Controlling Reflection Qualities
The reflections of skylight and objects from the water surface include the effects of very small
waves. Additional control over the glassiness of water reflections is available by altering the ocean
spectrum.
The ocean surface can be changed to suppress small waves below a cutoff. The line
spectrum glassy chooses this option, and the scale 10.0 suppresses
all waves smaller that 10 meters size.
RenderWorld_data_file ocean 5 5
n_points_x 1024 1
n_points_y 1024 1
dx 0.75
dy 0.75
spectrum_file spec_ocean_basic.dat
generate_file yes
seed 1110
end
number_aux_oceans 0
number_disturbances 0
box_depth 20.
reference_time 0
surface_type flat
max_distance 500
double_distance 2000
wind_type fixed
wind_direction 90
wind_velocity 3.0
spectrum glassy
scale 10.0
water_type 3
external_exact yes
max_distance 500
sharpening_factor 0.1
image everything
reflection_method specular
shadow_air no
glitter no
whitecaps no
textures no
sunbeams no
exclude_items no
number_of_bands 3
band_ids 1 2 3
index_of_refraction 1.34 1.34 1.34
end
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