/* * Include file for the TOOLBAR library * Copyright (C) Stephen Chung, 1991. * All rights reserved. * * Class wrapper (C) Tim Liddelow 1992 */ #define TOOLBARCLASS "Toolbar" #define TOOLBARBUTTONCLASS "Toolbar Button" typedef struct { int id; /* Initialize these fields */ int x, y; int width, height; int state, cycle; char *disabled; char *undepressed; char *depressed; char *grayed; char *pressing; HWND hwnd; /* The following fields are only used by */ int oldstate; /* the library. DO NOT TOUCH THEM. */ } TOOLBARICON; class ToolBar { HWND hwnd; static BOOL ClassRegistered; static BOOL Capturing; public: static long FAR PASCAL ToolbarProc (HWND, WORD, WORD, LONG); static long FAR PASCAL ToolbarButtonProc (HWND, WORD, WORD, LONG); ToolBar(HWND parent, int x, int y, int width, int height, int thickness, int id, int n, HANDLE hInstance, TOOLBARICON *icons, char *xcursor); void Show() { ShowWindow (hwnd, SW_SHOW); }; void Hide() { ShowWindow (hwnd, SW_HIDE); }; HWND Window() { return hwnd; }; void Resize (int x, int y, int width, int height, BOOL bRepaint); void EnableToolbarButton(int id, BOOL enabled); HWND GetToolbarButton (int id, TOOLBARICON *ip); void ModifyToolbarButton (TOOLBARICON *icon); }; extern void Create3DEffect (HDC, RECT *, int, int);