Basic Ocean File


We will now dive into the format of the ocean file and what all of the parameters mean. The first example below introduces the most basic components of the ocean file, followed by a sequence of more complicated cases. The first 4 user modifiable parameters define the size of the grid (in grid points) and the spacing between the points (in meters). Remember that the surface is periodic, so n_points_x * dx and n_points_y*dy define the length of the periodicity, which should not be too small to avoid periodicity in the image. Note that the current ascii files for version 1.1 are labelled 5 5, as opposed to the 1.0 files that were labelled 2 2. The 1.1 code will still read the old ascii files.

RenderWorld_data_file ocean 5 5
n_points_x 512 1
n_points_y 512 1
dx 1.0
dy 1.0
spectrum_file spec1.dat
generate_file yes
random_seed 1451
end
number_aux_oceans 0
number_disturbances 0
box_depth 20.
reference_time 0
surface_type round
radius 6371230
max_distance 100
double_distance 70
wind_type fixed
wind_direction 90
wind_velocity 8
waves yes
water_type 3
external_exact no
glitter no
whitecaps no
textures no
sunbeams no
exclude_items no
number_of_bands 3
band_ids 1 2 3
index_of_refraction 1.34 1.34 1.34
end

The next three lines tell the computer to generate a new ocean surface and save related data in the file spec1.dat and provides a random number seed to base the surface on. Alternatively, if the surface file already existed from a previous job, we could have just reread it, saving time. To do this we would change the yes to a no and remove the random_number_seed line. More information on ocean grids is in Ocean Grids

number_aux_oceans relates to the concept of using a second fine scale surface, as discussed in Multiple Grids. For this first example, we aren't using a second grid, so this number is set to zero.

number_disturbances is the number of water surface disturbances. Disturbances are things that alter the ocean surface from simply the ambient wind waves. Disturbances include Ripples, Swell, Reflecting Walls, and Wakes. In this example we have none of these things, so the value for number_disturbances is zero. Each of the disturbances is discussed separately below.

Just as the air could be either flat or round, so too can the ocean. If the ocean is flat, then the following line (the radius of curvature) is omitted. It is important that the air and ocean are both flat or both round, with the same radius.

Next come the two numbers discussed in Reducing Rendering Time. Beyond max_distance (100 meters in this case) the ocean is totally flat. At a distance of double_distance (70m here) the facet size is doubled, saving on render time.

The three lines following that say that the wind is not changing with time (i.e. it is fixed) and that it is blowing toward the west (90 degrees) at 8 meters/second. Variable wind is discussed in subsequent sections.

The waves yes line allows one to specify the type of waves generated. The yes option is the basic wind wave spectrum. An alternative option is glassy that generates a glassy surface. This parameter is discussed in Controlling Reflection Qualities

water_type concerns the level of turbidity in the water. Its value ranges from 1 to 5, with 5 being most turbid. Turbidity affects both visibility underwater and water coloration.

The glitter no option removes glitter from the simulation. Glitter is the direct reflection of the sun off of the ocean's surface. Glitter is fully discussed in Glitter and Enhanced Glitter.

The textures no option concerns the addition of texture maps to the ocean surface. Textures are discussed in Texture Maps.

sunbeams should be left no because they have not yet been released.

exclude_items no allows selected items on the ocean surface to not be rendered in the final image as discussed in exclusions

The index_of_refraction line contains the index of refraction of the water for each band. Interesting rainbow-like color effects can be produced on the water surface by changing the index_of_refraction values with respect to each other. For underwater imaging however, the index of refraction specified in the first band is presently used for all bands.


Contents