The Unofficial Kasumi Ninja FAQ v.9.1.2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =============================================================== /////////////////////////////////////////////////////////////// =============================================================== Q. What is Kasumi Ninja? A. Kasumi Ninja is the first announced fighting game being released for the Atari Jaguar 64 Bit Multimedia System. Its expected release date is sometime early to mid November. The game is being developed by Handmade Software (based in the U.K.) for Atari Corp. It will also be the first 4Meg (32 megabit) cart released for the Jaguar. =============================================================== /////////////////////////////////////////////////////////////// =============================================================== Q. What is "special" about KN? A. KN represents the first Digitized fighting game to rival/exceed the visuals, violence and gameplay of the Mortal Kombat series of arcade games on the Atari Jaguar. By using the Jaguar's advanced graphic and sound capabilities, KN should be the first true "arcade" quality fighting game available on the Jaguar. One other note is about the violence in this game. This will undoubtedly be if not the bloodiest then one of the bloodiest games in or out of the arcade. To this end, Atari will be voluntarily placing a warning on the outside and the inside of the game package. NOTE: There will be a "gore" setting whereby the player can easily turn on and off the gore in the options menu. Atari will have a "lock-out" mechanism to censor the blood and fatalities for concerned parents. This mechanism will be a parent programmable password that can be entered and changed to enable or disable the "gore" mode. =============================================================== /////////////////////////////////////////////////////////////// =============================================================== Q. How does the gameplay work? A. Like in most fighting games, it is a tournament format where a player fights one of the other characters which is being played by either the computer or another human player. Each fighter has special moves specific to him/her in addition to basic moves that all characters can do. The "life gauge" is a large samurai sword upon which blood accumulates the more the character is hit. Blood periodically drips to the floor and stays there throughout the round. Needless to say, all blows by an opponent cause massive amounts of blood to fly. The game begins in a labyrinth (with full 360 degree control and floors and ceilings) where each player selects their fighter. In a one player game the player also chooses his opponent at this point. During this whole process there is great music playing. Once both characters are selected, a door opens and players can run down the hall to their fighting area. The background for the battle is determined by who is the second player. Ted Taquechi has said the maze part of the game will play a larger role in the game. You will receive keys for each opponent you defeat. Also, your character will gain some of your opponents powers after you defeat them. Having all of the keys will allow you exit the labyrinth... provided you can find it (and defeat the Master Boss). NOTE: While in "blood/gore" mode, blood does not disappear five seconds after it hits the ground as in MK... it stays there until at least the end of the round, staining the floor. This may or may not change in the final version. Also, there is a "secret" TURBO MODE that will run at 60 frames per second for faster/smoother action! As I understand it this TURBO MODE was not shown at the SCES. The version shown on 6/25-26 at the Summer Consumer Electronics show was v .32 so it's still early. =============================================================== /////////////////////////////////////////////////////////////// =============================================================== Q. Who are the Characters and What is the Storyline? A. The story takes place on the small island of Kasumi in the West Pacific Rim. For many generations, the island has been the source of some of the greatest Ninja Warriors. The existence of the island and its inhabitants is a secret, and the secrecy has been maintained with the help of the Ninja Gods. An invisibility mist shrouds the island, making it undetectable, even by modern technology such as satellites and radar. The Ninja Gods ensure that no ships find it by diverting their course. Recently, one of the eldest Ninjas, Gyaku, went berserk and killed all of the other elders on the island. It is said that Gyaku is possessed by spirits from the Demon World. Now, the Evil Ninja Gyaku has proclaimed himself Lord of Kasumi Island. The Ninja Gods have chosen you, a neophyte Ninja, to defeat Gyaku and re-claim the Dragon Cloud Temple, where Gyaku is planning his overthrow of the Island. The Dragon Cloud temple is said to have a portal to the Demon World, and with such awesome power, Gyaku could not only rule Kasumi Island, but he could very well rule the world. The Gods cannot help you directly, but they can help you as the Ninja to gain more confidence and skill. This is done by your Ninja character assuming the persona of a great fighter from one of the world's fighting races. Fighting as all of the characters, and defeating all of the different characters will prepare you for your final confrontation with Gyaku. Eventually, you must find your way through the Labyrinth beneath the Dragon Cloud Temple, and defeat Gyaku. Before you do that, defeated opponents will each give you clues and items to help you find your way through the maze. Then, via the underground Labyrinth, you must find your way to the Portal. The way will be dangerous, but with the help of the Ninja Gods, you can make it to face Gyaku, and destroy him before he unleashes his Demon Minions. While moving through the underground labyrinth, there are many items that you will find that will make your journey easier. Many are essential to the completion of your quest. They are: THE ORB OF ILLUMINATION: lights the way for the player in the dark labyrinth THE CRYSTAL OF GUIDANCE: aids the player in finding his way to the Ninja Lord GyakuÕs temple. THE PSYCHIC JEWEL: allows the players to focus their mental energy into a beam that will smash down walls. THE SHIELD GEM: places an aura around the player to protect him from a certain amount of damage while wandering in the labyrinth. CRYSTAL KEYS: these keys unlock the many doors that Gyaku has sealed to impede the players progress. They are in the maze itself. THE DETECTION RUBY: Finds traps for the player. QUARTZ RODS: recharges Òthe Orb of IlluminationÓ =-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Kasumi Ninja Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-= The characters will be explained in order starting to the right of the long hallway the player sees at the character selection screen. //// The Orange Ninja: Habaki\\\\ Habaki is the Eldest of the two Ninja brothers (by 10 minutes). of the Kiri-ga-kure family. The Ninja Gods have chosen Habaki to face Gyaku because he shows great promise as a Ninja Warrior. Habaki is very adept at the Ninja skill of Teleportation. SPECIAL MOVES: Ninja Fireball, Whirlwind Kick, Ninja Teleport DEATH MOVE: Power Head Smash //// Chagi: The Kickboxer\\\\ In his nation, Kick Boxer Chagi is undefeated. He has taken the art of Kick Boxing and Martial Arts to their very limits. The Ninja Gods have chosen his persona because of his great speed and agility. SPECIAL MOVES: Knee to the Crotch, Hammer Kick, Fireball, Flying Eagle Kick, Speed kick? DEATH MOVE: Slams knee into crotch, buckling opponent over, then shoves foot through the opponents chest. //// Alaric, King of the Goths\\\\ The reason the Ninja Gods have chosen Alaric, King of the Goths, is well known. Alaric was one of history's most feared and ferocious fighters. Alaric helped to bring down the mighty Roman Empire, and conquered great portions of Central Europe. Alaric is feared, because he possesses an exploding Bamboo Stick which he found in battle. Alaric uses this Bamboo Stick to keep his people loyal, as well as to defend himself. SPECIAL MOVES: The Goth Hammer, The Power Slide, Exploding Bamboo Stick, Lunging Punch, Bamboo Projectile? DEATH MOVE:Historically, the Goths used to trade with the Japanese for "exploding bamboo sticks" (analogous to today's Dynamite!). The Goth's fatality involves the Goth shoving a lit "bamboo stick" partially down the throat of the opposing fighter where it then explodes, blowing the head and torso of the opposing fighter right off. Meat and blood fly EVERYWHERE! //// Thundra, The Amazon Queen\\\\ Now living on the island of Mazos near Somothrace. Thundra is the Amazon that led her race to Victory over the Gargarians, and negotiated the original treaty between the two races. The Ninja Gods have chosen her because of her close relation to the animals of the jungle. This relation has helped to make her an agile and powerful warrior. SPECIAL MOVES: Jungle Lunge, Thunder Uppercut, Teleport, Bite Opponent, Jungle Strike DEATH MOVE: Fly though opponentÕs upper body //// Danja, The Urban Gang Leader\\\\ Danja grew up to become the leader of a gang of fighting women. They spent many years cleaning up their turf of lower street life. Danja fights using the dirtiest street tricks she can come up with. She is well respected by her sisters in the neighborhood. Danja has spent most of her life learning to use the Bolas as a powerful, and devastating weapon. She has developed an exploding tip for the bolas that has proven to be deadly in combat, and, through elimination, made her the leader of her gang. SPECIAL MOVES: Exploding Bolas, Side Teleport, Crotch Grab, Throat Spike DEATH MOVE: Exploding Bolas //// Pakawa: The Comanche Indian Warrior\\\\ Pakawa is the Chief of the Comanche fighting tribe Tu-Wee-Kah. The Tu-Wee-Kah were equivalent to the Greet Berets in their time. They were the ones that were sent in first, to stealthily attack the opposition, and disable key warriors. The rest of the tribe would then attack. Pakawa is very adept with his hunting blade. He has collected many scalps to prove his bravery, and fighting skill. SPECIAL MOVES: Buffalo Punch, Knife Throw, Head Butt, Buffalo Jump DEATH MOVE: grabs downed opponent by the hair, pulls out his trusty hunting knife and scalps said opponent!Then he proudly raises and displays the scalp above his head while it drips blood! //// The Green Ninja: Senzo\\\\ Senzo is the younger of the Ninja Twins. The Gods have chosen him because of his great speed, and agility with the Ninja art of throwing Fireballs. SPECIAL MOVES: Ninja Fireball, Whirlwind Kick, Ninja Teleport DEATH MOVE: Power Head Smash //// Angus McGreggor: The Scottish Brawler\\\\ Angus is a burly fighter from the Highlands. He has spent his life mastering the Caber Toss, and is known to use this special skill against unwary opponents in battle. Angus has also learned the fine art of tossing fireballs, although his delivery is somewhat unorthodox. Beware the Glasgow Kiss! SPECIAL MOVES: Fireball, Caber Toss, Headbutt DEATH MOVE: ÒThe Head PummelÓ //// Gyaku:\\\\ No Information =============================================================== /////////////////////////////////////////////////////////////// ============================================================== Q. What sort of backgrounds will there be? A. There was one background made for each of the characters. Each of the photo-realistic backgrounds will have some sort of moving element and multiple layers of paralax scrolling. One of the more Òpre-viewedÓ backgrounds involves some sort of golden Oriental Dragon/Dog statues situated in a sort of temple. These dragons will have glowing red eyes, smoking nostrils and multiple layers of paralax scrolling. The Native American's background is an Indian Reservation with a beautiful mountain scene with Teepees, horses and campfires (which are animated). There is also a "canyon" background for one of the fighters and another "oriental" background that was nicer than the dragon/dogs background as well. All backgrounds will have some sort of moving element. One of the more notible parts of the background are the floors, which are comprised of many, many small polygons. These polys provide a ÒtiledÓ appearance on many of the backgrounds and is visually stunning. =============================================================== /////////////////////////////////////////////////////////////// =============================================================== Q. What's so different about the fatalities in KN as compared to MK? =============================================================== /////////////////////////////////////////////////////////////// =============================================================== Thanks to: Die Hard Game Fan Travis Guy - Editor, Atari Explorer Online Gordon Craick - Writer, Frontier Magazine Barry Cantin - Writer, CAIN Newsletter Greg LaBrec - Writer, Atari Explorer Online Toh Khai Wee - Usenet News Rob Nicholson - Handmade Software Ted Taquechi - From Atari David Haupert - Attended SCES APE Online SCES Report - David Glowacki - Attended SCES This is an unofficial FAQ. It is in no way connected to or affiliated with Atari Corporation or Handmade Software. It is provided merely for informational and entertainment purposes. (enjoy!) All move combos are UNCONFIRMED (of course they are the game isnÕt released yet!) ========================================================================== Christian Svensson = ATARI JAGUAR ||| Bucknell University = 64 BIT INTERACTIVE ||| Computer & Communications Services = MULTIMEDIA SYSTEM / | \ Lewisburg, PA 17837 = A.E.K.D.B. svensson@bucknell.edu = Ask me about the Kasumi Ninja FAQ ==========================================================================