
H
Hardware
renderer
shading
Hidden-line rendering
previewing
showing edges
hiding edges
selecting edges
Hiding
paths
meta-clay surfaces
edges for rendering
elements [1] [2]
camera
Hierarchies
selecting nodes
saving geometry
manipulating parent
object transformation
viewing
parenting
lattices
fcurves for branches
merging
attaching wave to branch
instances
cutting links
collapsing
positioning elements
Schematic window
Holes
detaching/deleting
creating in faces
HrcAnimatedBevel effect
HrcAnimatedBorder effect
HrcAnimShrinkWrap effect
HrcBevel effect
HrcBorder effect
HrcCopyGeometry effect
HrcExplode effect
HrcGlue effect
HrcMagnet effect
HrcRecord effect
HrcShapeJitter effect
HrcShrinkWrap effect