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SHARON'S EDIT EDGE MANUAL 1
EDGE
Earthdawn Character Generator
Software by J.M. Albertson
Manual by S. Heather Park-Albertson
© 1993 FASA Corporation
Contents
Introduction 1
System Requirements 1
Installation 1
Startup 2
Printer Definition 2
Earthdawn Concepts 2
EDGE Fundamentals 3
Creating A New Character 5
Character Race 5
Discipline 6
Circle 6
Attributes 6
Talents 7
Artisan Skill 7
Karma 7
Legend Points 7
Armor 8
Shield 8
Weapons 8
Spells 8
Calculated Fields 9
Saving Character Record 9
Printing Character Sheets 9
Updating Existing Characters 10
Opening Existing Character Files 10
Awarding Legend Points 10
Updating Karma 10
Damage, Wounds, and Blood Magic 11
Improving Attributes and Talents 11
Increasing Circle 11
FOR GAMEMASTERS ONLY: Building NPCs 11
Shortcuts: Function Keys and Alternate Functions 12
File Menu Functions 12
Entry Screen Functions 12
Troubleshooting and Technical Support 12
Introduction
This is the User's Manual for EDGE, the Earthdawn Character Generator,
designed for use with an IBM PC, or compatible. Using EDGE on your PC, you
can quickly and easily create player and gamemaster characters for
Earthdawn, the new fantasy roleplaying game from FASA. EDGE is only a tool
for building a character quicklyÑit does not replace your Earthdawnª
rulebook. You need the rulebook for complete descriptions of the Races,
Attributes, Disciplines, and Talents.
You can also use EDGE to maintain your character sheets on the computer and
print out revised versions incorporating changes as the character grows and
develops. If you've ever lost your character sheet and had to recreate the
character from memory, you may have just given up and created a new one.
EDGE allows you to simply print out a new sheet for that characterÑcomplete
with all stats and up-to-date Legend Points.
System Requirements
EDGE requires an IBM-PC-compatible with a monochrome monitor. If you want
to print character record sheets, you must also have a dot-matrix printer. EDGE
was written using MS-DOS 5.0, and we do not guarantee that it can run under
earlier versions of MS-DOS, nor with specific PC-compatibles, nor with specific
monitor and mouse drivers. You need at least 350 Mb of free RAM to run EDGE.
You can run it either from your hard drive, which we recommend, or from a
dual-floppy drive system, which will seriously detract from its performance.
EDGE can be run from Windows, though it is not a Windows program, and has
been tested using a color monitor and a Logitech mouse.
Installation
If you have a hard drive, install EDGE on the hard drive. If you have two floppy
drives, see the instructions for two floppy drives under Startup. In order to
install EDGE on your hard drive, which we assume is named C:, you should first
create a new subdirectory for EDGE and all its files, as well as any character
sheets you want to save. We will use the directory name EDAWN; if you use a
different name, remember to use that name everywhere EDAWN appears in
this manual. To create the EDAWN subdirectory, type:
C:> MD EDAWN
at the main hard drive directory prompt as shown, and press ENTER. This will
create a subdirectory called C:\EDAWN on your hard drive. Now, go to that
directory by entering the following command:
C:> CD EDAWN
For DOS, this command means go down one directory level to the directory
called EDAWN. The prompt will now read C:\EDAWN> ; if it doesn't, enter DIR at
the prompt and determine what directory the computer is listing.
Once you have created the EDAWN subdirectory and moved into that directory,
insert the EDGE disk into the floppy drive (we assume this is drive A). Enter the
command:
C:\EDAWN> COPY A:*.*
This will copy the entire contents of the EDGE disk onto your hard drive.
There are three files needed to run EDGE; EDGE.EXE (the program file), and
SPELLS.DAT and TALENTS.DAT. These three files should appear in the C:\EDAWN
directory after you finish copying the disk. If you have the Shareware version
of EDGE, you will only have EDGE.EXE, and the program will not offer the option
to print a list of the character's talents and spells.
Startup
Hard Drive
To run EDGE, enter the command EDGE at the C:\EDAWN> prompt. You can also
run EDGE from other directories on the computer by entering C:\EDAWN\EDGE
at whatever prompt is shown, but this may create problems when you open
and save files, and so is not recommended.
Two Floppy Drives
Before you run EDGE in a dual floppy system, first make a bootable disk (use
the FORMAT/S command) and copy the EDGE disk onto it. To run EDGE from a
dual floppy system, put the EDGE disk copy in one floppy drive. Put a blank,
formatted floppy in the other floppy drive; you will be saving character sheets
to this second floppy. If it is not already the current drive, make the floppy
drive containing the EDGE disk the current drive by entering the floppy drive
letter and a colon at the prompt. Then enter at the prompt:
A:> EDGE
Remember that running EDGE from a dual floppy system will be significantly
slower. Also, remember to look for and save your character sheets on the
second floppy disk.
Printer Definition
You must define a printer before you can print any character record sheets
from EDGE. To define your printer, open the File menu and choose Select
Printer. This opens the Printer Selection dialog box, which shows three
options: Generic (default), Epson, and HP Laserjet. Highlight whichever most
closely fits your printer type and press the space bar. Nothing will appear in
the Device box, because this must be blank to send the file to the printer (see
Printing Character Sheets, p. XX). Then select OK to close the dialog box
and so set your printer type. EDGE has been tested only with the HP Laserjet IV
and Epson dot-matrix printers; FASA and the author do not guarantee that EDGE
will print correctly to any other printers.
Earthdawn Concepts
For purposes of this manual, an Earthdawn character consists of a name, a
physical description, six basic Attributes, and talents appropriate to that
character's Discipline. The player creates the name and physical description ,
although we do recommend that you design a physical description that
basically matches the race you've chosen for your character. For example, a
troll should not be 5'4" and weigh 125 pounds! The Earthdawn rulebook
provides details about the general physical statistics normal for each of the
races.
The six basic Attributes are Dexterity, Strength, Toughness, Perception,
Willpower, and Charisma. The rank of each of these Attributes determines the
step number you would use to determine the appropriate dice for an Attribute
test. Certain characteristics are derived from these six Attributes: Combat
Movement speed, Full Movement (running) speed, Carrying Capacity, Lifting
Capacity, Physical Defense, Spell Defense, Social Defense, Initiative, Death
Rating, Unconsciousness Rating, Wound Threshold, and Recovery Tests/dice.
EDGE automatically assigns a value of 5 (or the racial minimum) to each of a
new character's Attributes, and you can raise and lower each value to create a
specific character, taking into account the considerations provided in the
Character Creation section of the Earthdawn rulebook. You cannot assign
high values to every Attribute, because every character must have flaws or
weaknesses.
Earthdawn applies certain racial adjustments to Attributes, and EDGE
incorporates these adjustments automatically. For example, obsidimen have a
minimum Strength of 21 and minimum Toughness of 6, and so EDGE assigns
these numbers to those Attributes automatically when you select obsidiman as
the race, and adjusts the Points Left accordingly. Consult the Earthdawn
rulebook for more information about the racial Attribute adjustments. Note
that if you change a character's race after assigning values to its Attributes,
EDGE will try to preserve the relative values when adjusting them for the
limits of the new race. For example, if you change your obsidiman to a
windling, EDGE will reduce the Strength of 21 to the windling maximum of 7,
and adjust the available points accordingly.
Once you have assigned a race and Attribute values to your character, you
need to select the character's Discipline and talents. Each Discipline has a list
of related talents, to which you assign ranks. Certain Disciplines are race-
limited as well; obsidimen cannot be archers, for example. Consult your
Earthdawn rulebook for descriptions of the Disciplines, talents, and spells.
The EDGE program provides a warning if you attempt to set a rank higher than
is allowed for that talent or a value higher than that allowed for an Attribute,
and also provides a warning if you attempt to select a Discipline not allowed for
your race. Talents that are inappropriate for your Discipline or Circle simply
do not show up on the list of talents available to your character.
EDGE Fundamentals
Copyright Screen
When you run EDGE, the first screen you see contains the copyright notice.
Press Return to move past this screen. Please note that when you pass the
copyright notice, you are agreeing to the License Agreement packaged with
the EDGE program diskÑeach time you use the program.
If you have the Shareware vesion of EDGE, you will have a choice of
registering the software,or moving on to run the program.
Moving Between Fields
Use TAB to move forward and SHIFT-TAB to move backward through the fields.
If you are using a mouse, you can also point and click on the fields in any
order. Many of the fields contain a highlighted letter; you can press the Alt
key together with that letter to go directly to that field from any other field.
While you can Tab through most fields, you should not make any changes in
the following fields, which appear below a line drawn across the screen:
Combat, Running, Carry, Lift, Physical Defense, Spell Defense, Social Defense,
Death Rating, Unconciousness, Wound Threshold, Recovery Checks, Legendary
Status, Total Legend Points, Physical Armor, Mystic Armor, Initiative Dice,
Karma Die, and Recovery Dice. These fields are automatically calculated from
other fields. You can, and should, make changes in the Damage, Wounds, and
Blood Magic fields in this section to keep them up to date.
Changing Field Values
To change a text field value, such as Name, use the mouse to highlight the
existing entry (if any) and type your new entry. This completely replaces the
old entry with the new one. To change a portion of the text field, position the
entry cursor where you wish to enter the change and either highlight the
portion you wish to replace or delete that portion using the Backspace or
Delete keys. Then enter your change. If you do not have a mouse, use the
arrow keys to position the cursor where you want to make changes and turn
Insert mode On to overwrite existing text.
To change the values in numeric fields, such as the Attribute values and talent
ranks, you can either use the "+" and "-" keys to increase or decrease the
values by 1 each time, or type in the desired numbers using the keyboard. We
recommend that you use the plus and minus keys, because EDGE will not
increase the field past its defined maximum or decrease it below its defined
minimum (as for racial limitations). For example, First Circle characters may
not have any talent rank greater than 3; if you try to increase the talent rank
to 4, EDGE simply won't make the change. Using the plus and minus keys allows
you to see these predetermined limits.
To change a field with a pop-up menu, such as Race, double-click on the new
entry in the menu. If you do not have a mouse, use the arrow keys to move up
and down in the menu, and press Return to select an entry.
Default and Invalid Entries
Since most character stat fields contain default entries, the only fields which
require entries are Talents and Spells (if applicable). The character
description fields (name, age, sex, hair, eyes, height, and weight) are optional.
If you have made an illegal entry in a field, that field or others calculated from
it will flash red (or blink, if you have a monochrome monitor) until you
correct the illegal entry. In particular, the Points Left and Ranks Left fields
will flash red (or blink) if you assign more Attribute points or talent ranks
than are allowed; as soon as you subtract enough from the points and ranks
assigned, the screen will stop flashing red or blinking. You can go back at any
time to any field and change it; fields whose entries are now disallowed by the
change will flash red or blink until you correct the problem.
Menus and Scrolling Lists
The Menu Bar at the top of the screen contains only the File menu. All the
program functions required to use EDGE are available through this menu.
Race, Discipline, Armor, and Shield appear as pop-up menus. Talents and Spells
appear as scrolling lists.
To access the File menu, either click on the menu name to open it, press F10 to
highlight the File menu and use the down arrow to open the menu, or press
Alt-F to select and open the menu. Use the arrow keys to move up and down in
the File menu, or click once to highlight a selection. Press Return to select the
highlighted function, or press Alt and the appropriate letter to select that
function. For example, press Alt-P to print and Alt-X to exit.
To open a pop-up menu, Tab to that field and press Return, or click on the
arrow next to the field. Pressing Alt and the highlighted letter also opens the
menu. When you make a selection from the menu by pressing Return, the
menu automatically closes again. If you are using a mouse, simply point to
your selection and double-click to select it and leave the menu. You can also
use the up and down arrow keys to move within the menu, or type in the first
one or two letters of the selection (or enough to distinguish it from other
selections). For example, to select Ork from the Race menu, you could type "Or;
"O" moves to the first entry starting with O, and "r" distinguishes between Ork
and Obsidiman. To close a pop-up menu without making a change, click on the
small box icon at the top of the menu, or press <ESC>.
Scrolling lists are more like spreadsheets than menus. You can select more
than one item from them, and you can change the numerical values for the
selected items. To open a scrolling list, simply Tab to that field, or press Alt and
the field letter, or click on the field. Use the up and down arrows to scroll
through the list, or point and click with the mouse. Use the plus and minus
keys, or Return and Backspace, to change the value next to each item on the
list. For the Spell list allows you to use five keys as toggles for the Learned
fieldÑReturn, Backspace, space bar, plus, and minus. "Toggle" means that if the
field is blank, pressing any of the accepted toggles will put an asterisk there,
and if there is an asterisk in the field, pressing a toggle will change the field
back to blank.
Creating A New Character
To create a new character, select New from the File menu or press Alt-N. This
brings up a blank character record in the entry screen. The first two lines of
the entry screen are where you enter your character's name and physical
description. These are text fields; you can enter anything you want, as long as
it fits. In the Name field, you will need to either delete the existing entry,
"Unnamed," or overwrite it. Once you have assigned a name to the character,
and saved the file using that name, the name appears at the top center of the
screen. The remaining fields are discussed in current order of use; the field
order may change in future versions of EDGE, but the type of field and its
contents will remain the same unless noted in future versions.
Character Race
The Race field has a pop-up menu. The default race is human. In order to open
the menu, either press Return when the field is highlighted or click once on
the Down arrow next to the field. You must scroll down through the menu to
see the last two races. Note that the highlighted race changes as you scroll
through the menu. You must either double-click on a race or press Return in
order to select the highlighted race and leave the menu. To leave the menu
without making changes, press <Esc>.
Discipline
The Discipline field has a pop-up menu that operates just like the one for Race.
Available Disciplines are: Archer, Beastmaster, Cavalryman, Elementalist,
Illusionist, Nethermancer, Sky Raider, Swordmaster, Thief, Troubadour,
Warrior, Weaponsmith, and Wizard. If a Discipline is flashing or highlighted
in red, the race you have chosen cannot follow that Discipline.
Circle
Beginning characters start at First Circle; do not change the entry in the
Circle field unless you are a gamemaster creating a gamemaster character
(NPC). EDGE is set up to allow your character to grow through awarded Legend
Points, and you should use this method to keep your character balanced and
within the parameters of the Earthdawn rules.
Attributes
As discussed earlier, EDGE sets Attributes at a default of 5 unless a racial
adjustment applies. You can increase Attribute values by highlighting the
field next to the Attribute name and pressing the plus ("+") key. (If you have a
numeric keypad in addition to the regular keyboard, we suggest that you turn
NumLock On and use the keypad's plus and minus keys for this.) Use the minus
("-") key to decrease the Attribute values. Notice that the number in the Points
Left field at the bottom left of your screen decreases as you assign points to
each Attribute. Increasing an Attribute's value by 1 may cost more than one
point, depending on the current value of the Attribute: the higher the
Attribute, the more each point increase will cost. You have a total of 66 points
for improving Attributes, though the actual number of Points Left may be
more or less than this due to racial adjustments. When you are finished
improving Attributes, Points Left should be 0. If Points Left falls below zero,
the field will flash red (or blink) to remind you that you have assigned more
points than you are allowed. You must reduce one or more Attributes until this
number comes up to 0.
The following table shows the starting Points Left value:
Race Points Left
Dwarf 69
Elf 69
Human 66
Obsidiman 49
Ork 66
Troll 54
T'skrang 69
Windling 63
Note that if you select obsidiman or troll, which have Strength and Toughness
minimums higher than 5, then change Race back to human or any other, the
Strength and Toughness numbers do not reset back to 5. Instead, these
numbers remain set for obsidiman or troll, unless they exceed the new race's
maximum for those numbers. If the Strength and Toughness numbers exceed
the new race's maximums, then those fields are reset to the new race's
maximum Atribute values. Points Left will also be different from the numbers
shown above. You can reset Strength and Toughness to 5 using the plus and
minus keys, but you may also simply adjust the new numbers to reflect your
preferences for the new character.
Talents
After the Attributes, you need to assign Ranks to Talents. Your list of available
talents will depend on your Discipline and Circle. EDGE only shows the talents
available to your character. See the Earthdawn rulebook, pp. 94-121, for a
complete list of talents for each Discipline and descriptions of those talents.
The number of Ranks you have available to assign to talents is shown in the
Ranks Left field at the bottom left side of your screen (next to Points Left).
Each Rank costs 1 Rank point. The Talents field is a scrolling list; use the up
and down arrows to scroll through the entries (or point and click with the
mouse). The current talent is highlighted. To increase a talent Rank, press the
plus key or Return. To decrease a talent Rank, press the minus key or
Backspace. Press Tab to leave the Talents field at any time.
Note that humans have the Versatility talent (scroll down to view this talent)
and a list of all other talents made available to them through Versatility.
Consult the Earthdawn rulebook, p. 120, to find out how to use this talent.
EDGE will allow you to put as many Ranks into the talents listed for Versatility
as you have Ranks assigned to Versatility. For example, if you have Versatility
at Rank 2, you may assign 2 Ranks to any 1 talent in the lower list, or you can
assign one Rank to each of 2 talents in that list. All 4 Ranks in this example (2
in Versatility and 2 in talents available because of Versatility) count against
your Ranks Left total.
Artisan Skill
Consult the Earthdawn rulebook to find out what artisan skills are
appropriate for your character's Discipline and type it in this field.
Karma
The Karma field shows your character's starting Karma. You can change this
figure during character creation by spending some of the Points Left to "buy"
additional Karma Points. To do this, highlight the Karma field and press the
plus key once for each point of Karma increase. A corresponding decrease will
appear in the Points Left field at the bottom of the screen. This is only possible
during character creation, before any Legend Points awards are logged in
EDGE. As soon as Legend Points are awarded, Karma changes are PERMANENT.
See "Updating Karma" below for changing Karma after Legend Points have
been awarded.
Legend Points
The Legend Points field shows your character's current Legend Points. For
new characters, this will be 0. To award Legend Points, press the plus key
while in this field. See "Awarding Legend Points" below for a complete
description of this field.
Armor
The Armor field has a pop-up menu. The EDGE default for this field is "none,"
but you may select any type of armor. Scroll down to see all available armor
types. Refer to the Earthdawn rulebook, pp. 254-56, for a list and complete
descriptions of armor types. When you select armor, your character's Physical
Armor, Mystic Armor, and Initiative fields are automatically adjusted for that
armor type.
Shield
After choosing armor, you may choose a shield from the pop-up menu. The
EDGE default for this field is "none," but you may select any type of shield.
Scroll down in order to see all available shield types. Refer to the Earthdawn
rulebook, p. 256, for a list and complete descriptions of shield types. When you
select a shield, your character's Physical Armor, Mystic Armor, and Initiative
fields are automatically adjusted for that shield type.
Weapons
The Weapons field is a scrolling list. You either have a weapon or you don't,
and you can have more than one weapon. To select a weapon, use the arrow
keys or the mouse to highlight the weapon name and press the space bar,
which acts as an On/Off toggle for selecting weapons. If a weapon is selected,
an entry appears in the Damage Step/Dice field next to the weapon's name.
(Some weapons, like nets, do not do damage, and so "N/A" appears in the
Damage Step/Dice field. Like talents, the Weapon field will only show those
weapons your character can use based on Strength and Race. If a weapon
requires two hands to use, the number "2" will appear in superscript next to
the name.
If your character has an improved or damaged weapon, you can use the plus
and minus keys to adjust the Damage Step/Dice field accordingly. These
changes will be shown on the Character Record Sheet as plus or minus
numbers next to the Damage Step/Dice entry.
Spells
If you have chosen one of the spellcasting talents (Elementalism, Illusion,
Nethermancy, or Wizardry), a scrolling-list field is provided for selecting
spells. Make sure you scroll down to the bottom to see everything that is
available. The Spells menu only shows those spells that are available according
to your talents, Circle, and Attributes. See the Earthdawn rulebook, pp. 158-
89, for full descriptions of spells and their limitations. Note that you need the
Spellcasting talent, in addition to one of the talents listed above, in order to
actually cast spells.
Calculated Fields
While you can Tab through most of the fields on the lower half of the screen,
they should not be changed because they are calculated from Attributes. You
can update the Physical Armor and Mystic Armor fields by selecting armor
from the Armor field and a shield from the Shield field, both of which are pop-
up menus. Total Legend Points and Legendary Status will be updated
automatically as you log Legend Points awards and improve your character.
Future versions of the EDGE program will allow you to "buy" weapons and
armor, and will update your money and Armor Ratings as appropriate. The
exceptions are Damage, Wounds, and Blood Magic, which should be updated
between adventures. These fields are discussed in the section on "Updating
Existing Characters."
Saving Your New Character
Before you print your new character sheet, save the file. You should always
save any changes you make to a file before perfoming any other program
functions. To save your character, select Save from the File menu. The first
time you save a named character file, the Save File dialog box will appear. The
Save File dialog box shows the default file extension in the first line (*.EDC),
followed by all existing .EDC files in the default directory C:\EDAWN. You can
either type in a new name on that first line or use the Tab and arrow keys to
highlight one of the existing file names. Then, Tab to the OK box on the right
and press Return. We suggest that you use the character's name followed by
".EDC" as a file name. We also suggest that you store all .EDC files in a
subdirectory of C:\EDAWN.
After the character file has been saved the first time, performing Save will
automatically save changes to that file without offering the Save File dialog
box. If you are working with an existing character file and do not wish to
overwrite the existing file with any changes you have made, select Save As
from the File menu.
Printing Character Sheets
After you save your new character, or save any changes to your existing
character, print your character record sheet. The printout will provide, in an
easy-to-read format, all the details about your characterÑits physical
description, Attributes, Discipline, talents and spells, Karma, Legend Points,
and Armor.
To print a character sheet, select Print Character from the File menu or press
F1 (note the prompt along the lower edge of the screen). Make sure you have
already selected a printer. If you want to send your character record to a file
instead of the printer, choose Select Printer from the File menu and enter the
path and filename in the Device field. You should select Generic as the printer
type in order to get an ASCII output file. Remember to change this field back to
a blank in order to send files to the printer.
The character record sheet has two sides, which print as separate pages. The
first sheet provides most of the information you entered in EDGE. The second
sheet provides spells, skills, Legend Points, and blank areas for writing down
information like equipment, racial abilities, treasure, and character
background notes. You can choose to print only the two pages of the character
record sheet, or you can print the record sheet and all the applicable talent
and spell descriptions for your character. You may also print out a blank
character record sheet.
Updating Existing Characters
To update an existing character, you must award Legend Points and keep track
of Karma, damage, Wounds, and Blood Magic. We suggest you use EDGE to track
your character's progress right from the startÑupdating your character
becomes a much easier process, and you can generate an up-to-date character
sheet for each game session.
Opening Existing Character Files
In order to update an existing character, you must first open that character's
record file by selecting Open from the File menu, then choosing the filename
for that character from the list shown. If you do not see your character's
filename on the list, check to make sure you are looking in the correct
directory, and that you are looking at *.EDC files. To change the directory, type
in the new, full pathname in the filename section, as follows and press return:
C:\EDAWN\CHAR\
Awarding Legend Points
In order to record a Legend Point award, go to the Legend Points field (next to
Karma, upper half of the screen) and press plus to bring up a dialog box. Enter
the number of points awarded. This award will be added to your existing
(unused) Legend Points and new totals recorded in both the Current Legend
Points and Total Legend Points fields. Legendary Status will be updated
automatically when applicable. In order to decrease Legend Points when using
them to buy talents, skills, or threads, open the Legend Points dialog box by
pressing minus.
Updating Karma
You can increase Karma using the Karma Ritual, which requires that you
spend Legend Points to "buy" the Karma. To increase Karma, you must use the
plus key, and you must have enough Legend Points available to purchase the
increase. To spend Karma, you must use the minus key to decrease Karma.
NOTE: All Karma expenditures are PERMANENT. However, if you make a
mistake when either increasing or decreasing your Karma, EDGE will allow
you to reverse the mistake. To decrease Karma by 1 point, restoring the cost to
your Legend Points, press <Shift><-> (Shift key and minus key, simultaneously).
To increase Karma by 1 point without decreasing your Legend Points by the
required cost, press <Shift><+>. You do not need to change the Karma die. EDGE
automatically updates the Karma die when your character advances to the next
Circle.
Damage, Wounds, and Blood Magic
Use these fields to track damage carried over from game to game. An entry in
the Blood Magic field affects calculations in the Damage field. For example, if
your character takes a blood oath, you would set Blood Magic at 2. The Damage
field will then flash red until you increase it to 2, also.. EDGE will not allow the
value in the Damage field to be decreased below the value in the Blood Magic
field. You can only erase these 2 points from Damage by zeroing out the Blood
Magic field, then decreasing Damage accordingly.. Record the character's
Wounds in the Wound field.
Improving Attributes and Talents
Once you have recorded a Legend Points award, the Legend Points field will
show how many points you have available for improving Karma, Attributes,
and talents. If you have sufficient Legend Points, you can use the plus key to
increase an Attribute, improve talents, or add new talents. EDGE automatically
decreases the Legend Points field by the cost of each Attribute point or talent
Rank added. Only those talents available for your character's current Circle
will appear until you increase your character's Circle; if you intend to add any
new talents allowed by a higher Circle, save an appropriate number of points.
If you add a talent as a skill, you must decrease your Legend Points by the cost
of that skill rank.
Increasing the Discipline Circle
This is a two-step process. Before EDGE will allow you to change the character's
current Circle, you must improve the character's talents to the limits required
for the new Circle. Once the talents meet the criteria for the new Circle, Tab to
or use the mouse to click on the Circle field and use the plus key to increase its
value. Once you have increased the Circle, return to the talents field and
choose new talents from those available at the character's new Circle.
FOR GAMEMASTERS ONLY: Building NPCs
When building a non-player (gamemaster) character (NPC), you may increase
restricted fields beyond their maximums without having to improve the
character as described above by entering numbers using the keyboard. For
example, you can set the Circle to whatever level you need by simply typing in
the desired number. Until you balance this out with Legend Points and talent
Ranks, the Circle field will flash red or blink, warning you that your
character does not fall within the parameters of the rules.
To determine how many Legend Points a higher-Circle character would
typically have, consult the "Gamemastering Earthdawn" chapter of your
Earthdawn rulebook. This chapter will also provide typical talent Ranks and
other requirements for characters of a particular Circle.
Shortcuts: Function Keys and Alternate Functions
None of these functions are case-sensitive. The single-letter functions only
work when the File menu is open.
File Menu Functions
Alt-N New Opens a blank character entry screen.
Alt-O Open Opens a selected character file.
Alt-S Save File Saves the current file to its defined name
(only prompts for name if no name exists).
A Save As Saves the current file to a specified name
(always prompts for name).
L Save All Saves all open files to selected names,
prompts if no name exists.
R Revert Reloads current character file.
C Close Closes the top open character window.
T Select Printer Opens Select Printer dialog box.
B Print Blank Sheet Prints a blank character sheet.
F1 Print Character Prints the current character record sheet.
Alt-X Exit Closes all open character windows, prompts
to save any changed character files, and
exits from EDGE.
Entry Screen Functions
F10 File Menu
Alt-A Armor (opens menu)
Alt-C Circle field
Alt-D Discipline field (opens menu)
Alt-E Perception
Alt-F File Menu (opens menu)
Alt-G Strength
Alt-H Charisma
Alt-I Willpower
Alt-K Karma
Alt-L Total Legend Points
Alt-P Spell
Alt-R Race field (opens menu)
Alt-T Talent
Alt-U Toughness
Alt-W Weapon
Alt-Y Dexterity
+ Increase field value by 1
- Decrease field value by 1
Shift + Correct Karma up by 1 point (no Legend Points debit)
Shift - Correct Karma down by 1 point (restore Legend Points debit)
Troubleshooting and Technical Support
FASA will provide limited technical support only for registered users of EDGE.
If you are having difficulty installing or running EDGE, you can call (312)
243-5660 between 11 a.m. and 2 p.m. (Central time). You may send a FAX to (312)
243-4847 regarding the problem at any time. Include in your FAX such
information as your PC configuration (amount of RAM, processor, etc.); DOS
version; mouse, monitor, and printer types and driver versions; any
background programs you are running and how much RAM they consume;
and a complete description of what, exactly is happening or not happening
and under what conditions. Also include a return FAX number or address. If
you call during technical support hours, please be prepared to discuss all of
this information in detail. We will attempt to help you resolve the problem, or
will discuss alternative solutions at that time. The hours listed are the ONLY
hours during which telephone technical support will be available.
There is one known technical problem with EDGE at this time: if you are using
a Logitech mouse driver, you will not be able to use the mouse to move the
cursor below the midpoint of the screen. You will be able to move around the
lower half of the screen by using either the Tab and Shift-Tab keys, or by
using the Alt key shortcuts.