| Are you sure that you have a good memory? Lets check it out! There are 12 pairs of faces hidden in this applet. Click on the images to open. Let's see how much time you need to open all of the pairs! |
<APPLET CODEBASE="./" CODE=memorycheck.class WIDTH=300 HEIGHT=320 > <PARAM NAME="AUTHOR" VALUE="Virtual_Max (http://come.to/vmax)"> <PARAM NAME="BGCOLOR" VALUE="000000"> <PARAM NAME="TEXTCOLOR" VALUE="00ff00"> <PARAM NAME="ROWS" VALUE="4"> <PARAM NAME="COLS" VALUE="6"> <PARAM NAME="PREFIX" VALUE="mch"> <PARAM NAME="POSTFIX" VALUE=".gif"> <PARAM NAME="URL" VALUE="some.html"> <PARAM NAME="TARGET" VALUE="_self"> <PARAM NAME="KEY" VALUE="Free Version"> </APPLET>
As you can see from the above example, this applet has some parameters. There are some obligatory parameters: "AUTHOR" and "KEY". Applet with Key "Free Version" will add link back to my pages, if you want to get rid out of this additional link, please follow registration instructions.
You should notice the other parameters. Most of these
parameters are easy to understand, so I'll explain only some. PREFIX and
POSTFIX are parts of the image names. For this applet you need (ROWS*COLS)/2+1
images. (note that ROWS*COLS should be even number :) Applet will build
image names from prefix, number and postfix. In the above example, the
applet will load images with names from mch0.gif to mch12.gif. Image with
0 index will be used for closed cells.
One also are welcome to use his own images, the only requirement:
All images should have the same size and named using above mentioned rule.
TARGET and URL are windowname and URL of document to be opened on game ending, you can omit these parameters.
Choosing applet height and width: WIDTH=(imagewidth+spacebetween)*ROWS and HEIGHT=(imageheight+spacebetween)*COLS+40