H


Hardware
    renderer 
    shading 
Hidden-line rendering 
    previewing 
    showing edges 
    hiding edges 
    selecting edges 
Hiding
    paths 
    meta-clay surfaces 
    edges for rendering 
    elements [1] [2]
    camera 
Hierarchies
    selecting nodes 
    saving geometry 
    manipulating parent 
    object transformation 
    viewing 
    parenting 
    lattices 
    fcurves for branches 
    merging 
    attaching wave to branch 
    instances 
    cutting links 
    collapsing 
    positioning elements 
    Schematic window 
Holes
    detaching/deleting 
    creating in faces 
HrcAnimatedBevel effect 
HrcAnimatedBorder effect 
HrcAnimShrinkWrap effect 
HrcBevel effect 
HrcBorder effect 
HrcCopyGeometry effect 
HrcExplode effect 
HrcGlue effect 
HrcMagnet effect 
HrcRecord effect 
HrcShapeJitter effect 
HrcShrinkWrap effect