P


Paint 
    2D textures 
    Supra keys 
    Painterly Effects 
    system palette 
    creating palettes 
    generating palettes 
    brushes 
    editing tools 
    colour-indexing [1] [2]
    clip database 
    viewing textures 
Painterly Effects 
Palettes 
    2D textures 
    system 
    creating [1] [2]
    incoming colour 
    colour reduction 
    reducing 
Parabolic effect 
Parallel projection windows [1] [2]
Parameterization
    uniform 
    centripetal 
    chord length 
    non-uniform 
    NURBS curves 
    NURBS curves setup 
Parent axis translation mode (PAR) 
Parenting 
    see also Hierarchies 
    cutting links 
Particles
    creating [1] [2] [3]
    animating [1] [2] [3] [4] [5] [6]
Pasting
    object key points 
    tagged key points 
    fcurve segments 
Patch
    using curves to create 
    editing 
    information 
    mapping 2D textures 
    modifying along U or V directions 
    converting 
        to polygon mesh 
    joining 
    opening/closing 
Patch objects, see Patch 
Patch2Mesh effect 
PatchFormula effect 
Path shortcuts 
Paths
    parabolic 
    converting to trajectory 
    converting to explicit translation 
    creating from explicit translations 
    hiding 
    showing 
    translation timing 
    picking new 
    trajectories 
    picking 
Patterns on surfaces 
Penumbra area, shadows 
Perspective window 
Phong shading 
Physical forces 
    displaying 
    cutting links 
    assigning 
    nail 
    fan 
    wind 
    force 
    gravity 
Physical properties
    removing 
    see Dynamics 
Picking
    paths 
    fcurve slopes 
Picture files [1] [2]
    specular illumination 
    diffuse illumination 
    ambient illumination 
    blending with material 
    RGB intensity mask 
    alpha mask 
    reflection map 
    loading 
    bump mapping 
Picture format, camera 
Pipe effect 
Pixels, resolution 
Planes
    polygons 
    cutting [1] [2]
    cutting multiple [1] [2]
    clipping 
Plateau interpolation [1] [2]
Playback
    controlling 
    creating PostScript files during 
    box 
Playing an animation 
    setting parameters 
    fast playback 
    DopeSheet 
Plotting
    acceleration 
    velocities 
    shape 
    rotation fcurves 
    explicit translation fcurve 
    trajectory 
Point light 
Points
    inverting tagging 
    deselecting tagged 
    tagging 
    tagging  
    showing [1] [2]
        tagged 
    clusters 
        creating 
        removing animation 
        displaying keys 
        saving keys 
        list 
    scaling 
    rotating 
    of intersection 
    editing 
    fcurves, see also Key points 
    locking 
    random motion [1] [2]
    merging [1] [2]
    random displacement 
    area of influence [1] [2]
    editing coordinate values 
    adding
        along a plane 
        rows to surfaces 
        to curves and objects 
    deleting 
    moving [1] [2] [3] [4] [5]
    three-point constraint 
    two-point constraint 
POL mode 
PolyBevel effect 
Polygon (POL) mode 
Polygon mesh
    engraving with bevels 
    texture mapping [1] [2]
    modelling planes 
    merging with curves 
    fractalizing 
    simplified version 
    breaking up 
    adding polygons to [1] [2]
    adding/removing vertices 
    creating from meta-clay system 
    editing 
    animating particles [1] [2] [3] [4] [5]
    creating particles 
    merging 
    optimizing 
    filtering 
    creating triangular polygons 
    bevelling edges 
    cutting 
    rounding edges 
    skinning between 
Polygon mesh objects, see Polygon mesh 
PolygonFilter effect 
PolygonOptimize effect 
PolygonReduction effect 
PolygonRuleBased effect 
Polygons 
    aligning textures 
    showing 
    textures 
    colours 
    material 
    merging 
    reference frames 
    selecting 
        by raycasting 
        by rectangle 
        by tag vertex 
    edges, adding/removing 
    vertices
        adding 
        adding/removing 
    modifying object by 
    particles [1] [2]
    exploding [1] [2]
    merging vertices 
    adding 
        vertices 
        border polygons 
        borders 
    reducing number of 
    filtering 
    2D textures 
    mapping 2D textures 
    reordering [1] [2]
    subdividing 
    optimizing number [1] [2]
    creating triangular [1] [2]
    duplicating 
    drawing, see also adding  
PolyGrow effect 
PolyOrder effect 
PolyShrink effect 
PolySkin effect 
Position limits for constraints 
Positioning
    keys on integer frames 
    elements in hierarchy 
Post-frame scripts 
PostScript
    printer 
    creating files during playback 
    filled faces 
    printer setup 
    output file 
Pre-frame scripts 
Preferred axis constraint 
Previewing
    3D textures 
    setting up 
    subregions 
    scenes 
    objects 
    materials 
    .lin images 
    flipbooks 
Primitives
    nulls 
    grid 
    dodecahedron 
    icosahedron 
    octahedron 
    tetrahedron 
    torus 
    cone 
    cylinders 
    sphere 
    cube 
    square 
    spiral 
    arc 
    circle 
    creating 
Printing
    PostScript printer 
    .lin files 
    PostScript files 
Procedural textures, see 3D textures 
Profile, wave 
Projecting
    curves, deleting 
    curve on NURBS surface 
Push effect 
Puzzle effect