                    MatchMe Shareware Matching Game
       Copyright (c) 1996-1997 Oh My Goddess! All Rights Reserved.

                             INTRODUCTION

MatchMe is a multimedia ShareWare matching game for Windows 3.x and Win95.  
MatchMe uses BMP image, WAV sound, FLI or FLC (flic) animation, and AAS 
script files.  You can use MatchMe as is, or supply your own files to 
customize it.  You need at least 32K colors on your desktop or the BMP 
images that come with MatchMe are going to look pretty weird.  You also 
need a SoundBlaster 16 or compatible sound card to hear the WAV files.

                         Animation for MatchMe

The little animations that come with MatchMe are only a sample of what's
available.  Our animation CDROM has dozens of 3D FULL SCREEN animations
that add a whole new dimension to MatchMe.  Every image tile in MatchMe
has a corresponding full screen 3D animation on the CDROM.  More details
to follow...

                          CUSTOMIZING MatchMe

Customizing MatchMe is fun and pretty easy if you can use a text editor
like NotePad.  All the program information is in the file MATCHME.INI.
This file, like most INI files, is organized into sections.  Open 
MATCHME.INI in your favorite text editor program and find the [Images] 
section heading.  Below it you'll see entries for the (maximum of 99)
BMP image files that MatchMe can display:

[Images]
BMP01=bmp\knot1.bmp
BMP02=bmp\bball4.bmp
...

MatchMe requires a minimum of 36 entries in this section (i.e., BMP01, 
BMP02, ..., BMP36).  Up to 63 additional entries may be added (i.e., 
BMP37, BMP38, ..., BMP99) Any or all of the entries can be changed.  
To change the first entry simply replace "knot1.bmp" with the filename of 
the BMP image you'd like to add to MatchMe.  Make sure you don't change the 
"BMP01=" part, though, or remove any of the first 36 entries or MatchMe 
will complain.  If your image file happens to be in a subdirectory other 
than matchme\bmp, just include the path.  Every time you start (or restart)
MatchMe, it will select a new set of images at random from the total number
of images available.

Similarly, in the [Animation] section, you'll find entries for all the 
flic or script files which correspond to each of the BMP images.  For 
example, the entry ANIM01 points to the flic or script which plays when 
you have a match for the image pointed to by BMP01.  ANIM02 plays when
you match BMP02, etc.  To change the animation, just replace the filename 
with the flic or script file you want to add.  Easy, huh?  If you don't 
know what an AAS script is, visit our Web page (see below) and download one 
of the screen savers.  Play with it some and you'll be cranking out first 
rate scripts in no time.  You'll also have some more animation to add to 
MatchMe.

Now that you're an expert the rest of this will be a piece of cake.
As you've probably guessed, all the other sections can be changed the 
same way.  The [Yupsounds] section contains entries for all the
WAV sound files that play when you have a match. Just like the [Animation] 
and [Images] sections, you can have up to 99 different sounds.  Cool!  So 
for a new sound number 2, COOL.WAV in the WAV subdirectory, add the entry:  
YUP02=wav\cool.wav
That's it!

The [Nopesounds] section contains the entries for all the WAV files
that play when you have a mis-match.  This section works exactly like the 
[Yupsounds] section.

The [Other Sounds] section contains three entries.  STARTSOUND is the
WAV file that plays at the beginning of the game.  FINSOUND plays at
the end.  BYESOUND plays at program exit.

The [Cover Tiles] section also has two entries.  NEWTILE is the BMP file
that MatchMe uses for the grid "buttons".  MATCHTILE is used to mark the
grid buttons that have been matched.

Don't worry about the [Settings] section, all these entries can be changed 
from within the MatchMe program.

                           Animation CDROM

Four dozen full screen 3D animations guaranteed to blow your mind.
All animation can be used in MatchMe or separately as a screen saver.
Comes with 90 day "No Quibbles - No Questions Money-back Guarantee."  
A unique treasure any animation lover will cherish for years to come.  
Purchase by mail or directly from our web site: http://www.efn.org/~rayo
See REGISTER.TXT for more details.

                           Your Suggestions

for improving MatchMe are very welcome.  Send email to the Internet 
address below and we'll try to get the changes into the next release.

                             REGISTRATION

Register from our web site, or see the file REGISTER.TXT for mail 
order registration.  

                             DISTRIBUTION
                         
MATCHME.EXE, and all the BMP and FLI files are ShareWare, but not 
public domain.  These files are Copyright (c) 1996 Oh My Goddess!  All 
Rights Reserved Worldwide.  These files may be distributed freely 
provided the following conditions are met:

 1. All of the files in this release, must remain together and in 
    their original unmodified form. 

 2. They are not to be included in any commercial product without the 
    express written consent of the author.


                      HOW TO CONTACT LEAF & ZIA

Send us email at:  rayo@efn.org
Visit our web page at http://www.efn.org/~rayo			     


                             LEGAL STUFF

This is a legal agreement between you and Oh My Goddess!  The terms of 
the agreement become binding when you use the MatchMe program.  MatchMe 
is shareware and is supplied as is with no claims of suitability for a 
particular purpose.  you agree to hold neither Oh My Goddess nor its 
distributors liable for any alleged or actual damages arising from the 
use of this program or any of the accompanying software or animation.

This Agreement is governed by the laws of the State of Oregon.

Autodesk, Inc. is the sole owner of the enclosed files AAPLAY.DLL and
AAVGA.DLL.  Autodesk is a registered trademark of Autodesk, Inc.
Windows is a registered trademark of Microsoft Corporation.

Oh My Goddess! is a trademark of Oh My Goddess!.

