Here is something that you might want to add to your list that you've got going. I found this out by
accident. It's how to use the Spray Can in the demo game. First activate the cheat LARA CROFT.
Now kill yourself with your favorite weapon (I used the napalm launcher). When you start over you
have all the weapons not just the ones in the shareware! Warning! Don't try to select #'s 8 or 9 or 0,
it will crash the game. But if you select 7 you'll get what looks like the lighter for the TnT but nothing
else. This is really the spray can (sprite not included). 

Note: If you use the alternate attack of the spray-can, it hasn't been fully implemented in the
shareware, and it will cause you to ignite and most probably die. This also doesn't appear to work
in v0.99b :( 

From: Rick Raymo <vidgamer@luigi.com> 

Tip: In multiplayer when you have an opponent kneeling, drop a bundle of dynamite (X-fire twice)
on his head. Then dance around him a bit before moving back. If he Space-bars enough to stand,
use your lowest damage attack to get him back on his knees before the dynamite (that he can see
sizzling on his head) blows his butt to gib-hell. GRIN. 
SECRET AREAS 

Secrets in Blood, as with Duke-3D, Quake and presumably others, are areas that aren't usually in
the direct path required to be taken to complete a level, and often will require looking in odd places,
getting to hard to reach spots and trying to open every wall you see. Here are the list of currently
known secrets in Blood Shareware v0.99b. 

Blood also has "Super Secrets" which are separate to the standard Secrets, so the number
displayed at the end of the level may not represent the actual number of secrets, as it doesn't take
the "Super Secrets" into account. It is suspected that there is a "Super Secret" on each level, but
until they're all found, we just don't know! 

Episode 1: 

Mission 1 - Cradle to Grave
Mission 2 - Wrong side of the tracks
Mission 3 - Phantom Express
Mission 4 - Dark Carnival
Mission 5 - Hallowed Grounds
Mission 6 - The Great Temple
Mission 7 - Altar of stone
Mission 8 - House of Horrors

Mission 1 - Cradle to Grave 

Secrets: 11 

#1 - After climbing out of the grave, there is another grave just to your right. Crouch down and
open it to reveal a box of flares. 

#2 - In front of the grave you climb out of, metallic wall curving outwards towards you. Open this
and it slides around to reveal a box of TNT. 

#3 - After stepping outside of the doors where you meet your first zombie, turn back towards the
doors and "open" the bushes to the left of the door, it will slide up revealing the empty grave of one
Eric Draven and a shield. 

#4 - Downstairs there is another graveyard with a tomb with "In loving memory" on the side of it, on
top of this is the "Guns Akimbo" powerup. There are 2 ways of getting to this. Either jump on top of
the nearest tombstone and jump onto the top of the tomb, or you can jump out of the window later
on and walk across the top of the fence, jumping over the gap in the middle. 

#5 - In the altar-room with the "rest in pieces" sign on the far wall, walk straight down the middle of
the room towards this sign, and the altar will slide forward revealing a few rats and a box of flares. 

#6 - Behind the curtains in the altar-room is a piano-organ, active this and a small panel slides up in
front of you revealing a "Beast vision". 

#7 - In the morgue, just opposite the window with the 2 bundles of TNT in front of it, is a door with
a crack in it. Blow it up with TNT to reveal some armor. 

#8 - Around the other side after blowing up 2 TNT barrels, another empty wall-coffin appears with
some rats and some fire armor in it. 

#9 - In the crematorium, after you have the fire armor, run down the conveyor into the fire, grab the
life-seed and then run out the side. 

#10 - At one end of the crematorium are some shelves. To the right of these shelves is a saw. Push
the saw and the shelves will slide revealing a few flares. 

#11 - Near the end of the level a zombie climbs out of a stone coffin, behind the lid to this coffin is
another secret area with some flares. 

SUPER SECRET - At the end of the level with the 2 coffins, jump back into the hole you came
through, and from the very edge, take a jump at the wall in front of you.  You end up in an area with
a Napalm Cannon.  This jump is pretty tricky to get right, you may want to disable clipping with the
EVA GALLI cheat to see exactly where you're trying to jump to, but remember, activating this
cheat means the game won't tell you what you've found. 

Mission 2 - Wrong side of the tracks 

Secrets : 8 

#1 - In the train station, after answering the "Hugh Jass" phone, the 4th phone to your right hides a
secret hole with some armor. 

#2 - In the kitchen, blow up the fire extinguisher to get some flares. 

#3 - Also in the kitchen, open the cupboard/fridge and push the button with the handprints on it to
open another secret area in the room that blowing up the fire extinguisher opened which has a cloak
of invisibility in it. 

#4 - Going up the left-hand stair case above the ticket booth, there are some windows, break one
and jump onto the ledge to get a life-seed. 

#5 - In the room at the end of the stairs, there is a picture on the wall, open this to reveal a Guns
Akimbo powerup. 

#6 & #7 - In the bookstore behind the door near the phones is a cash-register. Use it to open one
secret area right in front of you with a Dr.s bag in it, and another to the right of the register with
some armor in it. 

#8 - On the train platform, go into the "No admittance" room and blow up the crack in the wall to
get some shells and some flares. There's another crack at the bottom of this new path which you can
blow up to get a shortcut back and forth to the bookstore. 

Not a secret, but try running down the tunnel at the end of the level! Make sure you've saved the
game first! ;^) 

Mission 3 - Phantom Express 

Secrets: 6 

#1 - In the carriage full of crates, walk straight ahead through the door to the end and jump onto the
box, turn around, and to your right there is another crate with a life-seed on it. 

#2 - In the same room on the pile of boxes at the front of the carriage there is a blue trunk, open it
for a Beast Vision. 

#3 - In the last carriage the two bars both have switches behind them which opens a small panel on
the wall _without_ the picture which has a reflective-shot powerup in it. 

#4 - Open the grill-oven in the kitchen for a flare gun. 

#5 - The first room in the passenger carriage has a crack in the corner, blow it up, and jump up into
the hole to get a Tommy gun, some TNT and some flares. 

#6 - Open the fire-grate in the engine room, and run through the fire to get a Shotgun, Lifeseed,
Tommygun and Flaregun, then quickly open the other end and get out. 

SUPER SECRET - After #5, go into the 2nd passenger carriage. Carefully jump out of the hole in
the train and aim back at the train directly under the letters "666". If you get the right spot you
should land on the side of the train, and you can then open a secret door to get some super-armor,
guns akimbo, life seed, tommy gun and flares. No matter how much armor or health you have,
touching the ground outside the train is instant death, this is extremely tricky, once again, it might pay
to use the cheats to see where you are trying to get to. 

Mission 4 - Dark Carnival 

Secrets: 12 

#1 - Straight ahead from the start for a bit, then turn left and go through the hole to get some body
armor, TNT and shells. Can also get to here by blowing a hole in the train on the other side later on
in the level. 

#2 - Underwater by the first bridge, swim to the right to get Flaregun, Shotgun, Tommy gun and
Guns Akimbo. 

#3 - First shooting gallery, shoot the targets to get a life-seed. 

#4 - Jump on top of the "Rotten Candy" wagon, and get the boots, then use them to jump over the
wall opposite to get a Beast Vision. 

#5 - Kick the three heads into the mouth to get an invincibility powerup. (Tricky)
NOTE : In v0.99b, this is often impossible as there is a bug with the graphic of the mouth that you
kick the heads through. If will often take on the wrong sprite and it becomes impossible to kick the
heads through it making this secret inaccessible. 

#6 - Second shooting gallery (bottles), shoot the bottles to get an invisibility cloak. 

#7 - Using the boots, jump over the small wall to the left of the second shooting gallery to get a
drum of bullets. 

#8 - In the freakshow, blow up the 3rd set of bars and shoot the corpse to open a panel behind you
with a Guns Akimbo powerup in it. 

#9 - In the Jo-Jo room, if you press the left-hand "Warning" sign on the tank, a door opens up
behind the tank. Entering this gives a secret room with a fairly sad looking Duke Nukem hanging
from the ceiling. Pushing Duke results in "Shake it baby". There are also various items in the room. 

#10 - Inside the dagger-key room, there is a stack of boxes against the wall, open the middle area
to get at a Doctors bag and some flares. 

Non-secret : Trash can outside of the dagger-key door. Jump into it and duck down to get the
shot-reflection powerup. 

#11 - In the room the zombies come from after exiting the dagger-key door, there are some boxes
at the far end with scratches on them. Push them to gain access to a room full of mimes and a
life-seed. 

#12 - You eventually get to a bridge that blows up. Jumping over the posts and blowing up the wall
in front of you gets you access to another secret area with super armor and a 3-entry combination.
It's also possible to jump over the water by jumping from/to the extremes of the bridge remains
using the Boots, just make sure you blow the wall up first or you'll have to do it at close range and
take damage. The correct combination to gain access to "The House of Horrors" secret level is,
Knife. Eye, Moon. 

Mission 5 - Hallowed Grounds 

Secrets: 9 

WARNING : In shareware v0.99, approaching the gargoyle just inside and to the right of the
entrance will almost certainly cause the game to crash, unless you absolutely want to get 100% kills,
then simply avoid it, otherwise, make certain you have saved the game before approaching him. The
gargoyle will sometimes successfully animate.  This has been fixed in v0.99b! 

#1 - Inside the entrance just past the gargoyle there's a large open hallway with tall pillars down the
side. As you enter this room up on the wall to your left are two designs. Blowing up the left design
reveals a hidden area with a doctors bag in it. This area can only be reached by using the boots and
jumping up. If you've used them up then there are some more boots made available later in the level.

#2 - Shooting the eye above the door with the raised areas on each side opens a room in the
passage behind the door with a Guns Akimbo powerup in it. 

#3 - Taking a left turn at the bottom of the stairs behind the moon-key door brings you to an
elevator. After stepping on, there is an alcove at the right of the elevator with some armor in it. 

#4 - Continue up the stairs from #2 and you get to the platform on the right-hand side of the door
with the eye-symbol above it. At the end of this platform is an area high-up with a stone gargoyle in
it, use the boots to jump up into here and it causes the gargoyle to animate. Behind it is an
invulnerability powerup. 

#5 - A path off to the side of this area leads to another room with a raised ledge around the outside
of it. Jump up onto this and walk to the room at the end to get some flares. 

#6 - In the room where you are trapped and lynched by zombies after picking up the key, you can
use the boots of which there are another pair here, to jump up into an area above where the
zombies were to get a reflective-shot powerup. 

#7 - In the area underwater with the switch, wait for a while after flicking the switch and a small
tunnel opens up on the wall to the right of the switch leading to a life-seed.

#8 - In the room with the moon key, push the spider picture that is on the wall with no doorway.
The center columns will raise revealing 2 gargoyles and super armor. 

#9 - In the room at the top of the stairs from the large outside area with the fountain, is a section of
wall with square tiling. Opening this causes it to drop down as a ramp leading up to an invisibility
cloak. 

SUPER SECRET: At the bridge at the end of the level, step onto it and turn around to face back
where you came from, then jumping forward and to the right so that you are right up against the wall
will cause you to land on a small ledge. This is a big fall so you do take some damage, if you are
below 50 health with no armor, it will almost certainly kill you. At the end of the ledge in the middle
of the chasm is a hidden door, open it and you reveal a room with a life-seed and some super
armor. Press the two skulls on either wall to cause the chanting to stop, and to reveal a teleporter
back up onto the bridge. 

Mission 6 - The Great Temple 

Secrets: 6 

#1 - Right near the start there is a hole in the wall on the corner, walk into this, and turn to your left,
there should be a lit area full of TNT. 

#2 - At the bridge, up the stairs on the side _opposite_ the switch is a dark wall with a design on it.
Open this to reveal a Doctors Bag. 

#3 - In the water between the two raised walkways with a stone platform above it full of spine-fish,
there is a small tunnel at one end with an invisibility cloak in it. 

#4 - Past the area where a stone-face spits a fireball at you after picking up a guns-akimbo off a
lowered platform, there is a small area with lots of stone designs on the walls. On the far side of the
central section is a reddish design, open this to reveal some shotgun shells. 

#5 - In the area where you find the fire key, there is a circular area opposite with a pole in the
center. Go around the other side of this pole, look up at it and shoot the button. It rotates revealing
a napalm cannon, some TNT, flares and a life-seed. 

#6 - In the large circular area with the moving walls at the end of the level, if you flick the switches
and then quickly stand in the way of the moving wall and follow it around, you'll see a teleporter off
to the side. Stepping into this takes you to an area with an invincibility powerup in it. 

SUPER SECRET: Behind the spider-key door there is a large opening facing out above the clouds.
_Slowly_ walking off the edge will cause you to land on some "solid" cloud. If you walk off to the
left, you eventually get to a door. Open it and "I can't believe you found this, here, have everything"
is displayed, and you have can pick up pretty much every item available in the game. 

Mission 7 - Altar of Stone 

Secrets: Not reported 

#1 & #2 Two openings in the wall facing outwards along the stairway leads to a small ledge. There
is some Super-Armor on the ledge that you access from the left-hand side of the stairs and a
life-seed on the ledge accessed from the right side. Both have a teleporter which puts you back at
the entry point to the level. 

SUPER SECRET : Suspected as not existing. 

Mission 8 - House of Horrors (Secret Level) 

Secrets: 5 

#1 - As you go out of the gate at the start of the level, walk straight ahead and "through" the bushes
just to the right of the wall. They are just a hologram and hide a tommy gun and some ammo. 

#2 - Push the "River Ride" sign to open a room to your right with some super-armor in it. 

#3 - At the graveyard with a pool in the corner, there is one tombstone darker than the rest, push it
to open a room with a life-seed in it. 

#4 - Just outside the graveyard is a door, going up the stairs behind the door brings you to a room
full of boxes. Right in front of you as you come through the door are some crates, push these and
you can get at a Guns-Akimbo powerup. 

#5 - Outside of this store room, after blowing up the crack in the wall, you get to an area with a
sloped ledge running around it. Jump onto this ledge and walk to the far end. Jump towards the grey
wall and you get into an area full of TNT and a doctors bag. 

              SPOT EFFECTS AND REFERENCES 

Here are any references to movies etc. seen/heard during the game, as well as anything else that
may or may not be a reference but can only be heard at certain locations. 

     Grave in the secret area near the start of E1M1 says "DRAVEN" which is used for Eric
     Draven in the movie "The Crow". 
     The zombies "brains, more brains" comes from "Return of the Living Dead". 
     "Morningside" funeral home is from the movie "Phantasm". 
     Using the wash-basin in the crematorium results in "Out, out damn spot" a line from
     Shakespeares play "MacBeth." 
     The "Miskatonic" train station refers to the H.P Lovecrafts' books, where "Miskatonic" is the
     name of the New England university which has a copy of the fabled "Necronomicon". 
     "Pickmans Rare Books and Maps" is a another H.P. Lovecraft reference from a story where
     Pickman is the main character. 
     "A Cask of Amontillado" is the title of an Edgar Allan Poe short story. 
     If you use the juke-box n the train-station bar you get moaning & screaming. 
     Using the wash-basin in the train-station kitchen results in "I like my hands bloody". 
     In hidden area #1 of the Dark Carnival level there's a prison uniform with "Kimble" written on
     it, from "The Fugitive" (Richard Kimble) 
     Freakshow: Chanting "One of us" ("Freaks" by Tod Browning (USA, 1932)) and the hand is
     saying "I'll swallow your soul" (Evil Dead 2, Evil Dead 3/Army of Darkness) 
     On level 6, if you have god-mode on and jump out of the building, you can see "Whoa, this is
     like, a really deep hole" written on the side of the wall, this is from "Bill and Teds bogus
     journey". 
     "Jojo the Idiot circus boy" is from the movie "Tommy Boy" 


Said by "Blood" (Caleb): 

     "I live again" (Army of Darkness) 
     If you push the DRAVEN tombstone, Caleb utters 'Nevermore', from Edgar Allan Poe's
     "The Raven". 
     Using the bar in the train-station grill gives "I sure could use a drink" 
     Sings various broadway songs. "I did it my way", "There's no business like show business"
     and "Strangers in the night" 
     Using rat-dog stand in carnival: "Mmmm, rat burgers" from "Demolition Man" 
     Using the first balloon (Dark Carnival): "Do these blow up into funny shapes?" (Raising
     Arizona) 
     Entering the Duke-Nukem secret area - "I ain't got time to play with you" 
     Using a balloon on "House of Horrors" -  "Don't waste my time." 
     "That's all folks" - Porky Pig 
     "Okay, who wants some" - Bruce Campbell from "Army of Darkness" 
     "I love the smell of napalm in the morning" - Apocalypse now 
     "Is that gasoline I smell?" - Eric Draven (Brandon Lee) from "The Crow" 
     "Ta da!" - Whatever you want.... 
     "Who wants some, huh? Who's next?" - Ash (Bruce Campbell) from "Army of Darkness" 
     "I have something for you." 
     "You just gonna stand there and bleed?" 
     "That'll teach ya!" 
     "Ooh, that wasn't a bit nice." 
     "Amateurs!" 
     "Fool! You are already dead." 
     "What're you gonna do, bleed on me?!" - Monty Python & the Holy Grail 
