Index of /advheaven2/STRATEGY/BSKIM12

      Name                    Last modified       Size  Description

[DIR] Parent Directory 17-Apr-2005 20:54 - [TXT] DREW.PCT 12-Sep-1992 13:01 5k [TXT] FILE_ID.DIZ 14-Apr-1994 10:40 1k [   ] INSTRUCT.EXE 01-Oct-1992 18:22 48k [TXT] KYLE.PCT 18-Sep-1992 17:11 5k [TXT] MAGGIE.PCT 19-Sep-1992 08:54 5k [TXT] MURPHY.PCT 14-Sep-1992 18:07 5k [TXT] ORDRFORM.TXT 05-Oct-1992 15:37 2k [TXT] PACKING.LST 10-Oct-1992 16:39 1k [TXT] SKIMMERS.DAT 30-Aug-1992 07:42 1k [   ] SKIMMERS.EXE 03-Oct-1992 11:10 144k [   ] VENDOR.DOC 07-Oct-1992 18:55 4k [   ] VIEW.EXE 22-Jun-1990 19:23 2k







                  B A T T L E   S K I M M E R S

                         ( Version 1.2 )

                        GAME INSTRUCTIONS
                        -----------------

  
 ---------------------------------------------------------------
|  FAST START INSTRUCTIONS                                      |
|  -----------------------                                      |
|  If you're like many others, the LAST thing you want to do    |
|  after opening a new software package is read a lengthy       |
|  operations manual.  Consequently, the following instructions,|
|  which work well on most computers, are intended to give you  |
|  a whirlwind tour of BATTLE SKIMMERS:                         |
|                                                               |
|  IF YOU RECEIVED THIS PROGRAM ON A FLOPPY DISK                |
|  --  Insert the Program Disk into your floppy disk drive A:   |
|  --  Type INSTALL A: C: and then hit <enter>                  |
|           where A: is your floppy disk designation, and       |
|                 C: is your hard disk.                         |
|           Substitute other drive letters as appropriate.      |
|  --  When the C:\SKIMMERS> prompt appears,                    |
|           type SKIMMERS and then hit <ENTER>.                 |
|  --  The rest is simple -- just follow the instructions       |
|           as they appear.  When asked to select a row,        |
|           enter either <A> to <H>.                            |
|                                                               |
|  IF YOU RECEIVED THIS PROGRAM AS AN ARCHIVED FILE             |
|  --  If your program is archived (i.e., SKIMER12.ZIP),        |
|      there is no need to use the included INSTALL program.    |
|  --  Instead, just un-archive the files into a subdirectory   |
|      called C:\CHLLNG.  Then follow the above instructions    |
|      beginning with typing PARENT and hitting <ENTER>.        |
|                                                               |
|  When time permits, come back and read these instructions     |
|  to learn about all the capabilities of your program.         |
 ---------------------------------------------------------------



                                    Just For Me Software, Inc.
                                          (ASP Member)
                                        October 3, 1992                        BATTLE SKIMMERS
                        --------------- 

OVERVIEW OF GAME
----------------
o    BATTLE SKIMMERS is a computer game for two players that
     emulates board games in the best tradition of checkers,
     chess, parchesi, go and backgammon.
o    In lieu of a physical playing board and player markers,
     these are drawn upon the computer screen.  In lieu of
     separate dice, these are rolled electronically with their
     counts displayed.

OBJECTIVE OF GAME
-----------------
o    The red player's objective is to move all of his "battle
     skimmers", denoted by red discs on the board, to the right-
     most column.
o    The blue player's objective is to move all of his blue
     "battle skimmers" to the left-most column on the board.
o    And THAT'S WHERE THE FUN BEGINS.  Because as the red
     skimmers move right and the blue skimmers move left, they
     often land in the same column and do "battle".

THE PLAYING BOARD
-----------------
o    The playing board consists of thirteen (13) columns and
     eight (8) rows.
o    The right-most column and left-most column on the board are
     safety zones.
o    At the end of each player's turn, "battles" take place on
     every column other than the right-most and left-most.

MARKER LOCATIONS
----------------
o    "Battle skimmers" are identified on the playing board with
     either a red or blue disc.
o    The strength of each skimmer is denoted by the number
     appearing in the center of the disc.
o    Whenever a battle skimmer lands on the same square as the
     opposing side's skimmer, the bottom skimmer can no longer be
     seen but is still there.  Its point value continues to
     contribute to any battle.

PHASES OF PLAY
--------------
During the game, the following cycle repeatedly takes place:

     1.)  Red Player's Turn 
     2.)  BATTLETIME
     3.)  Blue Player's Turn
     4.)  BATTLETIME

                             - 1 -                        BATTLE SKIMMERS
                        --------------- 
PLAYER TURNS
------------
o    Each player turn starts with the roll of three dice.  These
     rolls determine the movement allowed the player.
o    For each die, the player is asked to specify which row he
     would like to move the specified number of spaces.
o    This selection is entered into the computer by touching one
     the letter keys -- A through H.  Hitting <ENTER> in lieu of
     a letter key results in a "pass" with no movement.
o    All moves into the end columns must be exact.  If the player
     selects a row that requires less movement than a given die
     roll, that die roll is forfeited and there is no movement.

BATTLETIME
----------
o    At the end of each player's move, there is a BATTLETIME
     check of each column.
o    A "battle" ensues whenever both red and blue battle discs
     are present in the same column.
o    To resolve the battle, the strength of all the red discs in
     the column (indicated by the number on the disc) is compared
     to the strength of all the blue discs in the column.
o    If the red strength exceeds the blue strength, the blue side
     is "routed" and all blue pieces in the column are sent back
     to their start.
o    If the blue strength exceeds the red strength, the red side
     is "routed" and sent back to their start.

WINNING THE GAME
----------------
o    If the red player brings all of his playing pieces to the
     right-most column before the blue player brings all of his
     playing pieces to the left-most column, the red player wins.
o    Similarly, if the blue player brings all of his playing
     pieces to the left-most column first, the blue player wins.

ONE- OR TWO-PLAYER OPERATION
----------------------------
o    At your option, battle skimmers allows you to either play
     against a friend or do battle against any one of four
     different computer opponents.
o    The four opponents you can choose from are: Daring Drew, Mad
     Man Murphy, Crafty Kyle, and Mean Maggie.
o    Each opponent will play the game quite differently,
     requiring a different strategy on your part to optimize your
     chances of success.
o    To select between one- and two-player operation, simply
     follow the instructions in the program.  If you select one-
     player mode, you can call up a description of each opponent
     before selecting one.

                             - 2 -                        BATTLE SKIMMERS
                        --------------- 

PERSONALIZATION OPTIONS
-----------------------
o    You can insert your own name and home location into the
     beginning of the program by hitting the <N> key at the end
     of the program.
o    The new setting will be kept until you change it again.
o    To get a copy of the program with your photograph inserted,
     you'll need to register your game.
o    Registration instructions are obtained by hitting the
     <ESCAPE> key at the end of the program.
o    They are also contained in a separate section within these
     instructions.

MISCELLANEOUS
-------------
o    Hitting the <ENTER> key allows the player to step through
     the early program title screens, if the programmed time
     delays are considered too lengthy.
o    Hitting the <ESCAPE> key allows the player to terminate the
     game before it is completed.
o    Hitting the <F5> key allows the player to toggle sound on
     and off.    

BATTLE SKIMMER SOFTWARE CONTENTS
--------------------------------

o    To run BATTLE SKIMMERS properly, you will need the following
     files:

     --    SKIMMERS.EXE          -- SKIMMERS.DAT
     --    INSTRUCT.TXT          -- INSTRUCT.EXE
     --    ORDRFORM.TXT          -- PACKING.LST
     --    VENDOR.DOC
     --    Picture Files (DREW.PCT, KYLE.PCT, MURPHY.PCT
           MAGGIE.PCT)

     We suggest that before you attempt to use your disks, you
     make back-up copies of the master Program Disk.  Use a DOS
     DISKCOPY command.
 
SHAREWARE REGISTRATION 
---------------------- 

Shareware distribution gives users a chance to try software
before buying it.  The essence of "user-supported" software is to
provide personal computer users with quality software without
high prices, and yet to provide incentive for programmers to
continue to develop new products.


                             - 3 -                        BATTLE SKIMMERS
                        --------------- 
 

You may use this program on a TRIAL BASIS only.  This means that 
you may freely evaluate the usefulness of this program for 30
days.

If you find this program useful, you must register (see
instructions in ORDRFORM.TXT file).  If it's missing, please send
the $16.95 fee (payable in U.S. funds) along with your
name/address to the following address: 
 
         JUST FOR ME SOFTWARE, INC.  
         P. O. Box 531  
         Novi, Michigan 48376  

Please be sure to include a photograph (3" x 4" or larger) of the
player along with your order.  We will digitize the photograph,
include it on your registered disk, and return the photograph
unharmed.  Please also specify whether you want your registered
copy supplied on a 3-1/2" or 5-1/4" floppy disk.  


YOUR COMMENTS WOULD BE APPRECIATED  
----------------------------------  

Please also do not hesitate to write us at the above address if  
you have any questions or comments concerning BATTLE SKIMMERS or 
the JUST FOR ME SOFTWARE vision (described in the program). 
  
Alternatively, you can reach us on the Compuserve Information 
Service at User I.D. <71150,1305>.  

Lastly, if you need immediate assistance, we can also be reached
by telephone at (313)-348-6697.

Registered users are entitled to unlimited telephone and mail
support.

If you are unhappy with your program at any time for any reason,
please let us know as we will provide a complete refund of the
registration fee.  Your complete satisfaction is considered our
only acceptable goal.









                             - 4 -                        BATTLE SKIMMERS
                        --------------- 

ASP OMBUDSMAN STATEMENT
-----------------------

JUST FOR ME SOFTWARE, INC. is a member of the Association of
Shareware Professionals (ASP).  ASP wants to make sure that the
shareware principle works for you.  If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help.  The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for member's products.  Please
write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442
or send a Compuserve message via CompuServe Mail to ASP Ombudsman
70007,3536.


WARRANTY INFORMATION
--------------------

THIS SOFTWARE IS PROVIDED AS-IS.  THERE ARE NO WARRANTIES,
EXPRESSED OR IMPLIED.

JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO
THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY
AND SPECIFICALLY DISCLAIMED.  NEITHER JUST FOR ME SOFTWARE, INC.
NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION,
PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY
INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF JUST FOR ME
SOFTWARE, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES OR CLAIMS.  IN NO EVENT, SHALL JUST FOR ME SOFTWARE,
INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR
THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM. 
THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY
AND PERFORMANCE OF THE SOFTWARE.

Some states do not allow the exclusion of the limit of liability
for consequential or incidental damages, so the above limitation
may not apply to you.    

This agreement shall be governed by the laws of the State of
Michigan and shall inure to the benefit of Just For Me Software,
Inc. and any successors, administrators, heirs and assigns.  Any
action or proceeding brought by either party against the other
arising out of or related to this agreement shall be brought only
in a STATE or FEDERAL COURT of competent jurisdiction located in
Oakland County, Michigan.  The parties hereby consent to in
personam jurisdiction of said courts.

                             - 5 -                        BATTLE SKIMMERS
                        --------------- 

COPYRIGHT NOTICE
----------------

The software and this manual are copyrighted.  All rights are
reserved, except those specifically waived below.  Anyone
distributing copies of this software, whether for profit or as a
nonprofit organization must conform to the following:

The files may not be modified or adapted in any way.  All of the
files provided on the disk must be distributed together. 
Individualized files or groups of files may not be sold
separately.  Additional files may be added and this software may
be combined on a disk with other programs.

This software may not be represented as anything other than
shareware.  You must immediately stop selling/distributing copies
of this disk upon notice from JUST FOR ME SOFTWARE, INC.


HOW THIS SOFTWARE MAY BE COPIED AND DISTRIBUTED
-----------------------------------------------

Individual users may freely copy this disk and share it with
friends and family.

Non-profit groups (including user groups and BBS's) may
distribute copies of this disk.  A fee of no more than $8 may be
charged to cover disk copying costs.  If the files on this disk
have dates more than a year old, we request that you contact us
for a free upgrade to the current version.

Disk distributors and dealers distributing BATTLE SKIMMERS for
any  kind of remuneration must first contact JUST FOR ME
SOFTWARE, INC. at the address below for authorization.  When you
contact us, you will receive a free copy of the latest version
and be placed on our mailing list to receive updates as they are
released.  Disk distributors may charge no more than $10 per disk
for copies of this software.  

Authorization to distribute is automatically granted to
distributors recognized by the Association of Shareware
Professionals, and such distributors may begin offering BATTLE
SKIMMERS immediately.  However, JUST FOR ME SOFTWARE, INC. must
still be advised so that the distributor can be kept up-to-date
with the latest version.





                             - 6 -                        BATTLE SKIMMERS
                        --------------- 

OTHER PRODUCTS FROM JUST FOR ME SOFTWARE, INC.
----------------------------------------------

If you liked BATTLE SKIMMERS, we suggest you try the following
additional products from Just For Me Software, Inc.:

   MATH CHALLENGE -- An educational game that encourages 
     children to learn their math tables with VGA photographic
     images, colorful animation, interesting sound effects,
     and personalized text encouragement.  Provides parent
     or teacher with options to select subject and difficulty
     level.
     
   DR. CODEMASTER -- Can you stop the evil Dr. Codemaster
     from unleashing his freeze ray equipped satellite  
     against the planet Earth?  Using clues provided, you'll
     crack the code activating the satellite's self-destruct
     sequence.  Alternatively, you'll pick the code number and
     give Dr. Codemaster clues.

Please also do not hesitate to contact us if you'd like us to bid
on a custom programming project.  Using the same programming
techniques embodied in our games, we can custom design software
for you or your business -- including software for trade show
displays, professional office information systems, and
airport/shopping mall displays.  We believe you'll find our
prices quite reasonable and attractive.





        Copyright 1992    Just For Me Software, Inc.  
                          P. O. Box 531  
                          Novi, MI 48376  















                             - 7 -