This command lists a variety of information relating to your character:

- Name and Title.
- Guild master/member title (if you belong to a guild).
- What weapons you are wielding.
- What armor you are wearing.
- What shield you are holding.
- Your basic physical attributes and your basic combat bonus.
- Body Points, Fatigue Points and Magic Points.
- Number of items and amount of gold being carried, % of carrying capacity
  used and your bank account balance.
- Your weapon skill plusses, and Base Defensive Ability.
- Your Thief bonus.
- Your total current combat bonus and armor class.
- Your approximate "level" (as compared to a monster with similar stats).
- Your achievements towards the hall of fame.

Your basic physical attributes are as follows:

Strength, Dexterity, Intelligence, Psychic Ability, and Constitution.

They serve two functions. First, they determine your basic combat bonuses, 
and second they are used on an individual basis to determine how successful 
you are at performing certain tasks.

Combat bonuses are computed from Strength, Dexterity, and Intelligence as
follows:

    1 -  9: +0
   10 - 19: +1
   20 - 29: +2
   30 - 39: +3 (and so on...)

Your stats also influence the following:

Strength:
-Body point total
-Bashing and avoiding being bashed.
-Whether you can wield a two-handed weapon in one hand.
-How much you can carry.

Intelligence:
-Finding tracks in a room.
-Finding hidden exits in a room.
-Avoiding traps
-Counts double when calculating combat bonus

Constitution:
-Counts double when computing body point total

Dexterity:
-Bashing and avoiding being bashed.
-Avoiding stumbling and/or dropping your weapon or shield in combat.
-Stealing from a monster or player.
-Losing someone who is following you.
-Leaving a room without monsters stopping you.
-Ability to pick up items without an action timer
-Improves "stealth".

Psychic Ability:
-Determines bonus magic points.
-Determines the strength of some spells.
-Ability to cast/evade offensive spells.

A note on the combat bonus:

Your combat bonus is used both to help determine whether you hit a monster
when you attack it and how much damage you do when you do hit. On your
"to hit" roll it is simply added to whatever you roll. Similarly, your
combat bonus is added to your damage roll when determining how much
damage you did on a hit.
