=========================
 Guru 3D-Converter 1.1.1
=========================

-= Table of contents =-
1. Introduction
2. Resolved bugs from version 1.1
3. Updates since version 1.0.1
4. Resolved bugs from version 1.0.1


=================
 1. Introduction
=================

Guru 3D-Converter version 1.1.1 converts 3D Studio files (.3ds) to the
DirectX file format (.x). Copyrights (c) 1999, Morgan Gunnarsson. All
rights reserved.

This is the evaluation version of Guru 3D-Converter; every 8:th polygon
is discarded. If you register you will get the full version.

To get the latest version of Guru 3D-Converter and more information
about registration, visit http://hem3.passagen.se/sardonyx. Please send
any comments to sardonyx@hem3.passagen.se.

The evaluation version of Guru 3D-Converter is a shareware product and
you can feel free to copy and distribute the software.

Morgan Gunnarsson,
August 1999.


=====================================
 2. Resolved bugs from version 1.1
=====================================

o If a frame where missing the TransformationMatrix, problems
  would occure.

o Zero-uv-coordinates where not inserted properly for untextured faces.

o Files with no keyframe entries caused problems.


================================
 3. Updates since version 1.0.1
================================

Some of the new features in version 1.1 is a bunch of new export
options:

o Output all graphics as a single mesh.

o Wrap all frames or the single mesh in a top level frame.

o Whiten textured materials.

o Flip the u/v texture mapping.

o Reset all root frames' positions to (0,0,0); if you load a root frame
  from an x file to a parent frame and want the root frame to rotate
  around its own origo, you can't just rotate the parent frame - the
  rotation would be around the wrong origo. This apply if the root
  frame's position is not the zerovector (0,0,0). This option solves
  the problem. Another way to do it is by obtaining a pointer to the
  root frame and rotate it directly.

Optimizations:

o The deletion algorithm for vertex normal multiples has been speeded
  up a lot.

Minor fixes:

o The user is asked for input if the combined export options could give
  an undesireble result.

o The export options in the options dialog with no effect on the
  current file is disabled.

o The export filedialog's filename edit control is
  initialized with the current filetitle.


=====================================
 4. Resolved bugs from version 1.0.1
=====================================

o The texturemaps' v-coordinates where inverted.

o If you converted certain files containing animations the program
  would crash.

o The last preceding material's texture filename where outputted if no
  texture where present in the current material.

o The current settings where not saved if the application was
  terminated in another way then by pressing the "OK" button.

o Memory leaks where present.

o The program crashed under special conditions due to uninitialized
  data.
