
[SVPMI_QUICK_TEXT]

	inb(r63, 0x3DA);						// reset attr F/F
	outb(0x3C0, 0);							// disable palette
	outb(0x3D4, 0x11);	outb(0x3D5, 0);		// unprotect crtc regs 0-7

	// Reset and set sequencer regs

	r0 = 0x01;	r1 = 0x01;	r2 = 0x03;	r3 = 0x00;
	r4 = 0x02;
	boutb(5, 0x3C4, 0x3C5);					// reset, seq regs

	// set misc out reg

	outb(0x3C2, 0x63);

	r0 = 0x03;
	boutb(1, 0x3C4, 0x3C5);					// sequencer enable

	// set all crtc regs

	r0 = 0x5F;	r1 = 0x4F;	r2 = 0x50;	r3 = 0x82;
	r4 = 0x55;	r5 = 0x81;	r6 = 0xBF;	r7 = 0x1F;
	r8 = 0x00;	r9 = 0x4F;	r10= 0x06;	r11= 0x07;
	r12= 0x00;	r13= 0x00;	r14= 0x00;	r15= 0x59;
	r16= 0x9C;	r17= 0x8E;	r18= 0x8F;	r19= 0x28;
	r20= 0x1F;	r21= 0x96;	r22= 0xB9;	r23= 0xA3;
	r24= 0xFF;
	boutb(25, 0x3D4, 0x3D5);

	// set all graphics controller regs

	outb( 0x3CC, 0);	outb( 0x3CA, 1);

	r0 = 0x00;	r1 = 0x00;	r2 = 0x00;	r3 = 0x00;
	r4 = 0x00;	r5 = 0x10;	r6 = 0x0E;	r7 = 0x00;
	r8 = 0xFF;
	boutb(9, 0x3CE, 0x3CF);

	// set all attribute regs

	inb(r63, 0x3DA);						// reset flip/flop
	r0 = 0x00;	r1 = 0x01;	r2 = 0x02;	r3 = 0x03;
	r4 = 0x04;	r5 = 0x05;	r6 = 0x14;	r7 = 0x07;
	r8 = 0x38;	r9 = 0x39;	r10= 0x3A;	r11= 0x3B;
	r12= 0x3C;	r13= 0x3D;	r14= 0x3E;	r15= 0x3F;
	r16= 0x0C;	r17= 0x00;	r18= 0x0F;	r19= 0x08;
	r20= 0x00;
	boutb( 21, 0x3C0, 0x3C0);

	outb( 0x3C0, 0x20 );					// enable palette

[SVPMI_QUICK_GRAPHICS]

	inb(r63, 0x3DA);						// reset attr F/F
	outb(0x3C0, 0);							// disable palette
	outb(0x3D4, 0x11);	outb(0x3D5, 0);		// unprotect crtc regs 0-7

	// Reset and set sequencer regs

	r0 = 0x01;	r1 = 0x01;	r2 = 0x0f;	r3 = 0x00;
	r4 = 0x0E;
	boutb(5, 0x3C4, 0x3C5);					// reset, seq regs

	// set misc out reg

	outb(0x3C2, 0x63);

	r0 = 3;
	boutb(1, 0x3C4, 0x3C5);					// sequencer enable

	// set all crtc regs

	r0 = 0x5F;	r1 = 0x4F;	r2 = 0x50;	r3 = 0x82;
	r4 = 0x54;	r5 = 0x80;	r6 = 0xBF;	r7 = 0x1F;
	r8 = 0x00;	r9 = 0x41;	r10= 0x00;	r11= 0x00;
	r12= 0x00;	r13= 0x00;	r14= 0x00;	r15= 0x31;
	r16= 0x9C;	r17= 0x8E;	r18= 0x8F;	r19= 0x28;
	r20= 0x40;	r21= 0x96;	r22= 0xB9;	r23= 0xA3;
	r24= 0xFF;
	boutb(25, 0x3D4, 0x3D5);

	// set all graphics controller regs

	outb( 0x3CC, 0);	outb( 0x3CA, 1);

	r0 = 0x00;	r1 = 0x00;	r2 = 0x00;	r3 = 0x00;
	r4 = 0x00;	r5 = 0x40;	r6 = 0x05;	r7 = 0x0F;
	r8 = 0xFF;
	boutb(9, 0x3CE, 0x3CF);

	// set all attribute regs

	inb(r63, 0x3DA);						// reset flip/flop
	r0 = 0x00;	r1 = 0x01;	r2 = 0x02;	r3 = 0x03;
	r4 = 0x04;	r5 = 0x05;	r6 = 0x06;	r7 = 0x07;
	r8 = 0x08;	r9 = 0x09;	r10= 0x0A;	r11= 0x0B;
	r12= 0x0C;	r13= 0x0D;	r14= 0x0E;	r15= 0x0F;
	r16= 0x41;	r17= 0x00;	r18= 0x0F;	r19= 0x00;
	r20= 0x00;
	boutb( 21, 0x3C0, 0x3C0);

	outb( 0x3c6, 0xFF ) ;
	outb( 0x3C0, 0x20 );					// enable palette

