The copy of Stardust I ordered from Aggression turned up the other day, and it certainly makes good use of the graphics, but for those of you who haven't seen Stardust on the Amiga (of which I was one), it is essentially Asteroids with much improved sound and graphics, as well as more nasties and some extra weaponry. You also have shields, and energy which can sustain a couple of hits, and you can pick up smart-bombs which will obliterate everything on the screen with a very nice graphics-effect. Basically, the plot involves the usual bad-guy trying to take over the universe, but this one uses ships "disguised" as meteors which when shot break up into smaller pieces, which can be shot again, which break up into yet smaller pieces, which when shot disappear, (explode), sometimes leaving behind a useful(?) bonus such as extra energy etc. The explosions are VERY well done, I wouldn't like to think how many frames are in the explosion, or how many there are in the rotation of the meteors, which give a good 3D impression. There are numerous extra-nasty bad-guys, such as huge rotating 3D balls (ever seen the "boink" demo?), and huge things resembling thorns which take up almost half the screen. There are also end-of-level bosses which get progressively harder (it took me 3 of my 5 lives to kill the 2nd one, although I'm getting better gradually :), this is _not_ an easy game! As well as the asteroids-like stages, there are the mid-level tunnel stages (as seen in the SDTUNNEL.LHA demo), and special-missions which are similar to the game "grav" or "thrust" in which you have to fly around a cavern, trying not to run out of fuel, and picking up some extra lives along the way. The whole game shows a lot of work put into the sound and graphics, and the gameplay is flawless, with collision detection being superb, not _once_ have I said "Yeah, right that was anywhere near me" (ever seen the game "Shadow Warriors"? The bad-guys hit you if their punch/kick is about an inch on the screen away from you! Good ole' Ocean!). The spot effects could be clearer (The robotic voice saying "Powerups re-routed to three-way" took me a while to work out.) but they fit the atmosphere, and the explosions etc. are better than any other such thing I've seen before on the ST. All in all, a pretty good game, but under all the fancy extras, it's basically Asteroids, (A damned GOOD asteroids, but...) lets hope Aggression puts out an original game of a similar calibre! (Utopos was pretty good, but none too stable, but I haven't got the latest version that comes with Stardust yet (coming in a seperate package), so I'll save judgement a bit longer on that :) Not bad for $20, and a lot better than some of the rip-off prices that Shareware authors charge for their nowhere-near as good attempts. (This game game with a commercial-quality _corrugated_ cardboard box (none of this wussy 1mm thick cardboard), looking just like what you'd buy in a shop, as well as a rougly A2 sized poster, and instruction manual (which is a bit sparse, but enough). Oh yeah, and I've yet to find any bugs in it other than a couple of minor spelling mistakes! I'm well known for my ability to find problems with programs, something my coder friends get quite sick of, and Stardust has so far passed the test! ;-) WELLS_S@IX.WCC.GOVT.NZ I am in no way affiliated with the Government Steve Wells. or City Council.