QBSP, Light, and Vis (seperate distribution for Qoole users)

To compile your .map into a Quake usable .bsp file, simply type
"qbsp myfile.map".  This will create a .bsp file with no lighting done.
At this point you can test your map in Quake.  To add lighting, run
"light myfile.bsp".  This process doesn't take too long, so it's good
for testing as well.  The last step is to vis your map, type "vis
myfile.bsp".  This step isn't necessary for testing your map, and can
take a very long time (even on a fast machine).  Only run this when
you're done with your map.  It will make your map run a little faster
and most problems you may see in Quake without this last step.

To use your .bsp file, go to your quake\id1 directory and create a
directory called "maps".  Copy your new .bsp file to that directory.
Now go to your Quake directory and type "quake +map myfile".  Or,
run Quake and at the console type "map myfile".  Have fun!

-WhiteFang
 Matt Ayres
