Index of /aggames/COMMERCIAL DEMOS/GAMESMITH_DEMOS/BUBBLE
Name Last modified Size Description
Parent Directory 21-Dec-2005 13:19 -
BUBBLE 15-Apr-1994 15:11 1k
BUBBLE.ANIM 15-Apr-1994 15:11 1k
BUBBLE.H 15-Apr-1994 15:11 1k
BUBBLE2 15-Apr-1994 15:11 1k
BUBBLE2.ANIM 15-Apr-1994 15:11 1k
BUBBLE2.H 15-Apr-1994 15:11 1k
BUBBLES 14-Nov-1994 18:03 64k
BUBBLES.C 14-Nov-1994 18:03 18k
BUBBLE_BLANK 14-Nov-1994 18:03 63k
BUBBLE_BLANK.C 14-Nov-1994 18:03 13k
BUBBLE_COPPER 14-Nov-1994 18:04 65k
BUBBLE_COPPER.C 14-Nov-1994 18:04 21k
BUBBLE_LINE 14-Nov-1994 18:04 68k
BUBBLE_LINE.C 14-Nov-1994 18:04 18k
BUBBLE_RASTPORT 14-Nov-1994 18:04 64k
BUBBLE_RASTPORT.C 14-Nov-1994 18:04 16k
BUBBLE_SCROLL 14-Nov-1994 18:04 64k
BUBBLE_SCROLL.C 14-Nov-1994 18:04 17k
BUBBLE_VIRTUAL 14-Nov-1994 18:04 63k
BUBBLE_VIRTUAL.C 14-Nov-1994 18:04 14k
GFX/ 21-Dec-2005 13:19 -
LINK 15-Apr-1994 15:11 1k
These demo programs illustrate the following:
bubbles - Multiple single shot disk based anims with a copper list display.
bubble_blank - Multiple single shot disk based anims as a screen blanker.
bubble_line - Demonstrates ability to draw into a bitmap "behind" anim objects.
bubble_rastport - Demonstrates how to use standard system text and graphics
in conjunction with a GameSmith display.
bubble_virtual - Allow bubbles to bounce around a virtual space area, although
collisions are not enabled while in virtual space. Real space is the size of
the bitmap.
bubble_copper - Fast user copper list updated every vertical blank interval,
while bubbles bounce around the screen.
NOTE: there is no break handling in these demos. Do not use ctrl-C to break
out of the demos. Click the left mouse button to exit.