
S
Safe action area
Safe projection area
Saturn
viewing models
importing files
exporting files
SaveEffectsFont effects
Saving
3D texture files
dynamics simulation frames
cluster keys
animated object geometry
animated hierarchy geometry
structure keys
fcurve segments
elements
models
2D textures
scenes
Swift keys
Swift key files
setup files
auto save
files as PostScript
keyframes
wave
light
camera
branch
object
meta-clay system
number of versions
channel setup file
Scaling
3D textures
texture maps
see also Transformations
points
objects
classic
effects
constraining
modes
VOL [1] [2]
UNI [1] [2]
XYZ [1] [2]
Scenes
saving
previewing
information
loading
latest version
Schematic window
cleaning up
collapsing hierarchies
modes
layout
title bar options
zooming
position of elements
colours [1] [2]
symbols
Script files
linking to shaders
pre- and post-frame
Script files, see 2D textures
Scroll boxes
Searching for files [1] [2] [3]
Selecting
objects
clusters [1] [2] [3]
shapes from list
hierarchy nodes
group of elements
element
polygons [1] [2] [3] [4]
multiple objects
meta-clay system shape
fonts
key points, see Tagging
edges for rendering
fcurves for channel animation
channel drivers
camera interest
camera
from Spreadsheet
modules
Selective light
Sequence files, see 2D textures
Sequences
controlling animation
rendering
unfinished frames
learning Swift keys
rendered images
.lin format
displaying images in a flipbook
recording with channels data
Server bar
Setting
2D textures
rendering parameters
preview parameters
animation preferences
material
DopeSheet track filters
number of
undo operations
saved versions
keys
options for browsers
Setting up
mental ray renderer
duplication options
Settings
mental ray renderer
meta-clay
light [1] [2]
area of influence for points
camera
Setup file
Shade view mode
Shaders
shader ball
3D texture
2D texture
linking to script file
output
custom shader ball
shadow [1] [2]
volume [1] [2]
material [1] [2]
light
Shading
shadow object
constant
Lambert
Phong
Blinn
models
Shadows
mental ray renderer
shaders
without objects
penumbra area
depth map
light
area lights
ShapeJitter effect
Shapes
animating by formula
setting clusters
keyframes
animating
selecting from list
saving geometry [1] [2]
plotting object
meta-clay system [1] [2]
lattice
interpolating between [1] [2]
Shaping fcurves [1] [2]
Sharing
materials
files
Shell, IRIX
Shock effect
Shock3D effect
Shoe effect
Showing
see also Displaying
elements
paths
meta-clay influence zone
edges for rendering
constraint direction
camera
ShrinkWrap effect
Shrinkwrapping [1] [2]
objects
hierarchies
Simulation
dynamics
depth fading
Sizing
points
objects
windows
Skeletons
resetting
showing
animation files
Skin, see Envelopes
Skinning
curves
curves
animating
between objects
between polygon mesh objects
Slice effect
Sliders
Slope zero interpolation
Slopes
fcurve interpolation
fcurve key points
managing
Snapshot fcurve [1] [2]
SOFTIMAGE 3D
IRIX shell
exiting
interface, see Display
SOFTIMAGE renderer
Solitaire film recorder
Sound files
synchronizing with animation
Special text characters
Specular decay
Specular illumination
on 3D textures
on picture file
Spheres
Spherical mapping
Spirals
Spline
converting raw fcurve to
fcurve interpolation
Spline interpolation
Splines2Faces effect
SplineTag effect
Splound effect
Spot light
Spreadsheet window
camera projection planes
video textures
infinite tiling of textures
editing queries
deselecting objects
selecting objects
setting up
predefined queries
updating
sorting information
title bar options
defining a query
Squares
SRTFormula effect
Stabilizing dynamics simulation
Starting dynamics simulation [1] [2]
Static blur
Static files, see 2D textures
Statistics, rendering
Status bar
status line
mouse line
time line
Stitch effect
Structure keys
saving
libraries
Subdividing
NURBS curves and surfaces
polygons
Subregions
rendering
previewing
Substituting
paths
elements
object geometry [1] [2]
Sun light
position
Superfluo animation files
Supra keys
Paint
modifying
colour reduction
channels
Surfaces
creating from extrusion [1] [2] [3]
regeneration
showing
displaying
polygons
meta-clay regeneration
meta-clay
hiding
displaying
material definition
modifying along U or V directions
patch
using curves to create
converting
joining
joining
merging
cutting
holes
NURBS
subdividing
converting to polygon mesh
trimming
joining
merging
cutting
see also trimming
opening/closing
opening/closing
bump mapping
deformation by [1] [2] [3] [4] [5]
normals
constraining to
constraints
SurfaceTag effect
Swapping fcurves [1] [2]
Sweep effect
Swift keys
defining
saving
loading
editing
information
Switching instance masters
Symbols, Schematic window
Symmetry, see Mirroring objects
Synchronized drivers
Syntax
expressions
messages
System
palette
meta-clay, see Meta-clay
resetting