Installation
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To install:

	* Run the patch file '116Patch.exe' and follow the instructions on the screen


Important
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If you are using 4D Paint with 3D Studio MAX, copy the file 'FourD.dlu' in to your 3DS MAX plugins directory. This replaces an older version.


Upgrades
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Here is a list of the fixes that have been applied in version 1.16.

Fixes from V1.15
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* Texture Paints didn't warn about painting with opacity if no opacity layer.

* Error in File load caused unhandled exception on subsequent load

* Potiential problem painting infinitely small faces fixed.  (Should never occur)

* Message "Loading Bitmaps" stayed in status bar after crash.

* If failure to load,  would still like option of generating bitmaps.

* Fill to edges improved.

* Max BMM crashed on JPG's

* Fix to DLU improves support for MAX's bitmap manager solving potential problems importing files.

* Change View::Draw() to cope with not drawing wireframe before file opened.

* Not texture mapping objects exported from Max as 3ds correctly.

* Cones not having correct smoothing at top.  Fixed at import.

* 8 Bit maps exported from 2D view had wrong palette.

* Wireframe not being exported from 2D view fixed.

* Problem rendering 640 x 480 colourmaps fixed.

* Upgraded both DLU and 4DP to C++ 4.2