Short: Isometric game engine demo written in Blitz Basic 2 Author: fish@csc.liv.ac.uk Uploader: fish@csc.liv.ac.uk Type: demo/aga Small (as yet unfinished) demo of a simple isometric game engine. A kind of a cross between Monkey Island (heavily puzzle based) and Dungeon Master (the game environment is divided into cells). Although there isn't any gameplay as such (only two trivial demo puzzles to solve) it serves as a demostration of what can be done in Blitz Basic. Requires an AGA Amiga and, although it runs inside 1Mb of RAM, prefers machines with Fast RAM for speed. No source code provided (sorry!!). ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 20480 137 99.3% 30-Sep-95 16:18:42 +AnimBuff.DATA 256 90 64.8% 30-Sep-95 16:18:42 +AnimPath1.DATA 131072 1984 98.4% 15-Oct-95 18:57:32 +Map.DATA 12194 796 93.4% 15-Oct-95 19:01:36 +Messages.DATA 100004 43397 56.6% 16-Oct-95 00:45:34 +Game 138880 42946 69.0% 30-Sep-95 15:48:54 +Blocks1.SHP 64000 4355 93.1% 15-Oct-95 19:01:44 +Inventory.SHP 5504 1150 79.1% 15-Oct-95 17:19:48 +Misc.SHP 62080 2699 95.6% 15-Oct-95 19:01:48 +Objects.SHP 5824 1889 67.5% 29-Aug-95 21:48:20 +Options.SHP 61760 5121 91.7% 01-Oct-95 17:36:02 +SpriteAnim1.SHP 61760 1390 97.7% 15-Oct-95 16:18:34 +SpriteAnim2.SHP 61760 7272 88.2% 15-Oct-95 16:18:42 +SpriteAnim3.SHP 61760 8388 86.4% 01-Oct-95 17:36:14 +SpriteAnim4.SHP 74112 20825 71.9% 01-Oct-95 17:36:30 +Sprites.SHP 15440 2972 80.7% 30-Sep-95 15:49:00 +SpritesObj1.SHP 32284 23904 25.9% 25-Sep-95 23:46:12 +Iso_Screen3.IFF 6 6 0.0% 01-Oct-95 20:38:18 +Run_Game 16002 12003 24.9% 15-Oct-95 23:59:58 +Bionic.IFF 16048 12890 19.6% 02-Sep-92 13:23:26 +Door_Creak.IFF 3436 1763 48.6% 16-Oct-95 01:19:34 readme.txt -------- ------- ----- --------- -------- 944662 195977 79.2% 20-Oct-95 12:40:54 21 files