/**************************************************************************** PROGRAM: Vlibdemo.exe PURPOSE: To demostrate the usage of Visualib functions. PROVIDER: Visual Tech, Co. DATE: January, 1992 FUNCTIONS: WinMain() - calls initialization function, processes message loop InitApplication() - initializes window data and registers window InitInstance() - saves instance handle and creates main window MainWndProc() - processes messages About() - processes messages for "About" dialog box COMMENTS: ****************************************************************************/ #include "windows.h" #include "vlibdemo.h" #include "visualib.h" HANDLE hInst; HVIEW viewer21, viewer22, viewer31, viewer32, viewer33, viewer34, viewer35; int demo_flag, demo_type, demo_item; /**************************************************************************** FUNCTION: WinMain (HANDLE, HANDLE, LPSTR, int) PURPOSE: calls initialization function, processes message loop COMMENTS: Windows recognizes this function by name as the initial entry point for the program. This function calls the application initialization routine, if no other instance of the program is running, and always calls the instance initialization routine. It then executes a message retrieval and dispatch loop that is the top-level control structure for the remainder of execution. The loop is terminated when a WM_QUIT message is received, at which time this function exits the application instance by returning the value passed by PostQuitMessage(). If this function must abort before entering the message loop, it returns the conventional value NULL. ****************************************************************************/ int PASCAL WinMain (hInstance, hPrevInstance, lpCmdLine, nCmdShow) HANDLE hInstance; HANDLE hPrevInstance; LPSTR lpCmdLine; int nCmdShow; { MSG msg; if (!hPrevInstance) if (!InitApplication (hInstance)) return (FALSE); if (!InitInstance (hInstance, nCmdShow)) return (FALSE); while (GetMessage (&msg, NULL, NULL, NULL)) { TranslateMessage (&msg); DispatchMessage (&msg); } return (msg.wParam); } /**************************************************************************** FUNCTION: InitApplication (HANDLE) PURPOSE: Initializes window data and registers window class COMMENTS: This function is called at initialization time only if no other instances of the application are running. This function performs initialization tasks that can be done once for any number of running instances. In this case, we initialize a window class by filling out a data structure of type WNDCLASS and calling the Windows RegisterClass() function. Since all instances of this application use the same window class, we only need to do this when the first instance is initialized. ****************************************************************************/ BOOL InitApplication (hInstance) HANDLE hInstance; { WNDCLASS wc; if (InitialGraphics2D (0, 0, 0)) { return (FALSE); } viewer21 = CreateViewer2D ("2D Objects", 10, 10, 100, 100); SetWindow2D (viewer21, -10, -10, 10, 10); viewer22 = CreateViewer2D ("U.S. Flag", 10, 10, 400, 217); SetWindow2D (viewer22, 0, 0, 1, (float) (13.0 / 24.0)); if (InitialGraphics3D (0, 0, 0)) { return (FALSE); } viewer31 = CreateViewer3D ("View Motion", 120, 10, 100, 100); SetView3D (viewer31, 100, 100, 100, 0, 0, 0, 0); SetPerspective3D (viewer31, 45, 1, 1, 1000); viewer32 = CreateViewer3D ("Object Rotation", 230, 10, 100, 100); SetView3D (viewer32, 100, 100, 100, 0, 0, 0, 0); SetPerspective3D (viewer32, 45, 1, 1, 1000); viewer33 = CreateViewer3D ("View Zoom", 230, 130, 100, 100); SetPolarView3D (viewer33, 1, 1, 0, 20, 75, 45, 0); SetPerspective3D (viewer33, 90, 1, 1, 1000); viewer34 = CreateViewer3D ("Ortho Project", 120, 130, 100, 100); SetPolarView3D (viewer34, 1, 1, 0, 10, 45, 45, 0); SetOrthogonal3D (viewer34, -10, 10, -10, 10, 1, 100); viewer35 = CreateViewer3D ("Depth Clipping", 10, 130, 100, 100); SetPolarView3D (viewer35, 1, 1, 0, 20, 75, 45, 0); SetPerspective3D (viewer35, 90, 1, 1, 80); demo_flag = 1; demo_item = 1; demo_type = 1; wc.style = NULL; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon (NULL, IDI_APPLICATION); wc.hCursor = LoadCursor (NULL, IDC_ARROW); wc.hbrBackground = GetStockObject (WHITE_BRUSH); wc.lpszMenuName = "VlibDemo"; wc.lpszClassName = "VlibDemoClass"; return (RegisterClass (&wc)); } /**************************************************************************** FUNCTION: InitInstance (HANDLE, int) PURPOSE: Saves instance handle and creates main window COMMENTS: This function is called at initialization time for every instance of this application. This function performs initialization tasks that cannot be shared by multiple instances. In this case, we save the instance handle in a static variable and create and display the main program window. ****************************************************************************/ BOOL InitInstance (hInstance, nCmdShow) HANDLE hInstance; int nCmdShow; { HWND hWnd; int sw, sh, ww, wh; sw = GetSystemMetrics (0); sh = GetSystemMetrics (1); hInst = hInstance; ww = (int) (sw * 0.666); wh = (int) (sh * 0.666); sw = (int) (sw * 0.167); sh = (int) (sh * 0.167); hWnd = CreateWindow ("VlibDemoClass", "Visualib 1.0 (C) Demonstration", WS_OVERLAPPEDWINDOW, sw, sh, ww, wh, NULL, NULL, hInstance, NULL); if (!hWnd) return (FALSE); ShowWindow (hWnd, nCmdShow); UpdateWindow (hWnd); return (TRUE); } HANDLE GetPrinterDC () { char pPrintInfo[80]; LPSTR lpTemp; LPSTR lpPrintType; LPSTR lpPrintDriver; LPSTR lpPrintPort; if (!GetProfileString ("windows", "Device", (LPSTR)"", pPrintInfo, 80)) return (NULL); lpTemp = lpPrintType = pPrintInfo; lpPrintDriver = lpPrintPort = 0; while (*lpTemp) { if (*lpTemp == ',') { *lpTemp++ = 0; while (*lpTemp == ' ') lpTemp = AnsiNext (lpTemp); if (!lpPrintDriver) lpPrintDriver = lpTemp; else { lpPrintPort = lpTemp; break; } } else lpTemp = AnsiNext (lpTemp); } return (CreateDC (lpPrintDriver, lpPrintType, lpPrintPort, (LPSTR) NULL)); } void USFlag (HDC hDC) { short i, j; float x1, y1, x2, y2; float width, height; width = 1; height = (float) 13 / 24; x1 = 0; x2 = width; y1 = 0; y2 = height / 13; BrushColor (hDC, WVRED); PenColor (hDC, WVRED); for (i = 0; i < 7; i ++) { Rectangle2D (hDC, x1, y1, x2, y2); y1 += height * 2 / 13; y2 += height * 2 / 13; } BrushColor (hDC, WVWHITE); PenColor (hDC, WVWHITE); y1 = height / 13; y2 = height * 2 / 13 - 0.001; for (i = 0; i < 6; i ++) { Rectangle2D (hDC, x1, y1, x2, y2); y1 += height * 2 / 13; y2 += height * 2 / 13; } BrushColor (hDC, WVBLUE); PenColor (hDC, WVBLUE); x2 = 10 * width / 24; y1 = 6 * height / 13; y2 = height; Rectangle2D (hDC, x1, y1, x2, y2); BrushColor (hDC, WVWHITE); PenColor (hDC, WVWHITE); x2 /= 6; x1 = 0.5 * x2; y2 = height * 7 / 13 / 5; for (i = 0; i < 6 ; i ++) { y1 = height - 0.5 * y2; for (j = 0; j < 5; j ++) { NsideStar2D (hDC, x1, y1, 0.01, 5); y1 -= y2; } x1 = x1 + x2; } x1 = x2; for (i = 0; i < 5; i ++) { y1 = height - y2; for (j = 0; j < 4; j ++) { NsideStar2D (hDC, x1, y1, 0.01, 5); y1 -= y2; } x1 = x1 + x2; } } void heart (HDC hdc) { POINT2D p[20] = {{0, 0, 1}, {0.4, 0.8, 1}, {2, 1.4, 1}, {2.5, -1, 1}, {1, -2, 1}, {0, -3, 1}, {-1, -2, 1}, {-2.5, -1, 1}, {-2, 1.4, 1}, {-0.4, 0.8, 1}, {0, 0, 1}}; float knot[20] = {0, 0, 0, 1, 2, 3, 3, 3, 4, 5, 6, 6, 6}; NURBSCurve2D (hdc, p, 11, knot); } void logo (HDC hdc) { MoveTo3D (hdc, 0, 0, 0); LineTo3D (hdc, 1, 1, -1); LineTo3D (hdc, 1, 1, 1); LineTo3D (hdc, -1, -1, 1); LineTo3D (hdc, -1, 1, -1); LineTo3D (hdc, 1, -1, -1); LineTo3D (hdc, 1, 1, 1); LineTo3D (hdc, 1, -1, 1); LineTo3D (hdc, -1, -1, 1); LineTo3D (hdc, -1, 1, 1); LineTo3D (hdc, -1, 1, -1); LineTo3D (hdc, -1, -1, -1); LineTo3D (hdc, 1, -1, -1); LineTo3D (hdc, 1, 1, -1); LineTo3D (hdc, -1, 1, 1); LineTo3D (hdc, 0, 0, 0); LineTo3D (hdc, 1, -1, 1); LineTo3D (hdc, -1, -1, -1); LineTo3D (hdc, 0, 0, 0); } POINT3D circ[]= { {1, 0, 0, 1}, {0.66666667, 0.57735027, 0.074074074, 0.66666667}, {0.16666667, 0.86602540, 0.148148148, 0.66666667}, {-0.5, 0.86602540, 0.33333333, 1} }; void spring (HDC hdc) { PushMatrix3D (); BSplineCurve3D (hdc, circ, 4); Translate3D (0, 0, 0.33333333); Rotate3D (120, 'z'); BSplineCurve3D (hdc, circ, 4); Translate3D (0, 0, 0.33333333); Rotate3D (120, 'z'); BSplineCurve3D (hdc, circ, 4); Translate3D (0, 0, 0.33333333); Rotate3D (120, 'z'); BSplineCurve3D (hdc, circ, 4); Translate3D (0, 0, 0.33333333); Rotate3D (120, 'z'); BSplineCurve3D (hdc, circ, 4); Translate3D (0, 0, 0.33333333); Rotate3D (120, 'z'); BSplineCurve3D (hdc, circ, 4); PopMatrix3D (); } POINT3D surf[16] = { {-3, 0, 1, 1}, {1, 4, -1, 1}, {5, -2, 0, 1}, {8, 0, -2, 1}, {-2, 0, -3, 1}, {1, 4, 0, 1}, {5, -2, 1, 1}, {7, 0.6, 1, 1}, {-2, 2, 3, 1}, {1, 4, 3.5, 1}, {5, -2, 2, 1}, {7.5, 0.7, 3, 1}, {-2, 1, 6, 1}, {1, 4, 4, 1}, {5, -1, 4, 1}, {8, 0.5, 6.6, 1} }; float sknot[20] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 4, 4}; float tknot[20] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 4, 4}; void Object2D (HDC hdc) { short i; DisplayViewerFrame2D (hdc, viewer21, WVRED); DisplayViewerName2D (hdc, viewer21, WVBLUE, 0); BeginDoubleBuffer2D (&hdc, viewer21); SelectViewer2D (viewer21); PenColor (hdc, WVRED); for (i = 0; i < 5*demo_type; i ++) { ClearViewer2D (hdc, viewer21, WVGRAY); BrushColor (hdc, WVGREEN); NsideFlower2D (hdc, 0, 0, 6, 4.5, 10); BrushColor (hdc, WVRED); NsideStar2D (hdc, 0, 0, 4, 5); Rotate2D (6); UpdateBuffer2D (hdc, viewer21); } for (i = 0; i < 5*demo_type; i ++) { ClearViewer2D (hdc, viewer21, WVGRAY); BrushColor (hdc, WVGREEN); NsideFlower2D (hdc, 0, 0, 6, 4.5, 10); BrushColor (hdc, WVRED); NsideStar2D (hdc, 0, 0, 4, 5); MoveViewer2D (viewer21, 0.25, 0); UpdateBuffer2D (hdc, viewer21); } for (i = 0; i < 5*demo_type; i ++) { ClearViewer2D (hdc, viewer21, WVGRAY); BrushColor (hdc, WVGREEN); NsideFlower2D (hdc, 0, 0, 6, 4.5, 10); BrushColor (hdc, WVRED); NsideStar2D (hdc, 0, 0, 4, 5); Scale2D (1.06, 1.06); UpdateBuffer2D (hdc, viewer21); } EndDoubleBuffer2D (&hdc, viewer21); } void ViewerMotion3D (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer31, WVBLUE); DisplayViewerName3D (hdc, viewer31, WVBLUE, 0); BeginDoubleBuffer3D (&hdc, viewer31); SelectViewer3D (viewer31); BrushColor (hdc, WVRED); for (i = 0; i < 5*demo_type; i ++) { MoveViewer3D (viewer31, 0, 0, -10); ClearViewer3D (hdc, viewer31, WVGRAY); Box3D (hdc, -50, -50, 0, 50, 50, 50); UpdateBuffer3D (hdc, viewer31); } BrushColor (hdc, WVGREEN); for (i = 0; i < 5*demo_type; i ++) { MoveViewer3D (viewer31, 0, 5, 0); ClearViewer3D (hdc, viewer31, WVGRAY); Box3D (hdc, -50, -50, 0, 50, 50, 50); UpdateBuffer3D (hdc, viewer31); } BrushColor (hdc, WVBLUE); for (i = 0; i < 5*demo_type; i ++) { MoveViewer3D (viewer31, 5, 0, 0); ClearViewer3D (hdc, viewer31, WVGRAY); Cube3D (hdc, -50, -50, 0, 50, 50, 50); UpdateBuffer3D (hdc, viewer31); } BrushColor (hdc, WVYELLOW); for (i = 0; i < 5*demo_type; i ++) { RotateWorld3D (viewer31, 0, 0, 6); ClearViewer3D (hdc, viewer31, WVGRAY); Cube3D (hdc, -50, -50, 0, 50, 50, 50); UpdateBuffer3D (hdc, viewer31); } BrushColor (hdc, WVLIGHTBLUE); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer31, WVGRAY); RotateWorld3D (viewer31, 0, 6, 0); Cube3D (hdc, -50, -50, 0, 50, 50, 50); UpdateBuffer3D (hdc, viewer31); } BrushColor (hdc, WVBROWN); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer31, WVGRAY); RotateWorld3D (viewer31, 6, 0, 0); Cube3D (hdc, -50, -50, 0, 50, 50, 50); UpdateBuffer3D (hdc, viewer31); } EndDoubleBuffer3D (&hdc, viewer31); } void ObjectMotion3D (HDC hdc) { short i; DisplayViewerName3D (hdc, viewer32, WVBLUE, 0); DisplayViewerFrame3D (hdc, viewer32, WVBLUE); BeginDoubleBuffer3D (&hdc, viewer32); SelectViewer3D (viewer32); BrushColor (hdc, WVRED); for (i = 0; i <= 5*demo_type; i ++) { ClearViewer3D (hdc, viewer32, WVGRAY); Cylinder3D (hdc, 0, 0, 0, 30, 50); Rotate3D (3, 'z'); Rotate3D (6, 'x'); Rotate3D (3, 'y'); UpdateBuffer3D (hdc, viewer32); } EndDoubleBuffer3D (&hdc, viewer32); } void ViewerZoom3D (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer33, WVRED); DisplayViewerName3D (hdc, viewer33, WVBLUE, 0); BeginDoubleBuffer3D (&hdc, viewer33); SelectViewer3D (viewer33); BrushColor (hdc, WVGREEN); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer33, WVGRAY); MarkPosition3D (hdc, 0, 0, 0, 5); Cone3D (hdc, 0, 0, 0, 3, 10); ZoomViewer3D (viewer33, 1.05); UpdateBuffer3D (hdc, viewer33); } EndDoubleBuffer3D (&hdc, viewer33); } void OrthoProject3D (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer34, WVRED); DisplayViewerName3D (hdc, viewer34, WVBLUE, 0); SelectViewer3D (viewer34); BrushColor (hdc, WVGREEN); Sphere3D (hdc, 3, -1, -4, 3, 20, 10); } void ViewerClip3D (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer35, WVRED); DisplayViewerName3D (hdc, viewer35, WVBLUE, 0); BeginDoubleBuffer3D (&hdc, viewer35); SelectViewer3D (viewer35); BrushColor (hdc, WVBLUE); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer35, WVGRAY); NsideStar3D (hdc, 0, 0, 0, 5, 20, 5); MoveViewer3D (viewer35, 0, 0, -0.5); Rotate3D (6 * i, 'z'); UpdateBuffer3D (hdc, viewer35); } EndDoubleBuffer3D (&hdc, viewer35); } void Flag(HDC hdc) { short i; short x, y, w, h; SelectViewer2D (viewer22); GetViewport2D (viewer22, &x, &y, &w, &h); USFlag (hdc); DisplayViewerFrame2D (hdc, viewer22, WVBLACK); DisplayViewerName2D (hdc, viewer22, WVBLUE, 1); SetViewport2D (viewer22, 350, 230, 60, 30); USFlag (hdc); DisplayViewerFrame2D (hdc, viewer22, WVBLACK); SetViewport2D (viewer22, x, y, w, h); } void ViewerReset () { SetViewerName2D (viewer21, "2D Objects"); SetViewport2D(viewer21, 10, 10, 100, 100); SetWindow2D (viewer21, -10, -10, 10, 10); SetViewerName2D (viewer22, "U.S. Flag"); SetViewport2D(viewer22, 10, 10, 400, 217); SetWindow2D (viewer22, 0, 0, 1, (float) (13.0 / 24.0)); SetViewerName3D (viewer31, "View Motion"); SetViewport3D(viewer31, 120, 10, 100, 100); SetView3D (viewer31, 100, 100, 100, 0, 0, 0, 0); SetPerspective3D (viewer31, 45, 1, 1, 1000); SetViewerName3D (viewer32, "Object Rotation"); SetViewport3D(viewer32, 230, 10, 100, 100); SetView3D (viewer32, 100, 100, 100, 0, 0, 0, 0); SetPerspective3D (viewer32, 45, 1, 1, 1000); SetViewerName3D (viewer33, "View Zoom"); SetViewport3D(viewer33, 230, 130, 100, 100); SetPolarView3D (viewer33, 1, 1, 0, 20, 75, 45, 0); SetPerspective3D (viewer33, 90, 1, 1, 1000); SetViewerName3D (viewer34, "Ortho Project"); SetViewport3D(viewer34, 120, 130, 100, 100); SetPolarView3D (viewer34, 1, 1, 0, 10, 45, 45, 0); SetOrthogonal3D (viewer34, -10, 10, -10, 10, 1, 100); SetViewerName3D (viewer35, "Depth Clipping"); SetViewport3D(viewer35, 10, 130, 100, 100); SetPolarView3D (viewer35, 1, 1, 0, 20, 75, 45, 0); SetPerspective3D (viewer35, 90, 1, 1, 80); } void RotateSpring (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer31, WVBLUE); SetViewerName3D(viewer31, "3D Curve"); BeginDoubleBuffer3D (&hdc, viewer31); SelectViewer3D (viewer31); Scale3D (20, 20, 20); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer31, WVGRAY); PenColor (hdc, WVRED); spring (hdc); Translate3D (0.05, 0, 0); Rotate3D (-6, 'y'); PushMatrix3D (); PenColor (hdc, WVBLACK); BrushColor (hdc, WVRED); Rotate3D (6 * i, 'z'); Translate3D (0, 2, 0); Rotate3D (3, 'y'); Tetrahedron (hdc, 1); PushMatrix3D (); BrushColor (hdc, WVGREEN); Rotate3D (6, 'x'); Translate3D (0, 0, 2); Rotate3D (3 * i, 'z'); Octahedron (hdc, 1); PopMatrix3D (); PopMatrix3D (); UpdateBuffer3D (hdc, viewer31); } EndDoubleBuffer3D (&hdc, viewer31); } void RotateLogo (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer32, WVBLUE); SelectViewer3D (viewer32); BeginDoubleBuffer3D (&hdc, viewer32); PenColor (hdc, WVBLUE); Scale3D (30, 30, 30); for ( i = 0; i < 5*demo_type; i++) { ClearViewer3D (hdc, viewer32, WVGRAY); logo (hdc); Rotate3D (6, 'z'); UpdateBuffer3D (hdc, viewer32); } EndDoubleBuffer3D (&hdc, viewer32); } void RotateSurface (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer35, WVBLUE); SetViewerName3D(viewer35, "NURBS Surface"); DisplayViewerName3D(hdc, viewer35, WVBLUE, 0); BeginDoubleBuffer3D (&hdc, viewer35); SelectViewer3D (viewer35); Scale3D (2, 2, 2); PenColor (hdc, WVMAGENTA); for (i = 0; i < 5*demo_type; i++) { ClearViewer3D (hdc, viewer35, WVGRAY); NURBSSurface3D (hdc, surf, 4, 4, sknot, tknot, 6, 6); Rotate3D (6, 'z'); Rotate3D (12, 'x'); Rotate3D (3, 'y'); UpdateBuffer3D (hdc, viewer35); } EndDoubleBuffer3D (&hdc, viewer35); } void RotateDodecahedron (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer33, WVRED); SetViewerName3D(viewer33, "Dodecahedron"); DisplayViewerName3D(hdc, viewer33, WVBLUE, 0); BeginDoubleBuffer3D (&hdc, viewer33); SelectViewer3D (viewer33); Scale3D (6, 6, 6); BrushColor (hdc, WVBROWN); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer33, WVGRAY); Dodecahedron (hdc, 0.5); Translate3D (0, 0.1, 0); Rotate3D (6, 'z'); UpdateBuffer3D (hdc, viewer33); } EndDoubleBuffer3D (&hdc, viewer33); } void RotateIcosahedron (HDC hdc) { short i; DisplayViewerFrame3D (hdc, viewer34, WVRED); SetViewerName3D(viewer34, "Icosahedron"); DisplayViewerName3D(hdc, viewer34, WVBLUE, 0); BeginDoubleBuffer3D (&hdc, viewer34); SelectViewer3D (viewer34); Scale3D (3, 3, 3); BrushColor (hdc, WVYELLOW); for (i = 0; i < 5*demo_type; i ++) { ClearViewer3D (hdc, viewer34, WVGRAY); Icosahedron (hdc, 1); Rotate3D (3, 'y'); Translate3D (0.1, 0, 0); Rotate3D (6, 'z'); UpdateBuffer3D (hdc, viewer34); } EndDoubleBuffer3D (&hdc, viewer34); } void Heart2D (HDC hdc) { DisplayViewerFrame2D (hdc, viewer21, WVRED); SetViewerName2D(viewer21, "2D NURBS curve"); DisplayViewerName2D (hdc, viewer21, WVBLUE, 0); SelectViewer2D (viewer21); ClearViewer2D (hdc, viewer21, WVGRAY); Scale2D (2, 2); heart (hdc); } void Display (HDC hdc) { switch (demo_item) { case 1: Object2D (hdc); break; case 2: ViewerMotion3D (hdc); break; case 3: ObjectMotion3D (hdc); break; case 4: ViewerZoom3D (hdc); break; case 5: OrthoProject3D (hdc); break; case 6: ViewerClip3D (hdc); break; case 7: Heart2D (hdc); break; case 8: RotateSpring (hdc); break; case 9: RotateLogo (hdc); break; case 10: RotateSurface (hdc); break; case 11: RotateDodecahedron (hdc); break; case 12: RotateIcosahedron (hdc); break; case 13: Flag (hdc); break; default: ViewerReset (); demo_item = 0; break; } } void ProcessWindowPaint (HWND hwnd) { PAINTSTRUCT ps; HDC hdc; hdc = BeginPaint (hwnd, &ps); if (demo_flag) { Display (hdc); if (demo_item == 12) { InvalidateRect(hwnd, NULL, TRUE); } else if (demo_item) { InvalidateRect(hwnd, NULL, FALSE); } demo_item++; } EndPaint (hwnd, &ps); } void ProcessPrint (void) { HDC hPr; short x1, y1, x2, y2; GetViewport2D (viewer22, &x1, &y1, &x2, &y2); hPr = GetPrinterDC (); if (hPr != NULL) { Escape (hPr, STARTDOC, 9, (LPSTR) "Graphics", 0L); SetViewport2D (viewer22, 10, 10, 1920, 580); SelectViewer2D (viewer22); DisplayViewerFrame2D (hPr, viewer22, WVBLACK); USFlag (hPr); SetViewport2D (viewer22, x1, y1, x2, y2); Escape (hPr, NEWFRAME, 0, 0L, 0L); Escape (hPr, ENDDOC, 0, 0L, 0L); DeleteDC(hPr); } } /**************************************************************************** FUNCTION: MainWndProc(HWND, unsigned, WORD, LONG) PURPOSE: Processes messages MESSAGES: WM_COMMAND - application menu (About dialog box) WM_DESTROY - destroy window COMMENTS: To process the IDM_ABOUT message, call MakeProcInstance() to get the current instance address of the About() function. Then call Dialog box which will create the box according to the information in your vlibdemo.rc file and turn control over to the About() function. When it returns, free the intance address. ****************************************************************************/ long FAR PASCAL MainWndProc(hWnd, message, wParam, lParam) HWND hWnd; unsigned message; WORD wParam; LONG lParam; { FARPROC lpProcAbout; switch (message) { case WM_COMMAND: switch (wParam) { case IDM_EXIT: ExitGraphics(); PostQuitMessage(0); break; case IDM_ABOUT: lpProcAbout = MakeProcInstance (About, hInst); DialogBox (hInst, "AboutBox", hWnd, lpProcAbout); FreeProcInstance (lpProcAbout); break; case IDM_STOP: demo_flag = 0; break; case IDM_CONTINUE: demo_flag = demo_type; if (demo_item == 1) InvalidateRect(hWnd, NULL, TRUE); else InvalidateRect(hWnd, NULL, FALSE); break; case IDM_SHORT: demo_type = 1; break; case IDM_LONG: demo_type = 10; break; case IDM_PRINT: ProcessPrint (); break; case IDM_HELP: demo_flag = 0; WinHelp(hWnd, "visualib.hlp", HELP_INDEX, 0); break; default: return (DefWindowProc (hWnd, message, wParam, lParam)); } break; case WM_DESTROY: ExitGraphics (); PostQuitMessage (0); break; case WM_PAINT: ProcessWindowPaint (hWnd); break; default: return (DefWindowProc(hWnd, message, wParam, lParam)); } return (NULL); } /**************************************************************************** FUNCTION: About (HWND, unsigned, WORD, LONG) PURPOSE: Processes messages for "About" dialog box MESSAGES: WM_INITDIALOG - initialize dialog box WM_COMMAND - Input received COMMENTS: No initialization is needed for this particular dialog box, but TRUE must be returned to Windows. Wait for user to click on "Ok" button, then close the dialog box. ****************************************************************************/ BOOL FAR PASCAL About (hDlg, message, wParam, lParam) HWND hDlg; unsigned message; WORD wParam; LONG lParam; { switch (message) { case WM_INITDIALOG: return (TRUE); case WM_COMMAND: if (wParam == IDOK || wParam == IDCANCEL) { EndDialog (hDlg, TRUE); return (TRUE); } break; } return (FALSE); }