** PD/Shareware review / 631 words ** Running v1.0 Chris Holland hits the ground running... ** L_RUNMAN.GIF logo for use in the header somewhere ** ** MAZE.JPG here 1.5 <> 2 columns wide ** Readers may recall our preview of this promising Doom clone in AC#2. It's taken a while but RDT Developments, formerly Stax, have released the final completed game. In its present form, Running has progressed as anticipated. Gameplay is mission oriented - the plot involves releasing hostages, locating explosives and destroying the arch villain's military/industrial complex. RDT have sensibly kept the speed up on a stock 16MHz Falcon by dispensing with the the floor textures included in the preview release. While it's not quite the fastest Doom game available, the end result is pleasantly playable, with an optional high detail mode for anyone lucky enough to own an accelerated Falcon. With a sense of anticipation we set off into the game itself. The first surprise is you go in unarmed and have to kick one of the first enemy soldiers you encounter to acquire a pistol - when you hear painful screams you'll know you've performed the required action! The sound effects in general are both original and distinctive. After that, the well known conventions of Doom style games take over and you're left to try to fathom out the myriad secrets of the level. It'll take a considerable time investment - but that's the point isn't it? The shareware release is an extensive and complex complete level one which includes all the elements of the complete game, with a full range of bad guys to kill and tasks to perform. To compete against ten different enemies, using four weapons, with lots of secret rooms to find and missions to solve you'll need to get your cheque books out! ** Boxout ** ** Small point size if doable ** Level headed Level one - outlying district. Starts at the entrance area of the atomic reactor plant. Check out the warehouses, fuel stations, a small hospital and lots of secret rooms. Level two - the office. Check out the office rooms, new enemies and weird secrets. Level three - the underground. A real horror trip featuring strange monsters, difficult puzzles to solve and a ride on the underground - use the machine gun. Level four - the science and development centre. Was that R2D2? Walk through three totally different subparts and check out the teleporters. Level five - the nuclear reactor. The final battle, radioactive areas, Geiger counter, moving stuff, strange enemies, lots to battle against - have fun! ** end boxout ** ** Boxout ** Running v1.0 Developer RDT Developments ** BC on ** URL: http://stio1.fh-wuerzburg.de/student/i381/ ** BC off ** UK distribution CyberSTrider ** BC on ** Email: denesh@cyberstrider.org URL: http://www.cyberstrider.org/ ** BC off ** Status Shareware, œ20 (œ15 Reader Offer) plus postage System Falcon RGB/VGA, 4Mb memory minimum Pros Pushes the Falcon to the limit, very playable and absorbing Doom Clone, beautifully presented throughout, less gory than its counterparts - apart from the screams! 90% Graphics 75% Sound 94% Gameplay 86% Overall ** end boxout ** ** Reader Offer boxout ** ** Cut & Clip coupon needed for this ** ** As example look at Bitmap View, p48, AC4 ** For a limited period of two months you can register Running via CyberSTrider for the special discounted price of œ15 plus postage, UK œ2, Europe œ3, ROW œ5. You will receive the full version of the game and manual. To take advantage of this offer clip or photocopy this section and send it along with your payment to: CyberSTrider, PO Box 2023, Wickford, SS12 9RX, UK Please complete all sections: Name: Address: Email/Tel: ** end boxout ** ** Images ** ** Overlap if you have too but use 'em!** ** MAINMENU.JPG here ** ** Caption ** The amount of care and attention RDT is obvious from the moment the main menu screen appears ** end ** ** TERMINAL.JPG here ** ** Caption ** After an initial briefing from this terminal, it's off to look for trouble ** end **