Setting with the bones diverging

  • When multiple bones diverge from one bone, if the bones of each branch moves independently using Parent and Children, it sometimes causes the crack of polygons in the root part of those branches. In case with the following image, there is the bone of the root of which Rest Length is small in the center of the object, and there are 4 pairs of bones set parented 4 pairs.

  • The three bones at the tip are set by Parent and Children, and are made so that the bone of each branch moves independently. The bone in the most inner side absorbs the affection of the bones around by being set to All Bones.

    Setting All Bone


    The above sample scenes are included in Samples/poyoo folder. Each bone is set as the following chart.

    BoneInfluenceFall Off
    RootAll Bones1 / Distance^8
    A1All Bones1 / Distance^8
    A2Parent and Children1 / Distance^4
    A3Parent and Children1 / Distance^4
    A4Parent and Children1 / Distance^4
    B1All Bones1 / Distance^8
    B2Parent and Children1 / Distance^4
    B3Parent and Children1 / Distance^4
    B4Parent and Children1 / Distance^4
    C1All Bones1 / Distance^8
    C2Parent and Children1 / Distance^4
    C3Parent and Children1 / Distance^4
    C4Parent and Children1 / Distance^4
    D1All Bones1 / Distance^8
    D2Parent and Children1 / Distance^4
    D3Parent and Children1 / Distance^4
    D4Parent and Children1 / Distance^4


Copyright(c) 1998-1999 D-STORM, Inc.
All rights reserved.

Back To the Index