Chunky Bomb Modifier v0.9b1
Copyright 1996, Johnny Ow

DISCLAIMER:
This software is provided as FREEWARE, and cannot be sold. This software cannot
be bundled with any commercial package without express written permission from
the author. You may not disassemble, decompose, reverse engineer, or alter this
file or any of the other files in the package. By using this product, you agree
to exempt the author from any responsibility for the damages your computer
or your data may incur through the use of this program.  This is an unsupported
product so use this product at your own risk!

Distribution
============

Please do not distribute this product without this text file.

Summary
=======

A variation of the bomb modifier which creates chunks.

Requirements
============

3DSMax v1.2 or better.

Installation
============

Place the file bomb2.dlm into your \3DSMax\plugins directory.


Warning
=======

This is beta software and has not been tested fully.  Use at your own
risk!

Instructions
============

The bomb modifier which ships with Max breaks the affected object up into
individual faces.  The bomb2 modifier works like the bomb modifier, but it
has the ability to split the affected object into "chunks" rather than
individual faces.  The radius parameter controls the size of the chunks
that are created.  By setting radius to zero, bomb2 effectively works the
same as the original bomb modifier.

To Be Done
==========

When I get a bit more time, I will add the following capabilities to bomb2:

chunk rotation--shouldn't all those bits of debris be spinning around?
decay--the velocity of the chunks should approach zero as time wears on.

Contact
=======

Bugs, gripes, comments, suggestions, etc. can be directed at:  johnny@ywd.com.
I can't guarantee that I will respond to any or all email.