Kubes is supplied as shareware. If you like it and want to play another great Digital Dimension game, just register your copy by sending us œ5.00 (œ6.00 overseas) and we'll send you Warzone. A game of strategy, skill and blowing things up! Warzone is only available by registering. It is not public domain. Plus! a regular D.D. newsletter: Make cheques/P.O.s payable to : Digital Dimension, Digital Dimension Dept STF1 160 Great Meadow Road Bradley Stoke South Bristol BS12 8DA ENGLAND Instructions. The aim of the game is to keep going as long as possible, and gain a high score, by arranging the falling blocks into groups of the same colour. When you have a vertical or horizontal group, the blocks will disappear. The game finishes when the blocks reach the top. The Keys. Q - move level marker up A - move level marker down O - move blocks left P - move blocks right SPACE - drop block The Screen The screen is divided into three sections. The playing area, which is a vertical box with levels marked on the sides. The current score and the current level. How To Play. First of all you have to decide how easy or difficult you want the game to be. You will be asked which level to start with, and how many blocks to clear The level determines how fast the blocks fall, 1 being slow and 10 being fast. The number of blocks to clear determines how many blocks of the same colour are needed, in a vertical or horizontal line, before they disappear. After setting these the screen clears and you are asked to get ready. A block of colour will begin dropping from the top of the playing area. Apart from pressing the space bar to make it drop, you cannot control it. To make the groups of colour, you control the rows of blocks that have already fallen. By using the level up and down keys, you move the level markers. The level markers are on the sides of the playing area. Position the level markers so that they correspond with a row of blocks. Using the left and right keys will move the blocks in that row. You have to arrange the blocks so that the falling block drops into a useful position. If by moving a row a space is opened up beneath the blocks above, then these blocks will drop down. Also, when a group of blocks disappears, the spaces left will be filled in with any blocks that were above. The game ends when the blocks reach the top of the screen. Note: The high scores are saved to disk, so do not write protect it. Tips: 1. You get more points the higher the level you are on. 2. Start on a higher level to get a high score. 3. Clearing more blocks than the number of blocks to clear gets you more points. 4. Good luck! Kubes uploaded to archive.umich.edu by Peter The H of The New Development with permission from Gary Cook of Digital Dimension. To contact TND, write to: Peter the H Flat 2, 1 Manilla Road Clifton, Bristol, BS8 4ED England. or comment `the_h' on mono.city.ac.uk