Index of /atarilibrary/atari_cd04/GAMES/BACKGAMM

      Name                    Last modified       Size  Description

[DIR] Parent Directory 11-May-2007 21:03 - [TXT] BACKGAMM.DAT 21-Apr-1987 18:03 3k [TXT] BACKGAMM.PRG 04-Oct-1992 07:40 52k [TXT] BACKGAMM.RSC 21-Apr-1987 18:11 6k [TXT] BACKGAMM.SCR 21-Apr-1987 18:11 31k [TXT] BACKGAMM.TXT 21-Apr-1987 18:19 20k [TXT] BACK_ENG.PRG 04-Oct-1992 07:39 52k [TXT] BACK_ENG.RSC 02-Oct-1992 14:58 6k [TXT] BGAMMON.PRG 29-Jun-1991 17:16 73k [TXT] GAMMON.TXT 13-May-1991 16:55 6k

BACKGAMMON version 1.0 (c) 1989-1992 by Eckart Mayer and Ralf Reižing
This doc by Ralf Reižing.

BACKGAMMON should run on any ST (not STE/TT, just try) in high rez. It was
written in GFA-Basic 3.0.

BACKGAMMON is in the public domain. You may make as many copies as you like as
long as you copy all files and leave them unchanged. We cannot be made respon-
sible for any damage this program makes to your system, but it probably won't
harm anybody/anyone (!?).

This program has been designed and programmed in german, a quick-and-dirty
translation to the english language has been made by me to reach more users
throughout the world. I want to appologize for my bad english (well, i've read
things far worse than this). The doc BACKGAMM.TXT is in german, it would take
months for me to translate this, too, so I won't.

You should have the following files:

README.TXT     this file
BACKGAMM.TXT   german doc
BACKGAMM.DAT   data-file
BACKGAMM.RSC   resource (german)
BACKGAMM.SCR   screen-file
BACKGAMM.PRG   program (german)
BACK_ENG.RSC   resource (english)
BACK_ENG.PRG   program (english)

Place them all in the same folder, you should have no problems then.


How to play
------------

a) what you see on the screen
   - on the top: the menu or a message, whose turn it is (while playing)
   - the board with the stones (they are not round, sorry)
   - on the right: the dices and piles of stones to place on the board and
     those already 'played out'.
   - the mouse: a hand with one/two pointing fingers for player 1/2

b) the menu
   - can be accessed only at the beginning of each turn (before pressing the
     left mouse-button outside the menu)

   - some menu-entries:
     - Review: review the last/current game
     - Easy/Hard game: in the hard game the computer cheats
     - Automatic placing: Enabled: the stones outside the board are placed
                                   automatically on the board
                          Disabled: You have to click on your pile to place a
                                    stone on the board
     - Keep dices rolled: If enabled, your roll is remembered after cancelling
       a move, if not, the dices are rolled anew.
     - Change situation: you can edit the board (left button to place, right
       button to take from the board/piles, you must have 15 stones at any time)


c) the rules
   The player with the white stones must move his stones from field 1 to field
   24, the player with the black stones vice versa. On each field there can be
   only stones of one color. If you move a stone on a 'lonely' stone of your
   opponent, he has to remove it from the board and place it again later in his
   turn. If there is more then one stone of your opponent on a field, you can't
   move on it. The player, whose 15 stones have covered the distance first,
   wins. The stones must be 'played out', i.e. moved over the last field of the
   board (there they are piled up).
   To move an stone, click on it. It is moved corresponding to the pips on the
   top die (if the move is allowed). If these pips have been moved, the die is
   cleared. Before any move can be made, all stones of your color must be
   placed on the board.

   A lot of rules can be changed in the 'Option'-menu.


How to please me
----------------

a) spread this program

b) send your complaints, wishes, suggestions, greetings and so on to

     Ralf Reižing
     Eberhardstr. 24
     D-7012 Fellbach
     Germany

or mail me: Email-address: reissing@minnie.informatik.uni-stuttgart.de