
				WAD2DF

	It's a small basic simple primitive elementary utility to convert
DOOM level geometry to Dark Forces. I'm not sure there's a great need in such
a utility but since I wrote it why not let other people use it?

	Since it's small, basic, simple, primitive and elementary, you will
still have to perform some work on the converted level to actually make the
conversion. First - no object conversion, only geometry. Out of moving stuff
of the level, only simpliest doors are converted. Not all sector/wall
attributes survive the conversion and so on. Anyway, to convert the DOOM
level, type:

wad2df Wadname Mapname [/t]
or
wad2df Mapname [/t]

Wadname is the name of WAD file. if you don't specify this, the program tries
to open doom2.wad in current directory. Mapname is the name of DOOM map to
convert in MAPxx or ExMx notation. If you add /t parameter, all DOOM texturing
is preserved otherwise all textures are set to IF1.BM and all skies are set to
ISECBSKY.BM. The program creates the file secbase.lev - normal DF LEV file.
Of course, to make the level you'll also need to provide .O, .INF and .GOL
files.

Here are examples of usage:

wad2df map15
wad2df doom.wad e2m5
wad2df trinity.wad e1m1

I believe you can convert DOOM, DOOM2 and Heretic WADs with this program.
Running this program on Hexen WADs will probably produce some mysterious junk.
Don't panic if you see a terrible HOM (Hall Of Mirrors) when trying to
run converted levels - DF engine has a limitation causing HOM in long distances
whereas DOOM engine has no problem with that.

Now the usual dull part:
The program is free. The author cannot be hold resposible for any harm to
software/hardware caused by this program. I have no plans to develop it
further. If you want the sources of this program, just e-mail me.

I hope you'll find some use for this.

Alex.
anoviko@emory.edu