BATTLEGROUND: ARDENNES v1.1 Upgrade


****In order to utilize this upgrade properly, you must first 
    ensure that your game was installed via a "Typical" 
    installation, or via a "Custom" installation with at least the 
    Battle files *and* Map files checked. In other words, if 
    you did a "Compact" install, or a "Custom" install with no  
    options selected, this upgrade will not work until you first 
    re-install the game using a different type of installation.


INSTALLATION INSTRUCTIONS

-  From the Windows Program Manager or the Win 95 desktop, select RUN from  
   the FILE pull-down menu or the START button for Win 95. In the RUN 
   window type "c:\bga11\setup" and then click the OK button. Follow the 
   on-screen prompts to complete the upgrade process.   


VERSION 1.1  3/96

****IMPORTANT****
-  UPDATING SCENARIOS: If you have created your own scenarios using Version
   1.0 of the game, you must open and save them in the Scenario Editor 
   before they will be compatible with Version 1.1. After installing 
   Version 1.1 and launching the editor, Select "Edit existing scenario", 
   open the scenario, then save it (answer "No" to all dialog boxes that 
   appear after you save it).


-  NEW MAP: A new Battleview map has been added. In the Display menu it is 
   called the "3D Zoom-Out Map", and shows the map at 50% of its normal 
   size.

-  NEW TOOLBOX BUTTONS: Two new Toolbox buttons have been added. The 
   button showing a cross with an arrow at each of its tips hides (or 
   displays) the Unit List and Terrain Info Box. When these are hidden, 
   more of the map appears in their place. To Select a unit in the current 
   Hot Spot hex when the Unit List is hidden, *right-click* on that hex to 
   reveal the Pop-Up Selection Dialog, then left-click on the name of the 
   desired unit in the dialog (holding down the Shift or Ctrl key while 
   doing so will let you Select more than one unit). The button with a 
   bulls-eye and a "prohibited" symbol toggles (on or off) a display of 
   which hexes can be in the LOS of the current Hot Spot hex. An "X" in a 
   hex indicates *no* LOS. Note that this display does *not* reflect 
   scenario-specific effects, such as visibility (weather), the presence 
   of smoke/wrecks, etc.

-  NULL MODEM: Null Modem capability has been added to Modem Play. Null-
   modem play requires a direct cable connection between the two computers. 
   Users should obtain a suitable serial communication cable and a null-
   modem connector (available at computer supply stores). Note that under 
   null modem, the *exact* baud rate for both machines must be Selected. 
   Note also that some older machines may not have serial ports that can 
   handle speeds at or above 9600 baud, so a lower rate may have to be used.  
        To start a scenario using null modem, launch the game by double-
   clicking on the " Battleground: Ardennes" program item. Follow the same 
   onscreen procedure for starting a normal modem game (see p.39 of the 
   Players Guide), but answer "Yes" when the question "Are you using a 
   null-modem cable?" appears.  
	To start a null-modem scenario via the "Kampfgruppe Peiper", 
   "Roadblock at Clervaux" or "Battle for Bastogne" program item, decide 
   who will be the Host and who will be the Caller (see the first paragraph 
   of 6.1 on p.39 of the Players Guide). Each player then launches the game 
   by double-clicking on the program item appropriate for the agreed-upon 
   scenario. Once the map appears on his screen, the Host Selects "Modem 
   Host", and the Caller Selects "Modem Caller", in the Modem Menu. Both 
   players then configure their modem port and baud rate. Upon successful 
   connection, the Host selects "New" from the File Menu (if starting a new 
   scenario) or "Open" (if resuming a saved battle), and opens the scenario. 
   Play then begins.

-  The modem-play Dial Dialog now "remembers" the previous number dialed.

-  The modem-play "phantom unit" bug in the Movement Phase and several other 
   small bugs have been fixed.

-  STRENGTH POINTS: Each unit now has a Strength Point (SP) size which has 
   an impact on combat, stacking, wreck effects, and the passenger capacity 
   of transport vehicles. The unit's SP size appears within a circle in the 
   lower left-hand corner of its illustration in the Unit List. Only when a 
   unit has been entirely eliminated is it counted as a loss for VP purposes 
   (and listed as a loss in the Strength Dialog). 
	COMBAT: In combat, a unit attacks a number of times equal to its 
   SP size, and SP-loss results reduce the defender's SP size accordingly. 
   (See "NEW CRT" below.)
	STACKING: Maximum stacking per hex is now 24 SP or six units, 
   whichever is reached first. Passengers do not count, but wrecks do (see 
   next paragraph). If more units than the Unit List can display at one time 
   occupy a hex, two small arrows will appear in the lower right-hand corner 
   of the screen. Left-clicking on these arrows will scroll the Unit List 
   display.
	WRECKS: Each time a hard target loses a SP, it leaves a one-SP 
   wreck. Only when the number of wreck SPs in a hex reaches six does the 
   wreck affect LOS like smoke. The maximum number of wreck SPs that can 
   exist in a hex is 18. A wreck icon with no smoke depiction indicates that 
   less than 6 wreck SPs exist in the hex, while an icon with a smoke 
   depiction indicates 6-18 wreck SPs. To find the exact number, put the Hot 
   Spot in the wreck hex and check the wreck's SP size in the Unit List.
	PASSENGERS: Each "carrier" vehicle unit (i.e., truck, wagon, 
   basic halftrack) can carry *one* unit whose SP size is less than or equal 
   to the carrier unit's SP size. Each other vehicle type able to transport 
   an infantry-type unit can carry *one* such unit whose SP size is less 
   than or equal to *twice* that vehicular unit's SP size.

-  NEW CRT: The Combat Results Table has been changed to incorporate SP 
   losses. A positive number indicates a SP loss of that amount, and a "D"  
   indicates a Disruption result. However, Disruption results do not 
   automatically cause Disruption of the target unit. Instead, the program 
   counts the number of Disruption and SP results caused by the attack, 
   then divides that number by the SP size of the target to find a 
   percentage chance of actual Disruption. Note that the combat results 
   given onscreen are the *net* results of the attack. If an attack causes a 
   SP loss *and* Disruption, that target also suffers a morale loss of one.

-  FOG OF WAR/AMBUSH: When FOW is in effect for a side, its hidden units 
   will *not* automatically be revealed when they are in enemy LOS. The 
   program makes a calculation for each hidden unit at the start of the 
   turn, and again at the end of the Movement Phase, to find which will 
   remain hidden and which are revealed. Generally, infantry and antitank 
   guns are the hardest to reveal. In addition, for any two units of the 
   same kind, the one with a bigger SP size will be revealed more easily 
   than the other.

-  ARTILLERY AVAILABILITY: At the beginning of each friendly Player Turn, 
   the program makes a die roll for each of the friendly side's Indirect-
   Fire units that fired in the previous turn to see which ones are still 
   "available" to fire again. The "Next Phase Report" lists how many are 
   "out of ammo" (i.e., not available for the present turn). The artillery-
   availability numbers appear in the Terrain Info Box when you right-click 
   in it. They are labeled "Ammo", and are given in the form "#/#", with the 
   Allied # on the left and the Axis # on the right. Each number represents 
   the percentage chance of being able to fire again.


BGA GENERAL INFORMATION

-  The program requires you to have the Battleground: Ardennes CD in your 
   computer's CD drive in order to be able to play the game.

-  INSTALLATION SIZES: The following provides a guide to how many MB each 
   type of installation will place on your hard drive.
	Compact Install: about 15MB
	Typical Install: about 32MB
	Custom Install: from 5MB (no options selected) to 172MB (all 
			options selected)

-  QUICK-START INSTRUCTIONS: The Battleground: Ardennes Quick Start sheet 
   provides brief instructions for installing the game onto your computer. 
   It also has guidelines for playing the "Training Scenario" (scenario 00.), 
   a quick and simple action designed to teach you the basic combat and 
   movement procedures of the game with little complication. Use these 
   "follow-along" instructions while playing the first turns of the 
   "Training Scenario" to get you "up and running" quickly. More in-depth 
   information can, of course, be found in the Players Guide.

-  THE SCENARIO EDITOR: On-line instructions for using the Battleground:
   Ardennes Scenario Editor are provided by double-clicking on the "Scenario
   Editor Instructions" icon in the Battleground: Ardennes program group.
   CAUTION: Opening and resaving a scenario provided with the game will 
   alter important data. Therefore it is strongly suggested that you *not* 
   use the Scenario Editor to open any scenario originating from TalonSoft. 
   If you do, you may have to re-install (from the game's CD) all or some of 
   the program for them to function properly.

-  NOTE: When playing the "On to Bastogne" scenario, A/I processing requires 
   more time due to the size of the scenario.


VERSION 1.0  9/95

The following features of Battleground: Ardennes are not covered in the
Players Guide:

3.2 THE MENU BAR: The "Skip to End" command in the "Phase" pop-down menu 
allows you to end a scenario early, taking you to the Victory Dialog. 
(NOTE: You can possibly win a medal only if you have completed at least 
half of the scenario's Game Turns.)

3.2 THE MENU BAR: The "Unit Handbook (F2)" command in the "Help" pop-down 
menu opens the Battleground: Ardennes Unit Handbook (which can also be 
accessed during play by pressing the "F2" key). This handy on-line 
reference manual has an illustration and brief historical description of 
each unit in the game. Within the handbook, units are organized by 
nationality, then by type.

