S


Safe action area 
Safe projection area 
Saturn
    viewing models 
    importing files 
    exporting files 
SaveEffectsFont effects 
Saving
    3D texture files 
    dynamics simulation frames 
    cluster keys 
    animated object geometry 
    animated hierarchy geometry 
    structure keys 
    fcurve segments 
    elements 
    models 
    2D textures 
    scenes 
    Swift keys 
    Swift key files 
    setup files 
    auto save 
    files as PostScript 
    keyframes
        wave 
        light 
        camera 
        branch 
        object 
        meta-clay system 
    number of versions 
    channel setup file 
Scaling 
    3D textures 
    texture maps 
    see also Transformations 
    points 
    objects 
    classic 
    effects 
    constraining 
    modes 
        VOL [1] [2]
        UNI [1] [2]
        XYZ [1] [2]
Scenes
    saving 
    previewing 
    information 
    loading 
        latest version 
Schematic window 
    cleaning up 
    collapsing hierarchies 
    modes 
    layout 
    title bar options 
    zooming 
    position of elements 
    colours [1] [2]
    symbols 
Script files
    linking to shaders 
    pre- and post-frame 
Script files, see 2D textures 
Scroll boxes 
Searching for files [1] [2] [3]
Selecting
    objects 
    clusters [1] [2] [3]
    shapes from list 
    hierarchy nodes 
    group of elements 
    element 
    polygons [1] [2] [3] [4]
    multiple objects 
    meta-clay system shape 
    fonts 
    key points, see Tagging 
    edges for rendering 
    fcurves for channel animation 
    channel drivers 
    camera interest 
    camera 
    from Spreadsheet 
    modules 
Selective light 
Sequence files, see 2D textures 
Sequences
    controlling animation 
    rendering 
        unfinished frames 
    learning Swift keys 
    rendered images 
    .lin format 
    displaying images in a flipbook 
    recording with channels data 
Server bar 
Setting
    2D textures 
    rendering parameters 
    preview parameters 
    animation preferences 
    material 
    DopeSheet track filters 
    number of
        undo operations 
        saved versions 
    keys 
    options for browsers 
Setting up
    mental ray renderer 
    duplication options 
Settings
    mental ray renderer 
    meta-clay 
    light [1] [2]
    area of influence for points 
    camera 
Setup file 
Shade view mode 
Shaders
    shader ball 
    3D texture 
    2D texture 
    linking to script file 
    output 
    custom shader ball 
    shadow [1] [2]
    volume [1] [2]
    material [1] [2]
    light 
Shading
    shadow object 
    constant 
    Lambert 
    Phong 
    Blinn 
    models 
Shadows
    mental ray renderer 
    shaders 
    without objects 
    penumbra area 
    depth map 
    light 
    area lights 
ShapeJitter effect 
Shapes
    animating by formula 
    setting clusters 
    keyframes 
    animating 
    selecting from list 
    saving geometry [1] [2]
    plotting object 
    meta-clay system [1] [2]
    lattice 
    interpolating between [1] [2]
Shaping fcurves [1] [2]
Sharing
    materials 
    files 
Shell, IRIX 
Shock effect 
Shock3D effect 
Shoe effect 
Showing
    see also Displaying 
    elements 
    paths 
    meta-clay influence zone 
    edges for rendering 
    constraint direction 
    camera 
ShrinkWrap effect 
Shrinkwrapping [1] [2]
    objects 
    hierarchies 
Simulation
    dynamics 
    depth fading 
Sizing
    points 
    objects 
    windows 
Skeletons
    resetting 
    showing 
    animation files 
Skin, see Envelopes 
Skinning
    curves  
    curves 
    animating 
    between objects 
    between polygon mesh objects 
Slice effect 
Sliders 
Slope zero interpolation 
Slopes
    fcurve interpolation 
    fcurve key points 
    managing 
Snapshot fcurve [1] [2]
SOFTIMAGE 3D
    IRIX shell 
    exiting 
    interface, see Display 
SOFTIMAGE renderer 
Solitaire film recorder 
Sound files 
    synchronizing with animation 
Special text characters 
Specular decay 
Specular illumination 
    on 3D textures 
    on picture file 
Spheres 
Spherical mapping 
Spirals 
Spline
    converting raw fcurve to 
    fcurve interpolation 
Spline interpolation 
Splines2Faces effect 
SplineTag effect 
Splound effect 
Spot light 
Spreadsheet window
    camera projection planes 
    video textures 
    infinite tiling of textures 
    editing queries 
    deselecting objects 
    selecting objects 
    setting up 
    predefined queries 
    updating 
    sorting information 
    title bar options 
    defining a query 
Squares 
SRTFormula effect 
Stabilizing dynamics simulation 
Starting dynamics simulation [1] [2]
Static blur 
Static files, see 2D textures 
Statistics, rendering 
Status bar 
    status line 
    mouse line 
    time line 
Stitch effect 
Structure keys
    saving 
    libraries 
Subdividing
    NURBS curves and surfaces 
    polygons 
Subregions
    rendering 
    previewing 
Substituting
    paths 
    elements 
    object geometry [1] [2]
Sun light 
    position 
Superfluo animation files 
Supra keys
    Paint 
    modifying 
    colour reduction 
    channels 
Surfaces
    creating from extrusion [1] [2] [3]
    regeneration 
    showing 
    displaying 
    polygons 
    meta-clay regeneration 
    meta-clay
        hiding 
        displaying 
    material definition 
    modifying along U or V directions 
    patch
        using curves to create 
        converting 
        joining 
    joining 
    merging 
    cutting 
    holes 
    NURBS
        subdividing 
        converting to polygon mesh 
        trimming 
        joining 
        merging 
        cutting 
            see also trimming 
        opening/closing 
    opening/closing 
    bump mapping 
    deformation by [1] [2] [3] [4] [5]
    normals 
        constraining to 
    constraints 
SurfaceTag effect 
Swapping fcurves [1] [2]
Sweep effect 
Swift keys 
    defining 
    saving 
    loading 
    editing 
    information 
Switching instance masters 
Symbols, Schematic window 
Symmetry, see  Mirroring objects 
Synchronized drivers 
Syntax
    expressions 
        messages 
System
    palette 
    meta-clay, see Meta-clay 
    resetting