PGL Editor

  • Select PGL_Editor from the Plugins pop-up menu of LightWave 3D Layout.
    The following screen will appear.


  • File, Edit, Display menu



    • Load PGL As...
      Loads the PGL file created for the current object. When there is the file in the same name with LWOB that has the extension of (.PGL) existing on the occasion of selecting object, the PGL file is automatically loaded.
    • Save PGL
      Saves the information of current vertex color to the current PGL file. The current PGL file is displayed in the window in the lower left part of the screen.
    • Save PGL As...
      Saves the information of the current vertex color with specifying the name.
    • Delete PGL
      Deletes the current PGL file from the disk.
    • About PGL Editor
      Displays the version of PGL Editor.


    • Make Default Groups
      Calculates the bones where every vertex belongs with the rest position of bones. After the calculation, every vertex is displayed being classified in every bone color.
    • Mirror Selection
      Detect the points attached to current bone and the points existing symmetrically to axis, and attach them to the specified bone. Target Bone can be specified even with clicking the bone with the left button of the mouse with pressing Ctrl+SHIFT key before displaying the panel of Mirror Selection.



      • Target Bone
        Specify the bone where detected points are attached.
      • Axis
        Specify the coordinate axis to be aimed at.
      • Tolerance
        Specify the tolerance at the time of detecting points.

    • Preferences...
      You can make default setting on background color and bone colors.



      • BG Color
        Specifies the background color of OpenGL window with RGB.
      • Color
        Specifies the color of bones with RGB. 16 colors are available for bone color in total. When there are more than 16 bones set, those 16 colors are used repeatedly.
      • Window Size
        Specifies size of the panel of PGL Editor and PGL Play.
        Small(800x600), Middle(1024x768), Large(1152x864), Super(1280x1024)


    • Hide Current('-' key)
      Hides the display of vertex and/or polygons attached to the current bone.
    • Hide Unsel('=' key)
      Hide the vertex or the polygons attached to the bones except for current bone.
    • Hide All('?' key)
      Hides the display of all vertex and/or polygons.
    • Show Current('|' key)
      Displays the vertex and/or polygons attached to the current bone.
    • Show All('¥' key)
      Displays all the vertex and/or polygons.

  • 3D Window


    How to Operate Object

    • Rotating object
      Move the mouse cursor in 3D window with pressing left mouse button.
    • Moving object
      Move the mouse cursor with pressing "Move" button.
    • Enlarging and minimizing object (, key and/or . key)
      Move the mouse cursor with pressing "Zoom" button.

    Preview Mode

    • (F1 key)
      Displays points in bone colors.
    • (F2 key)
      Wire Frame display. Displays polygons as wire frame display in bone colors.
    • (F3 key)
      Front Face display. Displays the surface polygons as wire frame display in bone colors.
    • (F4 key)
      Fill display. Fills polygons with bone colors.
    • (F5 key)
      Flat shading using the surface color can be implemented.
    • (F6 key)
      Smooth shading using the surface color can be implemented.

    • Front View (f key)
      Sets 3D view to be displayed in Front view.
    • Top View (t key)
      Sets 3D view to be displayed in Top view.
    • Side View (s key)
      Sets 3D view to be displayed in Side view.
    • Show Bone
      Display bones in the 3D view.
    • Show Axis
      Display rotation axis in the 3D view.

  • Panel selecting objects and bones


    Object
    Select the object you want to edit. The object has LWOB file as its substance, and NULL object is not displayed. The object selected here is displayed in 3D window.

    Reference
    Specifies the object that refers to bones. Usually, it will be identical with the object specified with Object. Specify when you want to refer to the bones laid out in other objects.

    Bones
    This is a list of bones set to Reference object. The selected bone will be the current bone, and the points selected in 3D view will be laid out to this current bone. The color box displayed on the right of the list is colored in bone color in order to distinguish the current bone. The points belonging to the current bone are displayed with higher luminance than as it usually is, and the points are displayed in a little larger size.
    And if you click bone in 3D window by the left button of the mouse with pressing SHIFT key, the bone which you clicked will come to the status being selected.


  • Bone Deformation Test


    H, P, B
    オブジェクトが変形する具合を確認するためにボーンの回転角度を一時的に変更してテストすることができます。 ボーンを選択した後に、H(Heading)、P(Pitch)、B(Bank)のスライダーバーを移動するとボーンが回転し、変形の具合が確認できます。


  • Point Selecting Tool


    Rectangle Mode
    If you select Rectangle at , the diamond-shaped rubber band is displayed to make the mode selecting points becomes effective. Press Ctrl key, move the mouse cursor in 3D window with pressing the left button of the mouse, and the rubber band will be displayed. By releasing the mouse button, the points in the diamond shape will come to the status being selected.

    Brush Mode
    If you select Brush at , the mode selecting points become effective making use of paint brush. Press Ctrl key, move the mouse cursor in 3D window with pressing the left button of the mouse, and the paint brush is displayed. The points on the locus of the brush will come to the status being selected.

    Brush Size

    • Changes the size of the brush. The default value is 20.

    • If you paint with "Front Face" on,only the vertex index belonging the polygons displayed in front becomes selectable.

    Surface Selection Tooln
    Select the surface used for the current object from Surface pop-up. Press and all the vertex of polygons where the surface laid out is selected.


  • Selection Auxiliary Tool


    Frame & RestPosition


    • If you scroll the small slider bar, the object in OpenGL screen will be animated. You can make the point selecting process in the status on the way of animating.

    • Gets back bones in the status of rest position. In this status, you cannot make animation.

    Deformation Mode

    Capable to select the mode that controls the affection of the simplified bones in PGL Editor.

    • Independent :
      The points that belong to some bone without being affected by other bones move completely together with the specific bone.
    • All Bones :
      The affection of bones interactively acts. It is applied to all bones. Fall Off at this time will be set to 1/Distance^4.
    • Parent and Children :
      Only the branch of a pair of bones affects interactively that separates from the bone to be the route.
    • PGL Play :
      When PGL Play is already set to its object, the same movement with PGL Play is taken in through the internal buffer of LightWave 3D. This movement will be completely the same with the animation at the time of rendering.

    REDO, UNDO, SAVE


    • Executes the process of painting again that was once canceled with UNDO.

    • Cancels the process of painting executed last to get back to the status one step before.

    • Saves the color information of the current vertex index to the current PGL file. The current VCL file is displayed in the information window below the button.


  • Keyboard Shortcuts


    Key Action
    aDisplays the object in whole screen
    fDisplays the front side of the object.
    tDisplays the top of the object.
    sDisplays the side of the object.
    ,Displays the object minimized.
    .Displays the object enlarged.
    AAuto focus of the current bone
    uUndo
    rRedo
    F1Points preview
    F2Wire preview
    F3Front Face preview
    F4Fill preview
    F5Flat Shading
    F6Smooth Shading
    RightMakes the luminance of background color higher.
    LeftMakes the luminance of background color lower.
    UpScrolls up bone list.
    DownScrolls down bone list.
    -Hides the current points and/or polygons.
    =Hides the unselected points and/or polygons.
    ?Hides all points and/or polygons.
    |Displays the current point and/or polygon.
    \Displays all points and/or polygons.
    mMirror Selection.
    hDisplay a list of h Keyboard Shortcut.
    ReturnCreate Return Morph Keyframe.
    SHIFT+LMBSelects bones.
    SSwap Point Groups.
    FDisplays the PGL file name.


Copyright(c) 1998-1999 D-STORM, Inc.
All rights reserved.

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