Dungeon Keeper Hints

- Money: don`t underestimate the importance of getting enough gold or better: jewels (infinite supply of money). When
you find some rocks with jewels, dig them free form all sides, click them all & put many imps next to them. Up to three
imps can work at the same time on one side of a rock. Money problems solved - better than any credit card ;-) 

- You can control your imps by exactly placing on certain places. For example if you want an imp to mark your
dungeon at a special place, put him at the last marked point. Or put him directly next to a place where you want him to
dig. So you can choose what to be done first - time is important in this game.

- You like to have many Wizards for fights & for fast research. So build a BIG library at the beginning. Happy FUL IR!

- Put the demon lizard in the library - it can do research, too. 

- After the first levels it is more difficult to find gold near your main complex. Your imps have to walk long way to
bring it to your treasure chambers. So build some treasure chambers next to the far-away-gold rocks. In solo-player a
good option, but in multi-player you have to look that no player steals your gold. And to prevent all your monsters
running through the whole dungeon at the payday you should from time to time take some money to your treasure
chamber next to your fitness center.

- While you continue training your creatures they get more & more "Hit Points" and sometimes after gaining some
levels they can transform to a higher life form. The demon spawn gets after the 10. level a dragon. 

- Using spells in battle is interesting when you've enough money. To use them more exacly and faster open the battle
window (the sword of the info-icons). When you hold down the left mouse button during a spell, it gets more powerful
& more expensive as well.

- If you've got a Pentium 133 or better, you should try the SVGA Modus (activate with ALT-R): 32 Meg`s or more
bring fast & good gfx. 

- From time to time some of your monsters like to walk around and attack the enemy on their own (for example the
flies who are good explorers of new territory). If you get this there-is-a-fight-message (you don`t want) you can just
take them fast to another location with the monster menu. This works good to save imps which are working near enemy
territory and get attacked.

- Traps: nice to have them - bad to run into them. The best way to get rid of enemy traps is to send some imps into them
(one after another: buy new imps AFTER the trap is destroyed). The trap looses finally it`s charges.

- Traps II: You want to enter a room with enemies. Open the door first, remove the attacker. If possible you should put
some traps on the way leading out of the enemies room. Then take a wizard, put him before the room. Uuuuiii, the
alarm goes. Let them fight a bit, then take him & put him more into the direction of the traps. The enemies will follow
and run into the traps.

- To find all your monsters: right-click them several times in the monster menu. The computer switches from monster
to monster and shows its location to you.

- Heal your most important monsters after a fight with a spell or better: give them chicken.

- To use the training or research more effectively you should build at least some ChickenMcnuggets and treasure
cambers next to the training room or the library. Then your monsters don't have to walk long distances when they get
hungry.

- Specials: you don`t have to use them at the time you find them. Your imps will carry them to your library, many times
it is better to use them later.

- The temple: they're good at rising the morale (angry creatures calm down, meditate ;-) If you`ve at least nine squares
of temple and build it near water, a tentacle might join your party.

- The temple II: when sacrificing several imps, they get much cheaper to buy! Do that, it`s a power trick!

- Talking about sacrifice: a fly & spider: you get a worlock, beetle & spider: a dark mistress for free, beetle & bettle:
manufacturing completed, fly & fly: research completed (use it later in the longer research topics). Don't sacrifice
undead creatures or even chicken. 

- Even dead creatures can serve your plans, put imps nearby after the fight, then bring them to the graveyrad. And after
some time, you`ll get a vampire, one of the strongest fighters, treat him with respect (don`t slap him). To get more of
them you can get a prisoner, put him into a small empty room, lock with a strong door and add some imps. They'll be
killed soon, remove the hero to the prison and let your imps bring away the dead imps to the graveyard (better build it
nearby). Soon you'll have a nice legion of vampires. They should get their own training ground, because they like to
fight the worlocks/magicians. You can place a hellhound on a graveyard to get vampires faster.

- If your monsters are training (& using money when you don't have enough) just isolate the fitness center with a locked
door. But when your creature get bored, they might fight each other.

- With the combination of prison and torture chamber you can get new fighters on your side. When your creatures don't
kill the enemies (swich on the prison-symbol in the Info-menu), the imps will bring them to your prison (place them
nearby after fight). Heal or feed the prisoners (or they will die and become a skeleton for your army: not the best
fighter). When in good condition you can bring the prisoners to the torture chamber. Sometimes they`ll tell you some
secrets... You can heal them during this procedure & shure after some time they`ll join you. This is escpecially
interesting when you have inprisoned a strong magician.

- Warping into creatures: a nice thing - not only because of the feeling walking through your own dungeon. When you
control a creature, it`s more effective in a fight. If you have the time to do it. If you like to walk through your dungeon
without the control menu hit the TAB-Key. 

- Barracks: (wrong translation in the German version: it means "Kaserne" not "Braracken", hehe) Here you can form a
troop out of a group of monsters. Let some monsters walk in it (two swords appear over their heads), one will become
the leader with the crown, the monsters will follow him wherever he goes.

- Mistress - they like to be beaten, really. To attract some of them, you need a big torture chamber. SM in virtual reality
... 

- If you need many creatures at a special place, put there a "call to arms"-spell. To cancel that spell click it three times
with the left button.

- The Horned Reaper is one of the best fighters in this game - and of course hard to get. You can try to sacrifice a dark
mistress, a bile demon and a troll to get him. But it is difficult to control. If it gets angry, just gove him some money
(drop over it), and he`ll be in good mood again.

And now, enter your Dungeon, Keeper - with new knowledge you can win! 