


                              Impact Screensaver
                               1.0 By Andy Bay.
I.  Description.
This is a Screensaver based on what will become the Impact Engine.
Impact is a Starfox style game that is being produced by
VG with Andy Bay as programmer.
Although this engine supports full 360 movement, Impact will be more forward
directing.  The screensaver will use the 360 but ultimately Impact will limit
you.  The various things going on are relatively simple.  There are five tanks,
five tri-fighters and one V-L101(the bluish plane).  Everybody is shooting at
everybody else.  Simply put, they try to kill the one who last killed them and
after they do, they try to kill the nearest guy.  (It is fun to watch someone
kick a lot of butt only to have 3 guys come after him a minute later.)
The camera stays on the V-L101 for 60 seconds then goes to the next thing
for 120 then the next for 120 on until it loops back.  After the first plane,
Everything gets 120 seconds, and the first plane gets 120 seconds after his
first time.  Texture mapping and better lighting will be incorperated into
Impact shortly after this Screensaver is released.  I have to keep something
in my Source code.

II. Controls.

    Well, you can turn the camera with the mouse.
    If you hit Caps, you turn on the keyboard interface.
    Hit Caps again and you turn it off.
    Y, take control of current guy.
    V. In vehicle view. (easier to aim.)
    If you have a joystick, try using it.
    Button 1 is fire fast aircraft shots.
    Button 2 is fire tank shots.
    (Oh yeah, you need a joystick to shoot :))
    A/Z  speed.
    Arrows control pitch and yaw.
    you can roll with Insert and Delete.
    Slide up with home and down with end.
    Slide left and right with X and C.
    N goes to the next thing.  (You loose control of anything you had.)
    B goes to the previous thing.(Loose control again.)
    Q quits.
    There are others but they aren't as useful.

III.  Contest.

    I entered this because I wanted a screensaver too.

IV.  Contact.

    I can be reached at ABay@Teir.com or IMarvinTPA@AOL.com
    Web:  http://Members.aol.com/IMarvinTPA/index.htm
    VG :  http://www.3dinfo.com/development/vg/

V.  Thanks to go:
    Trey Harrison for his wonderful little demos.
    3DFX for such great hardware.
    My Sister for being so nice about her monitor being missing.
    (Then again she was in Ohio most of that time. :)
    Anders Hammervald for the models.
    Sanders Pilon for the contest.


Share and Enjoy.
Andy

PS  I wrote VisPatch.
Available at:
http://www.allgames.com/quake
