FileOption {
	GroupSize "Size"
	LabelScale "Multiply"
	LabelDiv "Divide"
	GroupAxis "Axis"
	BtnConvXY "Swap XY"
	BtnConvYZ "Swap YZ"
	BtnConvZX "Swap ZX"
	BtnInvertX "Invert X"
	BtnInvertY "Invert Y"
	BtnInvertZ "Invert Z"
	CheckFlipX "Flip Right and Left"
	CheckInvertFace "Invert Face"
}

Import {
	LabelSize "Size"
	CheckCenter "Move to center"
}

ImportObj {
	GroupOption "OBJ Option"
	CheckInvertV "Invert V of mapping"
	CheckJoinVertex "Join closed vertices"
}

Export3DS {
	Group3DSOption "3DS Option"
	CheckUV "Export UV Mapping"
	CheckFreeze "Freeze patches"
}

ExportCOB {
	GroupCobOption	"COB Option"
	LabelTexturePath	"Texture folder"
	BtnLoadTexturePath	"Load"
	LabelBumpPath	"Bump folder"
	BtnLoadBumpPath	"Load"
	LabelUnit	"Unit"
	LabelMapInfo1	"Mappings are saved as"
	LabelMapInfo2	"link only."
	LabelMapInfo3	""
}

ExportDXF {
	CheckLayerName	"Object's name is exported"
	Label1	"as a layer".
	CheckQuad	"Triangle have four points"
	LabelQuadInfo1	"Some softwares can import"
	LabelQuadInfo2	"only four points."
	RadioReturn	"Return code"
}

ExportLWO {
	GroupLwoOption	"LWO Option"
	CheckNoFreeze	"Not freeze patches"
}

ExportOBJ {
	GroupOption	"OBJ Option"
	CheckGroup	"Grouping"
	CheckNormal	"Normal vector"
	CheckUV	"UV Mapping"
	CheckInvertV	"Invert V"
	CheckMatLib	"Material library"
	CheckFreeze	"Freeze patches"
	RadioReturn	"Return code"
}

ExportPOV {
	GroupOption	"POV Option"
	RadioObject	"Object" "pov" "inc"
}

ExportRDS {
	GroupOption	"RDS Option"
	CheckUV	"UV Mapping"
}

ExportSCE {
	GroupOption	"SCE Option"
	CheckUV	"UV Mapping"
	LabelTexturePath	"Texture folder"
	BtnLoadTexturePath	"Load"
}

ExportX {
	GroupXOption	"X Option"
	CheckNormal	"Normal vector"
	CheckUV	"UV Mapping"
}
