;-----------------------------------------------------------------------------
;
; SMPMKR.INF:   Start-up Configuration File For SampleMaker
;
;-----------------------------------------------------------------------------
;
; Rules:
;
;       * If you edit this file, you MUST do so with an editor/word processor
;         which generates ASCII text, NOT word processor output! See your
;         editor's manual on how to do this. This file should look like it
;         does now and not have any special characters imbedded in it.
;
;       * This file must be called "SMPMKR.INF" and reside in same folder as
;         SMPMKR.PRG
;
;       * If not, program defaults will be used (novice, current drive,
;         Prophet, 31250 hz sampling freq., channel 1, all memory).
:
;       * All current valid keywords and typical values are shown below in
;         upper case. The first 5 characters are significant (you must make
;         sure it is spelled correctly in at least the first 5 characters).
;
;       * Either UPPER or lower case ok.
;
;       * ';' or '*' introduce comments. The rest of the line is ignored.
;
;       * Only one entry per line (can be followed by a comment).
;
;       * You must have one entry for each keyword, even if you want to have
;         the default.
;
;       * If a keyword is entered twice (or more), the last value is the one
;         which governs.
;
;       * Format is:   keyword<whitespace>value   (<whitespace> is space(s)
;         or tab(s)).
;
;-----------------------------------------------------------------------------
;
; Notes on using MEMORY:
;
;       * In general, there will be no need to change the MEMORY number. This
;         was added for the possible incorporation of SampleMaker into Dr. T's
;         MPE system.
;
;       * Using "-1" causes SampleMaker to allocate all available memory for
;         storing a sample. This is how you should normally leave this number.
;
;       * Using any positive number (no "-" sign) causes SampleMaker to try
;         to allocate that number of BYTES for sample memory. The number is
;         related to the number of sample points very simply: the number of
;         possible sample points is half the number of BYTES allocated. If
;         the number is not an even number (multiple of 2), it is rounded
;         down to the nearest even number. Sample points are 16 bits (2 bytes).
;
;       * Example:   MEMORY 200000 causes SampleMaker to allocate up to 200000
;         bytes of memory corresponding to up to a 100000 point sample.
;
;       * If the number of BYTES chosen is greater than the available memory
;         SampleMaker reverts to using the maximum available. The first time
;         you run SampleMaker, note the number of BYTES available (if using
;         this file unmodified it will tell you how much is available and
;         allocate that). You can then select a lesser number.
;
;       * If you start SampleMaker with a different "environment" (number
;         and type of desk accessories and memory-resident programs such as
;         ramdisks), the available memory will change. You should then refer
;         back to this file and alter the MEMORY number as required. If "-1"
;         you should have no problems in this regard. Also note that it is
;         recommended that no desk accessory or memory resident program should
;         allocate memory after it is first loaded. However, not all programs
;         follow these guidelines and they may cause a system crash. We urge
;         you to not load such programs while using SampleMaker to avoid any
;         problems. The only possible exception is Atari's Control Panel DA.
;
;-----------------------------------------------------------------------------

MEMORY          -1              ; choice is     -1      all available memory
                                ;               n       some number < available
                                ;                       memory in BYTES
USERLEVEL       1               ; choice is     0       expert
                                ;               1       novice
DRIVE           A:              ; choice is     A:,B:,...,P: (the desired drive
                                ;                       MUST exist)
CHANNEL         1               ; choice is     1-16
SAMPLER         1               ; choice is     0       Mirage
                                ;               1       Prophet
                                ;               2       Akai S900
                                ;               3       (will be Akai S612)
                                ;               4       (will be Roland S50)
                                ;               5       Casio FZ1
                                ;               6       Emax
                                ;               7       (will be EPS)
                                ;               -1      generic SDS
                                ;               (items 3,4,7 are not available)
SFREQ           31250.          ; valid number for selected sample

;-----------------------------------------------------------------------------
; end-of-file
