
O
Object (OBJ) mode
Objects
viewing animation
translating
moving
dynamics simulation
scaling
keyframes
rotating
previewing
transformation in a hierarchy
surface polygons
edges
modifying
plotting
shape
trajectory
translation timing
linking to trajectory
linking to path
creating
from skinned curves
by revolution
by extrusion
by extrusion
hierarchies
selecting
single
shapes
multiple
associating
3D texture to
material to
light to
adding text notes
setting up for mental ray [1] [2]
matte
editing [1] [2]
information
importing
null
grid
dodecahedron
icosahedron
octahedron
tetrahedron
torus
cone
cylinders
sphere
cube
see also Primitives
primitive
fcurves
resetting fcurves
key points
copying
textures
material
fcurves
exporting
removing wave from
attaching wave to
reordering polygons
aligning
merging a group
mirroring
randomizing surface points
converting
patch
curves
bevelling
normals [1] [2]
points
substituting geometry [1] [2]
instantiation
duplicating
animated
ghosted
displaying
surface
as bounding box
hiding
deleting [1] [2]
deformation [1] [2]
removing constraints
tangency constraints
constraint limits [1] [2]
bounding planes
constraining
clusters to
to clusters
scaling
direction
orientation
position
animating with
keyframes [1] [2]
channels [1] [2]
framing with camera [1] [2]
Boolean operations
Obstacles
displaying
cutting links
assigning
Octahedron
Offsetting texture maps
Opening
IRIX shell
NURBS surfaces
closed curves or surfaces
Operations
redoing
undoing
Boolean
Optimizing
materials [1] [2]
number of polygons [1] [2]
Options
setting for browsers
check boxes
radio button
Orbiting camera [1] [2]
Orientation, constraints
Origin, repositioning camera
Ortho window
XYZ options
Orthographic camera, see Turntable option
Output
Accom frames
Abekas frames
mental ray renderer
shaders
to film