Water Types


RenderWorld uses the water_type to generate a number of water optical property parameters for internal use. The water_type turbidity settings of 1 through 5 actually correspond to Jerlov water types for the optical properties of the open ocean. The mapping is:

water_type 1 = Jerlov Type I

water_type 2 = Jerlov Type IA

water_type 3 = Jerlov Type IB

water_type 4 = Jerlov Type II

water_type 5 = Jerlov Type III

In addition to these standard settings the user can have total control over the water turbidity by settingwater_type to a value of 0. In this case the ocean file must be modified to include four more lines at the bottom, as shown in the example below. In these lines the user explicitly provides the absorption, scattering, extinction, diffuse extinction, and reflectivity coefficients in each color band. Although physically these five quantities are dependent on each other, the water_type 0 option allows the user to independently control them.

RenderWorld_data_file ocean 5 5
n_points_x 512 1
n_points_y 512 1
dx 1.0
dy 1.0
spectrum_file spec1.dat
generate_file yes
random_seed 1451
end
number_aux_oceans 0
number_disturbances 0
box_depth 20.
reference_time 0
surface_type round
radius 6371230
max_distance 100
double_distance 70
wind_type fixed
wind_direction 90
wind_velocity 8
waves yes
water_type 0
external_exact no
glitter no
whitecaps no
textures no
sunbeams no
exclude_items no
number_of_bands 3
band_ids 1 2 3
index_of_refraction 1.34 1.34 1.34
absorption 0.1 0.05 0.07
scattering 0.3 0.1 0.2
extinction 0.4 0.15 0.27
diffuseK 0.1 0.07 0.15
reflectivity 0.04 0.05 0.07
end


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