
F
Faces
skinning
revolution around axis
extrusion
bevelling [1] [2]
rendering
filled in PostScript files
editing
information
text
converting
detaching/deleting holes
creating holes
creating
borders [1] [2] [3] [4]
Factor, see Merging, factor
Falloff, light
Fans
Fast playback [1] [2]
Fcurve window
clearing [1] [2]
interpolation types
title bar options
zooming
Fcurves
saving segments
plotting
acceleration
velocities
rotation
explicit translation
information
buffer
buffer information
loading files
animation libraries
picking slopes
displaying slopes
branches
custom effects
layer fog
depth fading
meta-clay
Quick Stretch
dynamics
waves
3D textures
2D textures
material
light
camera
objects
displaying
clearing from window [1] [2]
deleting
expressions
converting
raw to spline
to raw
continuous rotation
positioning keys on integers
locking key points
tagging key points
freezing shape
cycles [1] [2]
repeated shapes
shape
extrapolating values
interpolation modes
breaking key point slopes
associating/disassociating animation
copying
meta-clay
Quick Stretch
dynamics
waves
3D texture
2D texture
material
light
object
channel setup
selecting for channels
plateau interpolation
slope zero interpolation
spline interpolation
linear interpolation
constant interpolation
swapping [1] [2]
auxiliary [1] [2] [3] [4]
snapshot [1] [2]
interpolation [1] [2] [3]
plateau [1] [2]
slope zero [1] [2]
spline [1] [2]
linear [1] [2]
constant [1] [2]
slopes
editing [1] [2] [3] [4] [5] [6]
object key points
waves
key points [1] [2] [3] [4] [5]
tagged key points [1] [2]
Field guide
Field rendering
File management
browsers
Files
.t3D
3D texture
script
sequence
static
2D texture
converting to VRML
output to
.Zpic
Swift key
setup
printing PostScript
PostScript [1] [2] [3] [4]
metaball
material
combining .lin and .pic
.pic [1] [2] [3]
importing Saturn
import formats [1] [2]
.lin format
printing
previewing
fcurve
encapsulated PostScript
3D Studio
renaming
copying
moving
making distinct
sharing
locking
deleting [1] [2]
unused
information
displaying contents
viewing
managing
selecting
Chapter.rsrc
number of versions
scene
export formats [1] [2]
saving
3D texture
channel setup
importing channel setup
animation [1] [2]
searching for [1] [2] [3]
Filled faces
Film, output frames
Filters
DopeSheet track [1] [2]
Mitchell
Flake effect
Flipbooks
Flipping images
Flock animation
Fog, see Layer fog
Fonts
creating
retrieving
Force
Format, camera picture
Fractal curve generator
Fractalize effect
Frames
input from Accom
output to Accom
input from Abekas
output to Abekas
output to film
Framing objects [1] [2]
Free-form curves [1] [2]
Free-running drivers
Freezing
dynamics simulation
lattices
fcurve shape
custom effects
effect of wave
translation
rotation
scaling
transformation values
deformation
windows
Frequency drivers
Friction, in joints
Front window
Function curves, see Fcurves