Blast


Concept: This texture is designed to make a
Blast spot or hole, like from a Phasor.
Key Points: The texture applies itself around the Z axis, so you need to rotate the texture axis so the Z is pointing out of your object like an arrow piercing a plane. This texture can be applied many times to make more than one Blast spot. The radial lines comming out of the center can be colored as you want. The darker spot in the center can also be colored. The center can even have some filter value set so you can see through it. Change the noise levels to increase or decrease the pattern of the Blast spot.