
C
Calculating object aspects
Calibration
resetting keyframes
captured channel data
Camera
showing cone [1] [2]
saving keyframes
fcurves
banking
prevent flipping
repositioning to origin
default parameters
resetting parameters
picture format
aspect ratio
settings
interest
selecting interest
selecting
hiding
showing
rolling on z-axis
dolly
tracking
zooming [1] [2]
framing objects [1] [2]
projection planes
orbiting [1] [2]
memorizing settings
Capturing channel data [1] [2]
Cardinal curves
Centre (CTR) mode
Centres
showing
animating
copying
clusters
constraining
ChangeInfo effect
Changing
envelope weight
between 2D and 3D chains
transformation values [1] [2] [3]
default database
wave profile
discontinuity of edges
windows
modules
Channels
animating with
digitizing curves
animation files
alleffectsInit [1] [2]
Superfluo
motionAnalysis
Biovision
acclaimSkeleton
saving setup file
importing setup file
resetting setup values
copying fcurve setup
deactivating items
activating items
supra keys
take recording
recording animation sequence
capturing data
resetting calibration keyframes
calibrating data
selecting fcurves for animation
remote drivers
frequency drivers
free-running drivers
synchronized drivers
selecting drivers
Chapter.rsrc file
Chapters
Chapter.rsrc file
selecting
Check boxes
Choosing
see also Selecting
menu cell commands
Circles
Classic scaling
Cleaning up hierarchies
Clearing
fcurves from window [1] [2]
window display
Clipping planes
Closing
SOFTIMAGE 3D session
NURBS surfaces
open curves or surfaces
Clusters
updating points in
creating and editing
removing animation
interpolation
displaying keyframes
saving keyframes
selecting from list [1] [2]
selecting
centres
constraining cluster centre
constraining to objects
object constrained to
Collapsing hierarchies
Collisions
displaying obstacles
cutting obstacle links
assigning obstacles
real-time [1] [2]
Colour box
Colour reduction
Supra keys
saving palette
colour palette
image sequences
alpha channel
saving colour-indexed picture
loading palettes
Colours
3D textures
joint
skeleton
desaturation
desktop
surface polygons
indexing
palette [1] [2] [3]
defining
light
indexed images
reducing palette
Schematic window [1] [2]
wireframe colour box
Combining .lin and .pic files
Cometa effect
Commands, menu cell
Compositing images
Cones
Conforming to a surface or curve, see Deformation
Constant
shading model
fcurve interpolation
interpolation
Constraints
up vector
preferred axis
cutting links
removing
camera up vector
three-point
two-point
cluster centre
cluster to object
object to cluster
normals to surface
tangency
limits [1] [2]
showing direction
objects
bounding plane
scaling
direction
orientation
position
Continuity, see Curves, continuity
Continuous rotation fcurve
Contours
rendering
extracting with Autotrace
Controlling
animation sequences
channel data
Controls, see Physical forces
Converting
2D and 3D chains
patch to polygon mesh
files to VRML
explicit path to trajectory
path to explicit translations
explicit translation to path
meta-clay system to polygon mesh
.lin to .pic
importing Saturn files
raw fcurve to spline fcurve
fcurve to raw fcurve
images
for importing
for export
patch
curve types
faces
objects
for importing
for export
curves to faces [1] [2] [3]
Coordinates, editing point values
Coplanar effect
CopyCenter effect
CopyGeometry effect
Copying
3D textures
2D textures
textures
shape to meta-clay system
material
files
object key points
tagged key points
fcurves
segments
meta-clay
Quick Stretch
dynamics
wave
3D texture
2D texture
material
light
expressions
transformations
centres
animated objects
objects
channels fcurve setup
CopyTransform effect
CreateNURBSNet effect
Creating
clusters
envelopes
3D chains
2D chains
group of elements
fonts
surface patterns
triangular polygons
hierarchies
meta-clay systems
meta-clay elements
3D objects
by skinning curves
by skinning curves
by revolution
by extrusion [1] [2]
primitive objects
text [1] [2]
databases
flipbooks
lattices [1] [2] [3]
waves
objects
patch
primitives [1] [2]
from a group
holes in faces
faces
borders [1] [2]
around curves
around curves or faces [1] [2]
curves [1] [2]
real-time collisions [1] [2]
animation with channels data
layer fog
Cristal effect
Critical zone, articulated chains
Cropping 2D textures
CTR mode
Cubes
CubicMap effect
Cursor
see also Mouse
zooming on
Curves
creating surfaces
skinning
cross-sections, see skinning
skinning
revolution around axis
extrusion [1] [2]
bevelling [1] [2]
merging with polygon mesh
resampling
editing points
editing
information
square
spiral
arc
circle
generating fractals
modifying along U or V direction
adding points along a plane
Boolean operations
deleting
trimmed
projected
projecting on NURBS surface
cutting [1] [2]
continuity [1] [2]
blending
factor
region
merging [1] [2] [3]
converting
to different curve
to faces [1] [2] [3]
extracting
NURBS
subdividing
opening/closing
opening/closing
duplicating
borders [1] [2] [3] [4] [5]
free-form [1] [2]
Cardinal
B-Splines
Bezier
editing
Linear
drawing [1] [2]
deformation by
tangency constraint
creating from extracted contours
Custom effects
tagging operations [1] [2]
engraving objects with bevels
extruding
branch objects
objects
objects with bevels [1] [2]
bump mapping
saving object geometry
saving hierarchy geometry
modelling planes for polygons
reordering polygons
fractalizing a polygon mesh
simplifying a polygon mesh
breaking up polygon meshes
expressions
rolling along a curve [1] [2]
digitizing objects
resampling curves
calculating object aspects
retrieving fonts
importing
EPS files
3D Studio files
fcurves
locking points
lattices
applying random motion [1] [2] [3]
sound files
synchronizing
merging
polygons or curves
hierarchies
points [1] [2]
objects [1] [2]
adding
vertices to polygons
text notes
border polygons [1] [2]
reattaching
removing
freezing
editing
objects
webbing models
reducing number of polygons
resetting
object parameters
transformations
moving points [1] [2]
filtering
slicing planes [1] [2] [3]
mapping 2D textures [1] [2]
generating fractals
mapping 2D textures to a polygon mesh
animating
expressions
along a parabolic path
cross-sections
extrusions
borders [1] [2]
extruded bevels [1] [2]
patch objects
deformation by surface [1] [2]
particles [1] [2] [3] [4] [5]
slicing planes
duplications
skinning between objects
transformations
centres
aligning elements
copying transformations
substituting object geometry [1] [2]
copying centres
converting
patch to polygon mesh
tagged point to a curve
curves to faces
curves into faces
skinning
between objects
between polygon mesh objects
Boolean operations
duplicating
instances [1] [2]
curves
shrinkwrapping
animating [1] [2]
objects
hierarchies
deformation
setting boundaries
by surface [1] [2]
by equation
creating
fonts
polygons
local lattices
text
shape animation
patch objects
particles [1] [2] [3]
branch lattices
QTMs (quadratic texture maps)
borders around curves
borders around curves or faces [1] [2]
guides for texture mapping
collisions [1] [2]
Custom shader ball [1] [2]
Customizing
preview setup
desktop colours
mouse
browsers
duplication setup
camera settings
window options
Cutting
multiple planes [1] [2]
planes [1] [2] [3]
NURBS surfaces
curve or surface
see also Trimming, NURBS surfaces
hierarchy links
physical force links
constraint links
obstacle links
CVFormula effect
Cycles, fcurves [1] [2]
Cylinders
Cylindrical mapping