** Maggie review / 685 words ** Godboy Release v2.1 - Bombjack ** BOMBREV.GIF here ** Another classic game is released for the God-boy and this time it's Bombjack. A game which has seen light on many formats including the humble spectrum and the Atari ST, yet with all this popularity, I had never played it, so without knowing what to expect I loaded this latest release. A new intro with wave lines draws a new Godboy logo stating the release number of the package and with a quick fade, we are thrown into the menu. The intro and menu are now the standard for each game. No new features on the menu but there are a few different trainer options including "fly through platforms" aka Bubble Bobble mode, proving very handy. Once we've selected all selectable bits, we can start the game, again no standard joystick control is available, just keys or Jaguar controller pad. This is good to see that the standard joystick has been dropped, so many games use this out-dated method, even some STe only games don't support the pad, which is silly, once you have used a Jagpad there is no reason to use the old method! The bombjack title screen appears and some mellow music accompanies it, selecting start or pause on the Jagpad begins the game. The colours of this release are not as bright as the Bubble Bobble release but they suit the game. The game is a very simple one, collect the bombs before the bad guys get you, and although simple provides addictive gameplay. If you collect the bombs in a certain order then the player is awarded bonus points. The bombs don't fizzle as in previous other format versions so it's hard to tell which bombs are the next to collect. The bad guys morph between different shapes and on early levels are not very clever, so it's easy to advance far into the game. The graphics are small but well detailed and the player can see the whole level unlike in Bubble bobble! The player can fly by pressing A on the pad and can get higher by holding up also (or smoking illegals!). Also by pressing A, the player can stop flight and by repeatedly pressing the A key, it is possible to hover. This game is nice and simple and very relaxing to play until you get killed then it gets stressful! surprisingly the Reservoir Gods (RG) crew had not used any of the same samples used in Bobble Bubble in this release. yet the same care and attention has been shown over the selection of samples used. The music is also done by musician MSG, another MOD played at 50KHz which is pleasant with a "chip" feel to it. Talking to MSG on Internet Relay Chat (IRC) he said that is was one of his early MODs, and shows his obvious chip music roots. There are separate music parts for the start, in-game and game over sections of the game. Those of you who managed to download release v2.0 from the RG website, will quickly see that the game has been speeded up, so it is well worth getting v2.1, the game feels twice as quick! There isn't a lot more I can say about this, so onto the verdict! Uppers Another God-Boy game to add to our collection. Another addictive game, with nice graphics, well selected sound effects and good music. It's also FREE! Downers Music gets a bit annoying but only after a while. Only 60 levels :) Verdict 60% Gameplay 60% Music 85% SFx Not as revolutionary as the first release but still a welcome addition to our hard drives. Just because the Reservoir Gods have lots of Gameboy games doesn't mean that they are not going to spend the time on them. It shows, they has taken time, care and effort in this the second release, we can only hope to see more. The God-Boy is possibly the most ground breaking thing we've seen on the Falcon, not only ground breaking but fun too. Keep up the good work guys! ** Italics on ** FuNBoY 2 / CrAcArT ** Italics off **