HardWood

Concept: This is a very
good procedural wood texture.
Key Points: The woods primary color comes from the object's attributes, and the grain travels down the texture's Z axis. A secondary color for the wood is set within the texture requester as well as a "Grain" color for the pits or cells in the wood. There is scaling parameters as well as noise parameters for altering the shapes and patterns of the grain - with experimentation, you should be able to come up with several different kinds of wood looks.
Press
to
see a complete list of the available Textures.
Press
to
go back to the beginning of the Texture Tutorial.
Press
to
go to the next Texture.