Index of /aggames/SHOOT'EM UP/TRICLOPS
Name Last modified Size Description
Parent Directory 21-Dec-2005 13:15 -
BOOK1 08-Sep-1986 16:37 3k
BOOK2 08-Sep-1986 16:37 2k
BOOK3 08-Sep-1986 16:37 2k
BOOK4 08-Sep-1986 16:35 2k
BOOK5 08-Sep-1986 16:35 2k
BOOK6 08-Sep-1986 16:36 2k
BOOK7 08-Sep-1986 16:36 2k
DEMO1 08-Sep-1986 16:36 4k
DEMO1.info 15-May-1996 13:03 1k
DEMO2 08-Sep-1986 16:36 2k
DEMO2.info 15-May-1996 13:03 1k
DEMO3 08-Sep-1986 16:36 4k
DEMO3.info 15-May-1996 13:03 1k
DISK.info 08-Sep-1986 16:35 1k
INSTALLATION 08-Sep-1986 16:35 1k
TRICLOPS 08-Sep-1986 16:37 87k
TRICLOPS.README 16-Jan-1995 05:58 2k
TRICLOPS.info 15-May-1996 13:03 1k
TRICLOPS INVASION 1.6 from Geodesic Publications
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We hope you like this Public Domain version of our game.
For Menu Bar and Mouse Control, read book3 and book4 files.
The seven book files are the text to the manual for ver.1.6.
We are working full time on the new version 2.0 to include :
TWO PLAYER MODE: Two AMIGAs via RS232 null or real modem.
GEOCAD: Build your own vehicles and cities on file.
GEOCOMPILER: A fractal, geodesic 3D structure compiler.
Version 2.0 will be ready to ship by 11/15/86. If your paid
order is before 11/15/86 the price is $21 or $27 afterwards.
We plan to develop a 3D user net. The edge linked format we
use to store our 3D objects is about as simple as it can be.
All of our games will read their 3D objects from files, with
open architectures for all data formats. We hope other 3D
developers will use open architectures, so that a 3D object
from one game can be filtered or directly used by another.