C


Calculating object aspects 
Calibration
    resetting keyframes 
    captured channel data 
Camera
    showing cone [1] [2]
    saving keyframes 
    fcurves 
    banking 
    prevent flipping 
    repositioning to origin 
    default parameters 
    resetting parameters 
    picture format 
    aspect ratio 
    settings 
    interest 
    selecting interest 
    selecting 
    hiding 
    showing 
    rolling on z-axis 
    dolly 
    tracking 
    zooming [1] [2]
    framing objects [1] [2]
    projection planes 
    orbiting [1] [2]
    memorizing settings 
Capturing channel data [1] [2]
Cardinal curves 
Centre (CTR) mode 
Centres
    showing 
    animating 
    copying 
    clusters 
    constraining 
ChangeInfo effect 
Changing
    envelope weight 
    between 2D and 3D chains 
    transformation values [1] [2] [3]
    default database 
    wave profile 
    discontinuity of edges 
    windows 
    modules 
Channels 
    animating with 
    digitizing curves 
    animation files 
        alleffectsInit [1] [2]
        Superfluo 
        motionAnalysis 
        Biovision 
        acclaimSkeleton 
    saving setup file 
    importing setup file 
    resetting setup values 
    copying fcurve setup 
    deactivating items 
    activating items 
    supra keys 
    take recording 
    recording animation sequence 
    capturing data 
    resetting calibration keyframes 
    calibrating data 
    selecting fcurves for animation 
    remote drivers 
    frequency drivers 
    free-running drivers 
    synchronized drivers 
    selecting drivers 
Chapter.rsrc file 
Chapters
    Chapter.rsrc file 
    selecting 
Check boxes 
Choosing
    see also Selecting 
    menu cell commands 
Circles 
Classic scaling 
Cleaning up hierarchies 
Clearing
    fcurves from window [1] [2]
    window display 
Clipping planes 
Closing
    SOFTIMAGE 3D session 
    NURBS surfaces 
    open curves or surfaces 
Clusters
    updating points in 
    creating and editing 
    removing animation 
    interpolation 
    displaying keyframes 
    saving keyframes 
    selecting from list [1] [2]
    selecting 
    centres 
    constraining cluster centre 
    constraining to objects 
    object constrained to 
Collapsing hierarchies 
Collisions
    displaying obstacles 
    cutting obstacle links 
    assigning obstacles 
    real-time [1] [2]
Colour box 
Colour reduction 
    Supra keys 
    saving palette 
    colour palette 
    image sequences 
    alpha channel 
    saving colour-indexed picture 
    loading palettes 
Colours
    3D textures 
    joint 
    skeleton 
    desaturation 
    desktop 
    surface polygons 
    indexing 
    palette [1] [2] [3]
    defining 
    light 
    indexed images 
    reducing palette 
    Schematic window [1] [2]
    wireframe colour box 
Combining .lin and .pic files 
Cometa effect 
Commands, menu cell 
Compositing images 
Cones 
Conforming to a surface or curve, see Deformation 
Constant
    shading model 
    fcurve interpolation 
    interpolation 
Constraints
    up vector 
    preferred axis 
    cutting links 
    removing 
    camera up vector 
    three-point 
    two-point 
    cluster centre 
    cluster to object 
    object to cluster 
    normals to surface 
    tangency 
    limits [1] [2]
    showing direction 
    objects
        bounding plane 
        scaling 
        direction 
    orientation 
    position 
Continuity, see Curves, continuity  
Continuous rotation fcurve 
Contours
    rendering 
    extracting with Autotrace 
Controlling
    animation sequences 
    channel data 
Controls, see Physical forces 
Converting
    2D and 3D chains 
    patch to polygon mesh 
    files to VRML 
    explicit path to trajectory 
    path to explicit translations 
    explicit translation to path 
    meta-clay system to polygon mesh 
    .lin to .pic 
    importing Saturn files 
    raw fcurve to spline fcurve 
    fcurve to raw fcurve 
    images
        for importing 
        for export 
    patch 
    curve types 
    faces 
    objects 
        for importing 
        for export 
    curves to faces [1] [2] [3]
Coordinates, editing point values 
Coplanar effect 
CopyCenter effect 
CopyGeometry effect 
Copying
    3D textures 
    2D textures 
    textures 
    shape to meta-clay system 
    material 
    files 
    object key points 
    tagged key points 
    fcurves 
        segments 
        meta-clay 
        Quick Stretch 
        dynamics 
        wave 
        3D texture 
        2D texture 
        material 
        light 
    expressions 
    transformations 
    centres 
    animated objects 
    objects 
    channels fcurve setup 
CopyTransform effect 
CreateNURBSNet effect 
Creating
    clusters 
    envelopes 
    3D chains 
    2D chains 
    group of elements 
    fonts 
    surface patterns 
    triangular polygons 
    hierarchies 
    meta-clay systems 
    meta-clay elements 
    3D objects
        by skinning curves  
        by skinning curves 
        by revolution 
        by extrusion  [1] [2]
        primitive objects 
    text [1] [2]
    databases 
    flipbooks 
    lattices [1] [2] [3]
    waves 
    objects
        patch 
        primitives [1] [2]
        from a group 
    holes in faces 
    faces 
    borders [1] [2]
        around curves 
        around curves or faces [1] [2]
    curves [1] [2]
    real-time collisions [1] [2]
    animation with channels data 
    layer fog 
Cristal effect 
Critical zone, articulated chains 
Cropping 2D textures 
CTR mode 
Cubes 
CubicMap effect 
Cursor 
    see also Mouse 
    zooming on 
Curves
    creating surfaces 
    skinning  
    cross-sections, see skinning 
    skinning 
    revolution around axis 
    extrusion [1] [2]
        bevelling [1] [2]
    merging with polygon mesh 
    resampling 
    editing points 
    editing 
    information 
    square 
    spiral 
    arc 
    circle 
    generating fractals 
    modifying along U or V direction 
    adding points along a plane 
    Boolean operations 
    deleting
        trimmed 
        projected 
    projecting on NURBS surface 
    cutting [1] [2]
    continuity [1] [2]
    blending
        factor 
        region 
    merging [1] [2] [3]
    converting
        to different curve 
        to faces [1] [2] [3]
    extracting 
    NURBS
        subdividing 
        opening/closing 
    opening/closing 
    duplicating 
    borders [1] [2] [3] [4] [5]
    free-form [1] [2]
    Cardinal 
    B-Splines 
    Bezier 
        editing 
    Linear 
    drawing [1] [2]
    deformation by 
    tangency constraint 
    creating from extracted contours 
Custom effects
    tagging operations [1] [2]
    engraving objects with bevels 
    extruding
        branch objects 
        objects 
        objects with bevels [1] [2]
    bump mapping 
    saving object geometry 
    saving hierarchy geometry 
    modelling planes for polygons 
    reordering polygons 
    fractalizing a polygon mesh 
    simplifying a polygon mesh 
    breaking up polygon meshes 
    expressions 
    rolling along a curve [1] [2]
    digitizing objects 
    resampling curves 
    calculating object aspects 
    retrieving fonts 
    importing
        EPS files 
        3D Studio files 
    fcurves 
    locking points 
    lattices 
    applying random motion [1] [2] [3]
    sound files 
        synchronizing 
    merging
        polygons or curves 
        hierarchies 
        points [1] [2]
        objects [1] [2]
    adding
        vertices to polygons 
        text notes 
        border polygons [1] [2]
    reattaching 
    removing 
    freezing 
    editing 
        objects 
    webbing models 
    reducing number of polygons 
    resetting
        object parameters 
        transformations 
    moving points [1] [2]
    filtering 
    slicing planes [1] [2] [3]
    mapping 2D textures [1] [2]
    generating fractals 
    mapping 2D textures to a polygon mesh 
    animating
        expressions 
        along a parabolic path 
        cross-sections 
        extrusions 
        borders [1] [2]
        extruded bevels [1] [2]
        patch objects 
        deformation by surface [1] [2]
        particles [1] [2] [3] [4] [5]
        slicing planes 
        duplications 
        skinning between objects 
        transformations 
        centres 
    aligning elements 
    copying transformations 
    substituting object geometry [1] [2]
    copying centres 
    converting
        patch to polygon mesh 
        tagged point to a curve 
        curves to faces 
        curves into faces 
    skinning
        between objects 
        between polygon mesh objects 
    Boolean operations 
    duplicating
        instances [1] [2]
        curves 
    shrinkwrapping
        animating [1] [2]
        objects 
        hierarchies 
    deformation
        setting boundaries 
        by surface [1] [2]
        by equation 
    creating
        fonts 
        polygons 
        local lattices 
        text 
        shape animation 
        patch objects 
        particles [1] [2] [3]
        branch lattices 
        QTMs (quadratic texture maps) 
        borders around curves 
        borders around curves or faces [1] [2]
        guides for texture mapping 
        collisions [1] [2]
Custom shader ball [1] [2]
Customizing
    preview setup 
    desktop colours 
    mouse 
    browsers 
    duplication setup 
    camera settings 
    window options 
Cutting
    multiple planes [1] [2]
    planes [1] [2] [3]
    NURBS surfaces 
    curve or surface 
        see also Trimming, NURBS surfaces 
    hierarchy links 
    physical force links 
    constraint links 
    obstacle links 
CVFormula effect 
Cycles, fcurves [1] [2]
Cylinders 
Cylindrical mapping