What do you want? Simon Coward My first computer was a 1040STe, I bought it for word processing to help with my work. As it was a family curriculum pack it came with ST Calc, and so quickly took over the mission accounts and then launched me into the world of desktop publishing through the famous ST Review cover disk version of Timeworks. Incredibly my original setup was a black and white TV and a 9 pin printer but I had a system that could do what I wanted. As the years went on more RAM, high res monitor and finally a hard drive arrived on the desk and software to go with it. I multitasked under MagiC, and scaled my vector fonts in Papyrus, the ST did all I wanted and was only replaced by a Falcon to cope with image processing, but can it still do all I want? The answer to that is "yes" and "no". It's hardware can do what I want if the software was available to do it and this now is a problem for Atari owners. At the same time it's a problem for programmers, what do people want. Earlier this year I took up programming and wrote Rotator, a text rotation program similar to the power text feature in Pressworks on the PC. I was in the fortunate position of having the time to be able to write this, but what about the rest of you, what do you want? Among Atari owners we have some very talented programmers and it's time that they knew what you wanted, this year I wrote a photographers database because someone asked and have other plans for programs that people want. However, there are programs I would like that I cannot write myself, games for example, I would like a "Dune 2" clone or "Panzer General", I know a Falcon owner who wants a "video editing program" which I will look into when Rotator is upgraded. Send in your requests and maybe some programmer will respond, it is far more encouraging for a programmer to work on something when he knows someone wants it. At the same time programming takes time, a lot of time. I wondered if I would ever finish the first version of Rotator and almost gave up many a time. If people are willing to go through this torment, then we, the end user must be willing to pay our shareware fees to encourage further programs to be developed. I don't think anyone's going to get rich writing shareware for the Atari, but at least it helps to offset the cost of books and programming languages as well as being a real encouragement to the poor guy who's locked himself in his room for three months to write the code. What do you want? If we want new software we have to let programmers know what we want, and when they've finished, we need to let them know we appreciate their hard work.