DrtPaint

Concept:
This texture works just like dirt, except that the intensity of the dirt application depends upon the attributes already on the objects.

Key Points: The intensity of the dirt is determined by the maximum intensity value set in the requester, and by how much a particular red attribute is turned 'on' on an object (this texture treats bright white the same as bright red). Using this texture in conjunction with brush maps or coloring textures can restrict the dirt to certain areas of objects. The texture can key off the amount of red in either color, reflect, or filter attributes. This way, you can apply the dirt on top of other surface attributes that may already be on the object.

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