-
Select PGL_Editor from the Plugins pop-up menu of LightWave 3D Layout.
The following screen will appear.
Object
Select the object you want to edit. The object has LWOB file as its substance, and NULL object is not displayed.
The object selected here is displayed in 3D window.
Reference
Specifies the object that refers to bones. Usually,
it will be identical with the object specified with Object.
Specify when you want to refer to the bones laid out in other objects.
Bones
This is a list of bones set to Reference object. The selected bone will be the current bone,
and the points selected in 3D view will be laid out to this current bone.
The color box displayed on the right of the list is colored in bone color in order to distinguish the current bone.
The points belonging to the current bone are displayed with higher luminance than as it usually is,
and the points are displayed in a little larger size.
And if you click bone in 3D window by the left button of the mouse with pressing SHIFT key,
the bone which you clicked will come to the status being selected.
Rectangle Mode
If you select Rectangle at , the diamond-shaped rubber band is displayed
to make the mode selecting points becomes effective. Press Ctrl key, move the mouse cursor in 3D window
with pressing the left button of the mouse, and the rubber band will be displayed.
By releasing the mouse button, the points in the diamond shape will come to the status being selected.
Brush Mode
If you select Brush at , the mode selecting points become effective
making use of paint brush. Press Ctrl key, move the mouse cursor in 3D window with pressing the left button
of the mouse, and the paint brush is displayed.
The points on the locus of the brush will come to the status being selected.
Brush Size
- Changes the size of the brush. The default value is 20.

- If you paint with "Front Face" on,only the vertex index belonging the polygons displayed
in front becomes selectable.
Surface Selection Tooln
Select the surface used for the current object from Surface pop-up.
Press and all the vertex of polygons where the surface laid out is selected.
| Key |
Action |
| a | Displays the object in whole screen |
| f | Displays the front side of the object. |
| t | Displays the top of the object. |
| s | Displays the side of the object. |
| , | Displays the object minimized. |
| . | Displays the object enlarged. |
| A | Auto focus of the current bone |
| u | Undo |
| r | Redo |
| F1 | Points preview |
| F2 | Wire preview |
| F3 | Front Face preview |
| F4 | Fill preview |
| F5 | Flat Shading |
| F6 | Smooth Shading |
| Right | Makes the luminance of background color higher. |
| Left | Makes the luminance of background color lower. |
| Up | Scrolls up bone list. |
| Down | Scrolls down bone list. |
| - | Hides the current points and/or polygons. |
| = | Hides the unselected points and/or polygons. |
| ? | Hides all points and/or polygons. |
| | | Displays the current point and/or polygon. |
| \ | Displays all points and/or polygons. |
| m | Mirror Selection. |
| h | Display a list of h Keyboard Shortcut. |
| Return | Create Return Morph Keyframe. |
| SHIFT+LMB | Selects bones. |
| S | Swap Point Groups. |
| F | Displays the PGL file name. |
|