Fuji Bugs The objects were created in Cybersculpt (I still rate the Cyber series up there with the best), running on a Falcon, and the whole thing rendered in Phong/Shadows in Xenomorf v2.0 - which is cool. All the textures were generated using Xenomorf's surface mapping tools, and the background clouds captured from a TV advertisement using Expose (can you guess which one!), then processed using the image tools in Apex Media. All the leaves are simple extruded shapes, curved and angled around a tube (for the stalks) which itself was curved. The flowers are the same, except of course, there's a simple hemi-sphere primitive for the centre (which was re-scaled to make it flatter). The bee was initially three objects, a tube, and two hemi-spheres, which were glued together. Cybersculpt allows you to re-colour individual faces in an object, and this is how the black and yellow stripes were created. Then there's the fuji bugs themselves... I've always thought that chips look like space bugs (OK so I'm weird), so it seemed like a sensible thing to do. The Atari logo on top is an extruded object, the same in fact, as the wings on the Atari butterfly! The ACC'98 letters are 3D objects, created with Calc-to-Cyber, a cool PD utility (Ed: We've reviewed it on p49) which converts phrases written in Calamus CDK fonts to templates for Cybersculpt. It would be easier to use something like 3D Studio Max on the PC, but it's far more rewarding when the final result looks cool because you can say "I did this", as opposed to "look what my computer did!". Danny McAleer Email: electronic_cow@dial.pipex.com http://dspace.dial.pipex.com/electronic_cow/cownet.shtml