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How
to bend a blend surface
You need to know:
You will learn how to:
To bend a blend surface:
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Open blend01.3dm

-
Create two revolved
objects, a "body" and a "leg".
- Draw two curves and
project them to the surfaces.
- Split the surfaces
using the projected curves.
- Delete the unnecessary
surface pieces and create a blend surface between the openings.

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Select the blend surface.
- Type PtOn and
press ENTER
to show control points on the surface.
- Select three rows of
CVs on the side you do NOT want to modify. Use Lasso
or select one CV from each row and type SelU.
- Type Hidept
and press ENTER
to hide the selected CVs.

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In the Right view, select
the CVs and the surface to modify.

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Use rotate3d,
rotate
or move
to stretch and bend the selected objects. This way the blend surface
will stay connected to both mating surfaces and maintain curvature continuity.
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