
	WIREMAPPER 1.0 Release - 8/1/1997
	Copyright(c) 1997, Harry Denholm , Ishani Graphics

	All rights reserved


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Wiremapper is a material that simulates the the 'Wire' option on a material. This has the
advantage of being able to treat the objects wireframe as a bitmap and use it as a diffuse map,
opacity , self-illumination map etc. This will also save on 'shell' objects for fade-on / 
special wire effects, as you will not need a seperate model with 'wire' turned on - just
use Wiremapper.
	It uses the Barycentric co-ordinates of the object faces to find out which lie on 
each other's paths. It gives a pretty flawless wireframe, although certain models will cause 
trouble.
	I'll try to get decent smoothing/antialiasing for the frame done by next version.

To get the desired effect, experimentation is the best policy - different objects will require
different Barycentric codes to be mapped right (ie. Sphere is good with [Just X] whereas
Box works with [X and Z]. Proper wire size will also vary for each object.


Controls:

	Wire Size : 	Suprisingly, this sets the size of the wire generated. 
	
Barycentric codes :	This decides the scanning method to get the wires, as it will 
			differ for each model. 

Try this with Electrolize 1.0 - gives some really cool effects!


As ever, this plugin is freeware - hope you like it.

-- Harry D, Ishani Graphics
EMAILS: 	denholmuk@btinternet.com  /  hughd@brunet.bn
WEBSITE:	http://www.geocities.com/SiliconValley/Park/7555