
A
Abekas recorder
grabbing
recording
Acceleration, plotting fcurves
Acclaim Skeleton animation files
Accom recorder
grabbing
recording
Action menu cell commands
Activating
relational modelling
channel items
Actors, see Articulated chains
Adaptive antialiasing filter
Adding
text notes to an object
points
Additive rotation mode (ADD)
AIFF sound files [1] [2]
Align effect
Aligning
textures on polygons
objects
elements
AlleffectsInit animation files [1] [2]
Alpha channel
3D textures
mask [1] [2]
2D textures
colour reduction
Ambient illumination
on 3D textures
on picture file
atmosphere
AnimateCenter effect
AnimatedBevel effect
AnimatedBorder effect
AnimatedBranch effect
AnimatedBridge effect
AnimatedBumpMap effect
AnimatedCoplanar effect
AnimatedCVFormula effect
AnimatedDuplicator effect
AnimatedGuidedExtrude effect
AnimatedPatchFormula
AnimatedPush effect
AnimatedResample effect
AnimatedShrinkWrap effect
AnimatedSlice effect
AnimatedSplines2Faces effect
AnimatedWeld effect
AnimateTransform effect
Animating
3D textures
2D textures
extrusions
extruded bevels [1] [2]
materials
light
patch objects
duplications
skinning between objects
transformations
centres
objects with
keyframes [1] [2] [3]
channels [1] [2] [3]
Boolean operations
layer fog
using DopeSheet
Animation
updating
viewing
removing from clusters
controlling motion
saving keyframes
setting preferences
playback controls
path [1] [2]
lattice
fcurves
libraries
fcurves
structure keys
structure key libraries
shape [1] [2]
clusters
associating/disassociating fcurves
synchronizing with sound
flock
duplicating objects
channels [1] [2]
Boolean information
DopeSheet
files [1] [2]
alleffectsInit [1] [2]
Superfluo
motionAnalysis
Biovision
acclaimSkeleton
Fcurve window
time line
playing
Antialiasing
mental ray
adaptive supersampling
Bartlett
rendering
Arcs
drawing
Area lights, mental ray renderer
Area of influence
envelopes
points [1] [2]
Area of influence, see Meta-clay influence zone
Articulated chains
deformation [1] [2]
joint colour
see also Envelopes
resetting
critical zone
constraining [1] [2]
exchanging 2D and 3D
effectors
creating
3D
2D
joints
friction
physical forces
dynamics [1] [2]
Aspect ratio, camera
Assigning
envelopes to chains [1] [2] [3]
physical forces
collision obstacles
Associating
3D textures to objects
material to objects
see also Linking
animation fcurves to object
Atmosphere
layer fog
ambience
depth fading
Attaching
wave to a branch
wave to a node
holes to faces
Automatic
envelopes
saving
Automatic dynamics simulation
Autotracing
Auxiliary fcurves [1] [2] [3] [4]