HardWood

Concept:
This is a very good procedural wood texture.

Key Points: The woods primary color comes from the object's attributes, and the grain travels down the texture's Z axis. A secondary color for the wood is set within the texture requester as well as a "Grain" color for the pits or cells in the wood. There is scaling parameters as well as noise parameters for altering the shapes and patterns of the grain - with experimentation, you should be able to come up with several different kinds of wood looks.

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