/* * cbzone_defs.h * -- Todd W Mummert, December 1990, CMU * * This file shouldn't need to be changed. */ /* Generally useful information */ #define PI 3.14159265358 #define PI2 6.28318530716 /* some tolerances for certain objects */ #define BMT_TOL 14400 /* tank */ #define BMC_TOL 6000 /* copter */ #define BMS_TOL 14400 /* supertank */ /* * the following types and attributes are defined * * The attributes are pretty self explanatory. The important * thing to remember is that an object should not be removed * if it is STILL_THERE. The components of STILL_THERE are * IS_ALIVE, IS_EXPLODING, ERASE, EXERASE. ERASE and EXERASE means * the object should be removed, but before reclaiming its space we * should check if we need to undraw it. ERASE and EXERASE are * typically used when removing an object prematurely, as in the * case of a missile run, though ERASE is also used while an * object moves from the IS_ALIVE state to IS_EXPLODING. */ #define IS_PYRAMID 0x1 #define IS_CUBE 0x2 #define IS_ABLOCK 0x3 #define IS_TANK 0x4 #define IS_SUPER 0x8 #define IS_MISSILE 0x10 #define IS_COPTER 0x20 #define IS_LANDER 0x40 #define IS_SALVO 0x80 #define IS_PLAYER 0x100 #define IS_ENEMY 0x3c /* derived */ #define IS_ANYTHING 0x1ff /* derived */ #define IS_NOTBLOCK 0x1fc /* derived */ #define LN_PYRAMID 0x0 /* the log base 2 of the above values */ #define LN_CUBE 0x1 /* we use this number to index into an */ #define LN_TANK 0x2 /* array in the drawobject stage */ #define LN_SUPER 0x3 #define LN_MISSILE 0x4 #define LN_COPTER 0x5 #define LN_LANDER 0x6 #define LN_SALVO 0x7 #define IS_ALIVE 0x1 #define IS_NEW 0x2 #define ERASE 0x8 #define EXERASE 0x10 #define CAN_SHOOT 0x20 #define IS_PRESET 0x40 #define IS_EVADING 0x80 #define IS_EXPLODING 0x100 #define BLOCKED_BY_ENEMY 0x200 #define BLOCKED_BY_BLOCK 0x400 #define LAST_BLOCKED 0x800 #define HAS_DC 0x1000 #define IS_BLOCKED 0x600 /* derived */ #define STILL_THERE 0x119 /* derived */ #define START_LIVING 0x3 /* derived */ #define START_EXPLODING 0x10a /* derived */ #define DIST(a,b) ((a->x-b->x)*(a->x-b->x)+(a->y-b->y)*(a->y-b->y)) #define frand() ((random() & 0xffff) / 65535.0) #define ra(x) (x)*PI/180.0 #define sign(v,c) ((c)<0.0?-(v):(v))