/* preloadanim.h */ #ifndef PRELOADANIM_H #define PRELOADANIM_H struct FrameHD { struct FrameHD *next; struct FrameHD *prev; BitMapHeader *bmhd; AnimationHeader *anhd; CamgChunk *camg; WORD cmap[32]; ULONG *body; ULONG bodylength; UBYTE nColorRegs; UBYTE pad; }; struct IFFfile { struct IFFfile *next; char name[40]; struct FrameHD *firstframe; struct FrameHD *lastframe; }; #endif PRELOADANIM_H