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Though PGL Play has the function to perform morphing solely by plugin, it
also can be used together with the original morphing function of LightWave
3D and/or Morph Gizmo Render.
As the plugin server to use together with other morphing without using the
morphing function of PGL Play, PGL BackEnd has been provided.
PGL BackEnd is one of the servers included in PGLPLAY.P.
Using together with Object Morphing of LightWave 3D
- To use Object Morphing of LightWave 3D together with PGL Play, add
PGLBackEnd to the end of entry of Displacement Map Plugins in Object panel.

- PGLBackEnd will receive and send the data of Object Morphing internally
communicating with PGLPlay.
Using together with Morph Gizmo Render
- It is also possible to use Morph Gizmo Render together without using the
morphing function of PGL Play.
Add PGLBackEnd at the end of entry of Displacement Map Plugins as the following:

Using together with other Displacement Map Plugins
- PGL Play is the plugin called out after the deformation by bones of
LightWave 3D was executed. It basically overwrites the calculation by bones
of LightWave 3D.
- The plugins of the type called out after the calculation of bones (such as
MetaMation), just like PGL Play, can be used together with setting the
plugins after PGL Play.
- In case with the plugins called out before bones are calculated, they can
be used together with setting PGL BackEnd in the end as well as
Morph Gizmo Render.
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