Index of /aggames/COMMERCIAL DEMOS/GAMESMITH_DEMOS/BUBBLE

      Name                    Last modified       Size  Description

[DIR] Parent Directory 21-Dec-2005 13:19 - [TXT] BUBBLE 15-Apr-1994 15:11 1k [TXT] BUBBLE.ANIM 15-Apr-1994 15:11 1k [TXT] BUBBLE.H 15-Apr-1994 15:11 1k [TXT] BUBBLE2 15-Apr-1994 15:11 1k [TXT] BUBBLE2.ANIM 15-Apr-1994 15:11 1k [TXT] BUBBLE2.H 15-Apr-1994 15:11 1k [TXT] BUBBLES 14-Nov-1994 18:03 64k [TXT] BUBBLES.C 14-Nov-1994 18:03 18k [TXT] BUBBLE_BLANK 14-Nov-1994 18:03 63k [TXT] BUBBLE_BLANK.C 14-Nov-1994 18:03 13k [TXT] BUBBLE_COPPER 14-Nov-1994 18:04 65k [TXT] BUBBLE_COPPER.C 14-Nov-1994 18:04 21k [TXT] BUBBLE_LINE 14-Nov-1994 18:04 68k [TXT] BUBBLE_LINE.C 14-Nov-1994 18:04 18k [TXT] BUBBLE_RASTPORT 14-Nov-1994 18:04 64k [TXT] BUBBLE_RASTPORT.C 14-Nov-1994 18:04 16k [TXT] BUBBLE_SCROLL 14-Nov-1994 18:04 64k [TXT] BUBBLE_SCROLL.C 14-Nov-1994 18:04 17k [TXT] BUBBLE_VIRTUAL 14-Nov-1994 18:04 63k [TXT] BUBBLE_VIRTUAL.C 14-Nov-1994 18:04 14k [DIR] GFX/ 21-Dec-2005 13:19 - [   ] LINK 15-Apr-1994 15:11 1k

These demo programs illustrate the following:

bubbles - Multiple single shot disk based anims with a copper list display.

bubble_blank - Multiple single shot disk based anims as a screen blanker.

bubble_line - Demonstrates ability to draw into a bitmap "behind" anim objects.

bubble_rastport - Demonstrates how to use standard system text and graphics
in conjunction with a GameSmith display.

bubble_virtual - Allow bubbles to bounce around a virtual space area, although
collisions are not enabled while in virtual space.  Real space is the size of
the bitmap.

bubble_copper - Fast user copper list updated every vertical blank interval,
while bubbles bounce around the screen.

NOTE: there is no break handling in these demos.  Do not use ctrl-C to break
out of the demos.  Click the left mouse button to exit.